Survivalist: Invisible Strain

Survivalist: Invisible Strain

SIS Team Start
55 Comments
Fяιι$ 3 Jul @ 8:00pm 
3364280659 (SIS Armor Is Valuable), 3260978027 (SIS Auto Gear Up), 3287379663 (SIS Building Insulation), 3360353484 (SIS Burial Settings), 3263149275 (SIS Choose Backpack), 3504124077 (SIS Clean Trash), 3259599411 (SIS Crossbows), 3500327533 (SIS Darker Nights), 3500192110 (SIS Flashlights), 3482869098 (SIS Fuel Overhaul), 3328132821 (SIS Give To Allies), 3265293611 (SIS Glasses Absorb Damage), 3329620240 (SIS Guns Are Deadly), 3318605583 (SIS Harley Quinn's Weapons), 3272056945 (SIS Leave Map On Foot), 3254752584 (SIS Look For Weapons), 3267084938 (SIS No Unlimited Ammo), 3256178379 (SIS Tasers), 3437825261 (SIS Team Start)
Fяιι$ 3 Jul @ 8:00pm 
Mods: BaseStory, Common, Sandbox, 3140881983 (Based Asian Food), 3330042856 (Beretta Jaguar Pistol), 3147078567 (Canned Food Collection), 3336621423 (CZ 75B Pistol), 3336389852 (Desert Eagle Pistol), 3327842458 (Double Barrel Shotgun), 3331210030 (Famas Rifle), 3336609878 (FM Five-seven Pistol), 3331211978 (FN 509 Tactical Pistol), 3140435551 (Gift Books), 3142609326 (Give a comic), 3142336620 (Give a stuffed), 3329666931 (Glock 17 Pistol), 3476974868 (Incinerator), 3329661706 (M14 Rifle), 3330043585 (M16A2 Rifle), 2365282186 (Magnum), 3336712311 (M1917 Revolver), 2961973457 (Make antigens), 2578977174 (More Storages!), 3331214721 (PM Makarov Pistol), 3331213955 (Remington 700 Rifle), 3336617469 (Rhino 200DS Revolver), 3329693187 (Ruger GP100 Revolver), 3330045199 (Ruger Mini-14 Rifle), 3503432730 (RV), 3327971802 (S&W 629 Revolver), 2939871332 (Shorter Tracks), 3335845017 (SIG SG556 Rifle)
Fяιι$ 3 Jul @ 7:59pm 
Please help me!?

This error occurred after installing this mod:

Exception (v252): NullReferenceException: Object reference not set to an instance of an object CharacterCreationMenu.OnActivate () (at <9b128a5f30194b01a9ba7c18959bbeb4>:0)
BaseMenu.OpenChildMenu (BaseMenu menu) (at <9b128a5f30194b01a9ba7c18959bbeb4>:0)
SelectStoryMenu.MenuUpdate () (at <9b128a5f30194b01a9ba7c18959bbeb4>:0)
BaseMenu.MenuUpdate () (at <9b128a5f30194b01a9ba7c18959bbeb4>:0)
(wrapper dynamic-method) GameImpl.GameImpl.Update_Patch1(GameImpl)
Launcher.Update () (at <9b128a5f30194b01a9ba7c18959bbeb4>:0)
SweetCaptn  [author] 26 May @ 2:44am 
That sounds like a bug, I'll look into it
Urban Legend 25 May @ 12:19pm 
I can't seem to figure out how to get the surname function to work. No matter how I try it keeps choosing a random last name for the 'wife and kids' preset.
SweetCaptn  [author] 18 May @ 5:43pm 
If you're using the default settings file and haven't changed anything, you just need to increase the values from MinRandomCompanions and MaxRandomCompanions fields of the preset called "Random".

If you want customized characters, check the MeAndKids preset (it spawns you with two characters), copy it and change it however you want. Then just put the name of this preset in the "SelectedPreset" field to make sure it's the one your game is going to load with.
BloodRust 18 May @ 5:23pm 
how to make you spawn with more then one ?
SweetCaptn  [author] 15 May @ 11:04pm 
That looks fine to me, I'll look into it ! Thanks for reporting the issue
wing 15 May @ 6:19pm 
Thank you for creating the MOD. When using saved characters for three or more people, the relationship between the second and third characters is not reflected correctly. (The example "B SN" and "C SN" become unrelated.) Is the method of specification wrong?

<Preset><Name>TeamA</Name><Settings><Companions>
<Companion><FromFavouriteCharacter>A SN</FromFavouriteCharacter><Relationships><Relationship><Target>Player</Target><Type>FriendsWith</Type></Relationship><Relationship><Target>B SN</Target><Type>FriendsWith</Type></Relationship><Relationship><Target>C SN</Target><Type>FriendsWith</Type></Relationship></Relationships></Companion>
<Companion><FromFavouriteCharacter>B SN</FromFavouriteCharacter><Relationships><Relationship><Target>Player</Target><Type>FriendsWith</Type></Relationship><Relationship><Target>A SN</Target><Type>FriendsWith</Type></Relationship><Relationship><Target>C SN</Target><Type>FriendsWith</Type></Relationship></Relationships></Companion>
(*Same for C SN*)
Billy O'Brian 14 May @ 11:40am 
I'm playing in Sandbox mode. I think the issue might not be with your mod. I forwarded the bug to Bob.
The Seraph of Tomorrow 13 May @ 5:31pm 
Is the user playing in Sandbox or Story, because that could be a cause of conflict?
SweetCaptn  [author] 13 May @ 3:54pm 
After trying both Team Start and Auto Gear Up, I'm not getting any crashes so I think it points to it being an incompatibility with other mods. Is that your full mod list?
SweetCaptn  [author] 13 May @ 3:50pm 
Alright, thanks! I'll see if I can find what the issue is, they just might be incompatible with each other. Or maybe another one of your mods is clashing with either one of these. Have you tried using this mod on its own?
Billy O'Brian 13 May @ 2:30pm 
It happens when Is start the game, when I'm using either gear up or team start.
SweetCaptn  [author] 13 May @ 2:26pm 
That doesn't look like it could be caused by this mod. Do you remember what happened before the crash? Or is it happening while loading the save?
Billy O'Brian 13 May @ 1:12pm 
There may be a bug with this mod. I get the following error:

Exception (v246): InvalidOperationException: Collection was modified; enumeration operation may not execute. System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () (at <191a1970a53948f9819ac1d2e4f5c72e>:0)
System.Collections.Generic.List`1+Enumerator[T].MoveNext () (at <191a1970a53948f9819ac1d2e4f5c72e>:0)
SoundManager.PlayQueuedSounds () (at <290add61d8de441b8177a23fdc3c2d78>:0)
GameImpl.Update () (at <290add61d8de441b8177a23fdc3c2d78>:0)
Launcher.Update () (at <290add61d8de441b8177a23fdc3c2d78>:0)
Mods: BaseStory, 2242522954 (Zedmulate), 2644124757 (Better Farmer), 2892780722 (Cheat mod), 3476974868 (Incinerator), 3132820784 (Liquid and Food Color For Zedmulate), 3260978027 (SIS Auto Gear Up), 3437825261 (SIS Team Start)
The Seraph of Tomorrow 1 May @ 7:20pm 
You can do Co-Op in any mode, you would have to check with the user you are trying to play Co-Op with.
peritehuhu 1 May @ 6:45pm 
so when people say co op is that story mode?
SweetCaptn  [author] 30 Apr @ 3:22am 
Actually my bad! I can make it work for story mode, but I'm not sure what repercussions it could have. I'll upload a patch a little later
peritehuhu 30 Apr @ 12:54am 
ahh did not know story mode would conflict with the mod lol my bad
The Seraph of Tomorrow 30 Apr @ 12:32am 
@peritehhu

What game mode are you playing on and what mods are you using? There might be a mod conflict, or you might be playing on story mode which would conflict,
peritehuhu 29 Apr @ 11:56pm 
damn dose not seem to be working for me. even when it was set to Random know one appeared do i have to change anything other than selected preset im just trying to get anyone to appear not even worried about skills and personality at the moment.
SweetCaptn  [author] 29 Apr @ 11:46pm 
Yes they (should) appear right beside you
peritehuhu 29 Apr @ 11:25pm 
do they appear in world or do you have to find them so if i choose WifeAndKids in selected preset do they appear with my character in game world when i start or do i have to find them
SweetCaptn  [author] 29 Apr @ 11:07pm 
No worries! It will work without any changes to the settings file, but the default preset is set to "Random" which will generate between 1 and 2 companions at the start of the game. You can choose any of the example presets by putting their name in the "SelectedPreset" field. So, <SelectedPreset>Random</SelectedPreset> to lets say <SelectedPreset>SisterAlice</SelectedPreset>. Or you can create your own based on the other examples
peritehuhu 29 Apr @ 10:54pm 
man I'm a noob so do I have to edit the settings to make this work like do I change selected preset to use that preset from random to wife or sister alice and if i do that do i alter them in character creation or do they spawn in world with the player. sorry for my spelling
SweetCaptn  [author] 28 Apr @ 10:45am 
Yeah! It should work, it will add every relationship found in the settings file. Although Im not sure if those two relationships are compatible with each other
The Seraph of Tomorrow 27 Apr @ 5:02pm 
@Valektra

While I have not tested it, I see no reason why it should not work since it is a personality disposition indicator.
Valektra 27 Apr @ 4:48pm 
Can you have more than one relationship? Say for example will InLoveWith and MarriedTo both register/work?
SweetCaptn  [author] 27 Apr @ 3:30am 
Fixed, thanks again :)
The Seraph of Tomorrow 26 Apr @ 5:40pm 
Just thought I would mention since I looked in the new folder (fixed it for my own version), you added "FriendTo" under the Wife preset template. I imagine that was not intentional.
SweetCaptn  [author] 26 Apr @ 5:23am 
Don't mind at all! It was only affecting the saved characters because I was wrongly creating the companion's inventory based on this saved one. And this was creating some references that couldn't be saved
The Seraph of Tomorrow 26 Apr @ 5:18am 
No problem, though if you do not mind me asking. What was the issue preventing the game save?
SweetCaptn  [author] 26 Apr @ 5:16am 
Alright! Bug fixed, loading favourite characters should now work as expected. Thank you so much Seraph for reporting the issues!
The Seraph of Tomorrow 25 Apr @ 3:29pm 
Thanks for the mod.
Valektra 24 Apr @ 2:45pm 
Thank you !
SweetCaptn  [author] 24 Apr @ 8:33am 
Zaseneos, I've attached a couple of pictures from the settings file that comes with the mod. It comes with 4 presets (random, sister, favourite character, kids), don't hesitate to ask me if there's something you don't understand, I know it can be quite confusing at the beginning
SweetCaptn  [author] 24 Apr @ 8:25am 
Uploaded a patch fixing clothes, equipment, skills and personality not carrying over from favourite characters. Also added new examples of presets in the settings file
Zaseneos 21 Apr @ 11:30pm 
Can you provide me some pictures of a costumized file cuz am new in this type of shit
歪艾恩 20 Apr @ 2:47pm 
<FromFavouriteCharacter>NAMEOFSAVEDCHARACTER</FromFavouriteCharacter>,
The companion's skill and inventory are random not from the saved character or <Skills /> and <Inventory />
歪艾恩 20 Apr @ 1:06pm 
Awesome!But how to config the personality
carrot0207 18 Apr @ 1:11am 
Hi, clothes, equipment, and skills don't seem to carry over for saved companions -only appearance. I don't know if personality carries over since it's hidden.
Valektra 10 Apr @ 3:00pm 
Awesome thank you!
SweetCaptn  [author] 10 Apr @ 2:18pm 
Sure! I'll add a couple of examples to the settings file
Valektra 10 Apr @ 1:28pm 
Any way you could post a few sample xml files? Like how to set up a spouse etc..?
VyciaVillosa 1 Apr @ 9:34am 
Awesome! I just checked it out, and everything seems to be working great. Thanks for the work!
SweetCaptn  [author] 1 Apr @ 7:11am 
Also added a new Setting with which you can set companions from saved characters. Just add the following line under any <GenderType> from any companion in the settings file.<FromFavouriteCharacter>NAMEOFSAVEDCHARACTER</FromFavouriteCharacter>
SweetCaptn  [author] 1 Apr @ 7:04am 
Hey, thanks for reporting the bug. I find it pretty odd nobody else said anything about it, since making custom presets wasn't working at all lol. It should now work as expected ;)
VyciaVillosa 1 Apr @ 5:45am 
Hi! I love the idea of this mod, but I cannot for the life of me get anything other than the default random preset to work. Perhaps you could tell me where I'm going wrong?

I get an "Object Reference Not Set to an Instance of an Object" error any time I try to change the selected preset. I'm pretty sure it's a C# error, but I have no clue how to fix it. It happens even when I replace the "<SelectedPreset>Random</SelectedPreset>" with "<SelectedPreset>SisterAlice</SelectedPreset>", (one of the predefined presets), without changing anything about the preset itself.

Thanks in advance for any reply!
SweetCaptn  [author] 15 Mar @ 6:16am 
Thank you all <3