Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also you can't merge babies or anyone too terminally ill to walk themselves to the chamber.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3534324945
Has anyone seen user @SilkCircuit or anything that'd tell me their whereabouts? It appears they haven't even been on Steam for, if I had to estimate, several months. Their most recent comment I've seen is from March.
Any chance of a 1.6 update?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3395769930&searchtext=weapon+upgrade
Also wouldn't it make more sense for them to have a 'merged' person background instead of randomly assigning one?
I love it
Please, add some mod options to disable the solar flare, make unlimited chambers on the map, and make the skills go over 20 when the "un-limited" mod for skill limit is active.
For a way to make it balanced and "added-trait-mod neutral" maybe take the number of traits of both merged colonists and average them, so if you have a pawn with 3 and a pawn with 2 it'll pick (3+2)/2 2.5 -> 2 to 3 traits picked randomly between the 5 available?
If you have the standard 2 on each pawn that leads you to having a resultant pawn that has 2 (picked from 4).
@Kiana Will look into the memes further.
@Everyone on Fear and Hunger Marriage.. I can look into adding a different texture visual option or a replica as a different thing with different visuals to emulate more of a ritualistic vibe.
Let me know your thoughts. Thanks all for the feedback.
The Tech levels mod has it's tech levels implemented as a special trait, which is fixable with Character Editor, but having it be built in would be neat.
do you remember the name of that movie? souds interesting...
@mageofsomethingorother
yeah! Surprised I didin't see that untill you pointed it out!
@TikkiGaning
way ahead of you!