Crusader Kings III

Crusader Kings III

Ambush Your Enemy
57 Comments
bamboocarpet 19 May @ 4:27pm 
The choices work as intended, but the incorrect tooltips ruin the vibe a bit. Though I will reiterate that I really appreciate your mods.
Ourg  [author] 19 May @ 11:59am 
It's because there is not effect localized in the option, like travel stop/start.

the title of the option should lead where the event goes
bamboocarpet 18 May @ 5:04am 
Note quite sure, unfortunately. A rival was passing through my land, and I could decide between ambushing him myself or sending some ruffians.
Ourg  [author] 18 May @ 12:25am 
could you tell me the title of the event window when you see this ?
bamboocarpet 17 May @ 4:14pm 
Tooltips seem to say "Nothing happens", when something will indeed happen.
Ourg  [author] 4 May @ 1:27am 
ok i've added
牛奶大魔王 3 May @ 11:16pm 
Greeting! A great mod, but GPT chinese tran had some weird, so I have translation new Chinese loc inside CK3 mod Chinese loc mod,

would u make a line in description?

here's my Chinese translation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3403925213
finallyciv 28 Apr @ 8:40am 
I would love to see your great mod expanded to include more events and modifiers for the chance of being ambushed.
Ourg  [author] 28 Apr @ 6:45am 
updated for 1.16. MAde no change should work normaly
finallyciv 2 Apr @ 12:25pm 
Thanks! :steamhappy:
Ourg  [author] 2 Apr @ 11:50am 
update : fixed the missing loc keys
Ourg  [author] 2 Apr @ 11:18am 
@finallyciv
yes got it will fix this

@Konkursipe
what do you mean ?
Konkursipe 2 Apr @ 9:32am 
Please fix capitalization.
finallyciv 2 Apr @ 9:18am 
I noticed it in German but also checked the English and it's also missing there.
Ourg  [author] 2 Apr @ 7:05am 
which language ?
finallyciv 2 Apr @ 6:22am 
The localisation of ttk_travel_event_kill.0001.a.success and failure is missing!
Ourg  [author] 19 Mar @ 8:20am 
update :

Now the pay ruffians option success chance scale on the intrigue duel between the domain holder and the traveller + a prowess duel between the ruffian and the traveller(before it was all between the domain holder and the traveller)
In result having a low prowess doesn't reduce the chance of success when paying ruffians
Travelling in norse culture may be more dangerous because ruffians can have the berserker or viking trait
pduquez 16 Mar @ 2:55pm 
:steamthumbsup:
Ourg  [author] 12 Mar @ 7:23am 
mod compatible with 1.15
Ourg  [author] 8 Mar @ 3:05am 
Firstwanted to make sure I not have some modifications (to not remade localization)
After it takes some time to do
Harry Goldman 8 Mar @ 2:26am 
why not add all the localizations in one go?
Ourg  [author] 8 Mar @ 1:49am 
update : add russian, spanish and polish localization
chris 7 Mar @ 4:32pm 
richard coeur de lion dont come to austria tomorrow
Ourg  [author] 7 Mar @ 2:09pm 
update : chinese localization
Ourg  [author] 6 Mar @ 11:52am 
@JKL thx for the info
yes it should be heavy compatible because I doesn't touch any base game file.

The only probable root of issue would be with mods that modify a lot of base effects and triggers. But I use very few.
JKL 6 Mar @ 11:44am 
@Ourg nice addition man! Btw tested your mod with my list + 9 mods and it worked and events fired correctly. (total mods running about 68 with all dlc). Just telling you so you know it's pretty compatible. gj!
Ourg  [author] 6 Mar @ 11:31am 
update : As someone mentionned in comment. I've added a event that trigger when you are travelling and one of your rival/nemesis in also travelling in the surrouding province. You should defy him to a duel if he dares to accept. This one works only for the player.
Ourg  [author] 5 Mar @ 4:33am 
update : add korean localization
Ourg  [author] 5 Mar @ 3:18am 
no only for travelling character
gasimosa 5 Mar @ 2:06am 
First off I love idea but is it also viable for your rivals commanding armies in your domain? As they are also located at their armies.
Ourg  [author] 4 Mar @ 11:49pm 
@cuomo860 this is actually the case, hire mercenary or private army reduce the odd of succeed by a flat -15%
cuomo860 4 Mar @ 9:57pm 
If I could recommend anything If you have travel options integrated to change the percentage or even intrigue skill on both ends to alter the odds.
parxey 4 Mar @ 9:35pm 
awesome mod, not sure why this isn't in base game. you're enemy should not be able to travel through your realm and if they do it would be in secret, regardless if we do know we should have the option to ambush them. Great mod!
EL 4 Mar @ 6:17pm 
If Paradox made this DLC it would cost 39.99
JKL 4 Mar @ 11:32am 
@ourg Great! It looks then close to finished. I will let you then do your thing and check back on my next update if I can get that in there. Good luck with this mod and thx for the reply.
Ourg  [author] 4 Mar @ 11:15am 
1) All the structure of the mod is finished. Just some localization are missing and i will update them very soon. I need also to make a small change to have a perfect compatibility, but this won't change how the mod work, it's just optimization.

2) he AI will do it to the player in function to their personality, some trait and others things. It's not fixed value, sometime some AI will almost always let pass. I've made a some test on different characters and it seems balanced. It's not an event that should trigger a lot of time, 1st you need to have one of the category target travelling in your domain and it has 15% chance to trigger each time it enters a province of yours. So it won't spam (unless you have hundred of rival). I didn't played a lot, so i'm open to suggestion on balance. Especially the trigger chance that I didn't test a lot in actual gameplay, so would like feedback if it's too low or too high

3) Not many mod, but should be working fine, it's just an event
JKL 4 Mar @ 9:55am 
Hello! First of all congrats on this mods success and on the incompetent notifying one! I use the other one and it's great. I have a collection on my profile, don't know if you have seen it and I wanted to include this mod too since I trust you as a dev. I will test this ofcourse but i wanted to ask you 2 questions first: 1) have you tested this extensively and is it 100% ready or still in <<beta>> 2) does the ai do this to the player in a balanced manner or no? 30) have you tried this inside a mod collection? or with many mods? I can always wait a bit and include this later if it still needs some ironing out. tell me your thoughts plz and again gj!!
Ourg  [author] 4 Mar @ 8:01am 
yes you are right, I just corrected it
Passos 4 Mar @ 7:37am 
The event header should have capitalisation like a title. You wrote it like a sentence.
Ourg  [author] 4 Mar @ 7:21am 
update : add german localization
Ourg  [author] 4 Mar @ 3:11am 
Yes the title image is AI generated. Not an artist, it's quicker like that
Em 4 Mar @ 2:52am 
Bro, your mod page title image is so bad one def sees it's AI. Like... a horse with only two legs, knights without lower legs... what the f is going :D
Shattered Tian 3 Mar @ 3:54pm 
Great mod.
Ourg  [author] 3 Mar @ 1:38pm 
update : french localization up
Ourg  [author] 3 Mar @ 7:31am 
I've finished the code, unless i find out other bug. Will now finish localization for all languages
Ourg  [author] 3 Mar @ 5:21am 
yes
Týr of Andalusia 3 Mar @ 5:14am 
Save compatible?
mcaidenvl 3 Mar @ 12:39am 
Awesome! Thanks for the quick response and looking forward to your future mods.
Ourg  [author] 3 Mar @ 12:38am 
@mcaidenvl

Yes i think it's technically possible to make such an event.

Will look into this when i've totaly finished this one. Still slit adjustments to make
mcaidenvl 3 Mar @ 12:34am 
I'm a big fan of mods utilizing the location/travel feature. An idea I had was if two rivals cross paths or are at the same location (on the road or any activity) a duel between them could break out. Their entourage could also be involved or it could be 1 on 1.