RimWorld

RimWorld

Ebon Rise
87 Comments
FuzzyDragon51 30 Jul @ 10:50pm 
Damn well just take your time I guess :slimetabby:
DeVout Numelran  [author] 29 Jul @ 3:59pm 
1.6 is proving difficult to get done. pathfinding and behaviors are broken and it is difficult to find someone who can fix it.
MaroonPhoenix 18 Jul @ 8:49pm 
No worries. I think everyone prefers you guys to take your time and have a more stable fun mod:6face:. <3
DeVout Numelran  [author] 16 Jul @ 8:24am 
BigBadE is busy with school and Coziii is busy in general. So im checking if someone can squash the bugs and update support for 1.6
FuzzyDragon51 15 Jul @ 3:25am 
Awesome can't wait! :slimeamazed:
DeVout Numelran  [author] 13 Jul @ 10:19pm 
I will check in with Zephyr about updating the mod. As far as I am aware, the bugs seem to have been squashed. Just need to get the update posted.
FuzzyDragon51 12 Jul @ 2:19am 
Hey when do think it will be possible to further update this mod getting rid of bugs and implementing small fixes as well as updating it to 1.6, btw love this mod! :luv:
CryptoTest 16 May @ 6:17am 
This thing definitely spawns as an advanced anomaly. As a quirk, it shows up in the codex when it spawns instead of when it's seen, so I knew it was around. That meant when my prox detector went off, I was able to limit losses to one of my two living ghouls. Chances are it's lost forever but hopefully I can limit losses to that one and that one alone.
DeVout Numelran  [author] 28 Apr @ 7:49pm 
Its on hold at the moment but I will get it looked into when we can.
FocussedNut5 21 Apr @ 3:39pm 
would you be able to add settings that we would be able to work with for digestion time and that type of stuff or is this mod too early made for that type of stuff
怠惰的不详 18 Apr @ 6:38pm 
Rift stalker need one human enemy every 3 day...Isn't this a bit too much?
Raid isn't always human raid, even if i catch some enemy for "dragon food storage", it also hard to keep it full. And if i keep it full, it will lost it vore ability to free catch a enemy...maybe let rift stalker have a more longer empty time to catch prey for itself
怠惰的不详 15 Apr @ 8:04pm 
I met rift stalker and it spawn 3 of them in once...Should it be one? if I'm not THAT strong and every rift stalker be shot down at first time meet, I will lose 3 pawn
ArticBlazer 31 Mar @ 12:34pm 
just to confirm, the rift stalker can spawn naturally as an advanced entity, lost one of my good crafter sadly tho
DeVout Numelran  [author] 30 Mar @ 8:58pm 
yes he won't eat anything else. Currently he has to be fed pawns to keep him docile. otherwise he will eventually hunt your pawns.
Nv118 29 Mar @ 9:39am 
@DeVout Numelran Thank you! Do I need to keep feeding pawns to him? He keeps starving
DeVout Numelran  [author] 29 Mar @ 8:19am 
@Nv118
knock him down, capture him to a holding cell, then feed a pawn to him, then release him.
Nv118 27 Mar @ 12:13am 
when does this creature go tame after being hostile?
ccj66629 23 Mar @ 1:30am 
some incidents cant be translated...
DeVout Numelran  [author] 20 Mar @ 8:56pm 
@tha peng
At the moment he moves to two locations.

From Point A to B, where he goes invisible in between. Then Point B to C to lose the player.
tha peng 18 Mar @ 4:00pm 
one potential problem is that it runs too fast and reaches its hiding spot before it goes invisible, but I haven't tested much and only got the event once. also the anomaly log showed up before it became visible, spoiling the reveal.
DeVout Numelran  [author] 17 Mar @ 8:41pm 
Will look into it. He was far too tanky previously!
第十三军团基米原体 16 Mar @ 3:43am 
It looks a bit too fragile. I tried to catch him in a harmless way, but he always got killed. I could even kill him with a non-lethal weapon.
Gryphon Pudge  [author] 13 Mar @ 5:55pm 
@FocussedNut5 Fixed! should be part of the next update!
DeVout Numelran  [author] 12 Mar @ 9:23pm 
I'll add that to the list of things to look into.
FocussedNut5 12 Mar @ 8:35pm 
i have noticed that if you open the debug log it will constantly say true false over and over when i checked what mod it was it said it was from this one. i don't know if it is just my mod list being angry or if anyone else has had this issue
DeVout Numelran  [author] 11 Mar @ 6:08pm 
It seems to be mostly visual and only seems to happen when its docile. Havent tested it when its still hostile.
And we're working on it atm.
NonExistantFlower 11 Mar @ 5:26pm 
is the perma invisibility thing fixed/planning to be fixed soon? seems kinda gamebreaking, love the mod idea and art though
FocussedNut5 10 Mar @ 1:21pm 
i believe if you did make the game consider it an animal as well it would allow the implant so that would then be an actual issue when not using commands
FocussedNut5 10 Mar @ 1:11pm 
also with the training stuff i think if you made the creature considered an animal as well as an entity it would give it a tame option when not captured(if that's wanted) and it should also make said control mod not as buggy
FocussedNut5 10 Mar @ 1:08pm 
it looks like this should only be an issues with someone using commands because i cant find a way to implant it
FocussedNut5 10 Mar @ 1:07pm 
i used alpha implants i also used a command to implant it so i never checked if you could without commands i will check that in a sec
DeVout Numelran  [author] 10 Mar @ 1:04pm 
nevernind seems easily fixible with a bit of code on this mod's side.
DeVout Numelran  [author] 10 Mar @ 12:59pm 
what mod is this? Not sure what we can do about that unless perhaps looking into that mod specifically and figuring out a stopgap
FocussedNut5 10 Mar @ 12:20pm 
figured it out if you have a mod that lets you control animals or a mod that adds an implant to do it, you would be able to feed it to have someone feed it to itself which breaks the game. also sorry for all of the notifications
FocussedNut5 10 Mar @ 12:14pm 
i just tried to get a video of it by doing it again and now it wont let me
FocussedNut5 10 Mar @ 11:56am 
i feed it to itself and the game crashed
DeVout Numelran  [author] 9 Mar @ 3:39pm 
As in to another rift stalker or what happens lol
FocussedNut5 9 Mar @ 3:30pm 
you can feed the creature to itself
Halfelfaedyn 8 Mar @ 5:17pm 
This is so cool!
DeVout Numelran  [author] 6 Mar @ 11:53am 
Zephir is looking into the training issue.
DeVout Numelran  [author] 6 Mar @ 11:50am 
As of right now it is not yet implemented. Once we fix the current bugs, the next step would be to give it some behaviors when it is docile. Currently getting sprites done for a tendril grapple and a beam attack. which It could potentially use against raiders.

Its an entity for Anomaly, so I don't believe it should have the same trainability as other creatures. More of a "do its own thing when it wants to, sometimes to your benefit" kind of creature.
Horny Cat 6 Mar @ 11:21am 
How do you train the Rift Stalker? I fed it and after I released it, every time I tried to click on the train option, it says, "Cannot train Rift Stalker: Animal is busy."
lostormisplaced 5 Mar @ 4:01pm 
Thanks!
DeVout Numelran  [author] 5 Mar @ 3:59pm 
As for what it is Referencing. Its a Personal world building called Auba Sol.
DeVout Numelran  [author] 5 Mar @ 3:59pm 
Its going to be adding a few mobs and ideas to the world of Rimworld. As of right now, it adds the Rift Stalker. But will add some other creatures in the future, time and budget allowing.
lostormisplaced 5 Mar @ 3:43pm 
What exactly does this add? I have the feeling that this is refferencing something I don't know.
ccj66629 5 Mar @ 3:01pm 
waiting for the next update:steamthumbsup:
DeVout Numelran  [author] 5 Mar @ 2:43pm 
I would recommend using "Def Injections" Instead.
ccj66629 5 Mar @ 11:51am 
so will this mod add keyed?
DeVout Numelran  [author] 5 Mar @ 11:47am 
@ccj66629 Some of it was hard coded for testing. easily fixed. Will put it in the next update.