XCOM 2
Central (Bradford) Starting Soldier [BETA]
26 Comments
FuRi0uS AnGeL 23 May @ 12:56pm 
Once later in the game when I removed weapons from squad, Bradford's gun lost all of the mods
Pray2RNG  [author] 3 May @ 4:46pm 
Okay, I hopefully fixed the missing XPad bug by OPTCing his RequiredLoadout.
i also decided to just remove the take vial and take stasis suit abilities because I don't have the full_content and also I have no idea how kismet works and I don't have the time to look at how it works rn, so Lost and Abandoned is kinda doomed for now, sorry.
Canthyse 29 Apr @ 8:23am 
hes just not that smart to hack
Dęąth Viper 21 Apr @ 9:10pm 
Great mod! He is awesome. Just one small thing - I think you might have forgotten to give him an "xpad" so he cant hack objectives lol.
Pray2RNG  [author] 15 Apr @ 9:46pm 
@nhatminhnguyen0512
Hmm yeah I think Vector fixed that by shipping a custom umap or something for blacksite, I might just take the easy way out and remove his ability to pick up the vial, lol, but we'll see. I'll test out the stasis suit too.

@Aage Raghnall
I'm ngl I forgot L&A existed, I personally don't play with it on, but I guess it might count the soldier template type when trying to evac or something, I can try to take a look when I have time but no promises.

@DocBot200
Yeah the soldier xp ini actually works for all soldiers, I probably should've mentioned that, sorry, I'll add a note to remove it in case you have another mod that changes XP tables like LW
DocBot200 13 Apr @ 9:19pm 
Alright so a quick fix was to delete Bradford's soldier xp data, for some reason his soldier xp data overrides everyone else's. It might also be the reason he starts as a corporal but more testing is required for that.
DocBot200 13 Apr @ 9:10pm 
Ok so a little checking shows me that for some reason the xp necessary to rank up drops when this mod is installed possibly in tandem with LWOTC. I have no idea why
DocBot200 13 Apr @ 5:01pm 
Hey, I did add this into a midgame, but upon adding Bradford to my barracks, almost my entire barracks ranked up. I have no clue how that happened.
Aage Raghnall 10 Apr @ 9:10pm 
Central does not count as a unit in the Lost and Abandoned mission. When you try to move units into the rendezvous space, the counter won't acknowledge him. So you can't complete the mission.
nhatminhnguyen0512 8 Apr @ 4:01pm 
Game cuts to black if Central picks up the vial in the 'Investigate Blacksite' mission. Otherwise great mod!
Pray2RNG  [author] 30 Mar @ 9:15pm 
Finally got around to updating. I've added the option for automatic upgrades to superior attachments when u0grading to plasma, though it's set to false by default. I also squashed a couple bugs with Momentum (now called "We'll Need ato Move Fast" after everyone's favorite Bradford voiceline)and Maximum Ordnance. Let me know if I inadvertently broke anything else!
Pray2RNG  [author] 20 Mar @ 10:03am 
@Epic Dovahkiin
Ngl I thought about that but didn't implement it because I felt it'd be a little op, I'll see if I can do something like adding a toggle to enable automatic upgrades to superior attachments when upgrading his rifle to Plasma, or something similar in the next update.

Thought I just had a thought, is Central's rifle feeling weaker even after I changed it to have the conv/mag/plasma variants so it scales properly? If yours is still the 5-7 damage one when your other Rifles are Plasma, you can give yourself the (new) correct one with 'AddItem AssaultRifle_Central_BM' in the console.
Epic Dovahkiin 19 Mar @ 10:45pm 
will we be able to replace the attachments with superior versions in the next update i notice central's rifle tends to fall behind my other rifles
Pray2RNG  [author] 16 Mar @ 4:42pm 
So uhh, I ended up ripping out most of the Assault tree and replacing it with more of a hit-and-sit melee ability set. If anyone wants the old skill tree, lemme know and I can put the old .ini somewhere so you can replace it. Dunno how balanced the new tree is, feel free to let me know what you think. If I get enough complaints I can swap it back, lol. Any existing games won't be affected unless you rebuild Central (see older comment as to how)
Pray2RNG  [author] 13 Mar @ 6:27am 
I've added Conventional / Magnetic / Plasma versions of his rifle; they upgrade automatically with regular Assault Rifles and should always come with the attachments. However, they are granted when Central is added to the barracks, so if he is already in your barracks, you can use AddItem to grant yourself one at the correct tier: AssaultRifle_Central_CV, AssaultRifle_Central_MG, or AssaultRifle_Central_BM.

Let me know if I broke anything!
mingmong01 12 Mar @ 1:44am 
Ok thank you
Pray2RNG  [author] 11 Mar @ 8:35pm 
@mingmong01
Just an fyi, I figured out why the rifle was losing its attachments, I'll update the mod to fix it along with the cv/mg/bm versions of his rifle and configs for them once I've had time to test.

For now though, you can config the vanilla version of his rifle in XComGameData_WeaponData.ini, Ctrl+F "ASSAULTRIFLE_CENTRAL".
mingmong01 11 Mar @ 5:19am 
Hi Just to let you know the central rifle does not keep its upgrades if it is removed from central and you can not upgrade it with higher tier weapons is there any chance you can add the rifle to the ini files to combat this. Great mod thank you.
Pray2RNG  [author] 8 Mar @ 12:45pm 
Woops, wrong recommended mod, the correct one is https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1370543410 although the other mod is great too and I recomnend it anyways.
Pray2RNG  [author] 8 Mar @ 12:43pm 
Hey all, I finished off the First War tree and made a couple adjustments, feel free to let me know if I broke anything or any balancing feedback. If you want to try the new tree on an existing game, I recommend using https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3113132590 and using the command "RebuildSelectedSoldiersClass CentralOfficer" (excluding the quotes).
Bleggar 7 Mar @ 11:24am 
Idea: Bradford may only be deployed if there are fewer than 8 soldiers unwounded and/or above yellow fatigue in the barracks, and levels up passively alongside your highest-ranked soldier
Dęąth Viper 6 Mar @ 6:29pm 
Thanks king!
Pray2RNG  [author] 6 Mar @ 6:03pm 
@Dęąth Viper I added the toggle for whether or not Central dying ended the game (default true), but it's ignored if you ever use the Nest. Dunno how common that is, but hey.
Sniffy 6 Mar @ 12:48pm 
The real Daddy Bradford
Dęąth Viper 6 Mar @ 10:06am 
Other than that, looks awesome! Great work!
Dęąth Viper 6 Mar @ 10:05am 
Please add a config to remove the "game over" if he dies. I know that doesnt make sense but man come on lol