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i also decided to just remove the take vial and take stasis suit abilities because I don't have the full_content and also I have no idea how kismet works and I don't have the time to look at how it works rn, so Lost and Abandoned is kinda doomed for now, sorry.
Hmm yeah I think Vector fixed that by shipping a custom umap or something for blacksite, I might just take the easy way out and remove his ability to pick up the vial, lol, but we'll see. I'll test out the stasis suit too.
@Aage Raghnall
I'm ngl I forgot L&A existed, I personally don't play with it on, but I guess it might count the soldier template type when trying to evac or something, I can try to take a look when I have time but no promises.
@DocBot200
Yeah the soldier xp ini actually works for all soldiers, I probably should've mentioned that, sorry, I'll add a note to remove it in case you have another mod that changes XP tables like LW
Ngl I thought about that but didn't implement it because I felt it'd be a little op, I'll see if I can do something like adding a toggle to enable automatic upgrades to superior attachments when upgrading his rifle to Plasma, or something similar in the next update.
Thought I just had a thought, is Central's rifle feeling weaker even after I changed it to have the conv/mag/plasma variants so it scales properly? If yours is still the 5-7 damage one when your other Rifles are Plasma, you can give yourself the (new) correct one with 'AddItem AssaultRifle_Central_BM' in the console.
Let me know if I broke anything!
Just an fyi, I figured out why the rifle was losing its attachments, I'll update the mod to fix it along with the cv/mg/bm versions of his rifle and configs for them once I've had time to test.
For now though, you can config the vanilla version of his rifle in XComGameData_WeaponData.ini, Ctrl+F "ASSAULTRIFLE_CENTRAL".