RimWorld

RimWorld

Auxiliaries Category
34 Comments
Mr. F 20 Jul @ 1:15pm 
I know, this is not top priority, but have you considered to rename your category mods the same way you did with your progression mods? Like: "Category: Auxiliaries".

I think this makes it a little bit easier to manage a large modlist and I'm a fan of having the mods well organized :D

Thank you for all the mods you do!
ferny  [author] 15 Jul @ 3:13am 
v11 - ensured that this moves the research bookshelves from MO by loading after prog aesthetics
t0m4s1t0 21 Jun @ 4:38pm 
Thank you dude! From my whinging to you merging in a couple of hours, couldn't have asked for more.
ferny  [author] 21 Jun @ 2:59pm 
v10 - added support for Primitive Workbenches, and made sure vitals monitor is in this category if not using Biotech Category Re-Examined (thanks t0m4s1t0!)
ferny  [author] 21 Jun @ 11:28am 
@t0m4s1t0 Thanks, I'd need the ModID for primitive workbneches if you want me to implement it. Best thing to do is just send me a pull request on git, it's up there
t0m4s1t0 21 Jun @ 11:27am 
ferny  [author] 21 Jun @ 10:36am 
@t0m4s1t0 I make these patches manually. I haven't patched Primitive Workbenches, if you want them moved you can move them with the Drag Sorting mod or send me patches to throw into the mod to do it for everyone
t0m4s1t0 21 Jun @ 10:35am 
Its not moving the vitals monitor. Its also not moving some of the primitive workbenches mod auxiliaries, but it moving others. The ones its missing are primitive tool table and primitive tablet table.
ferny  [author] 11 Jun @ 5:17pm 
v9 - updated to 1.6
Deecolon 26 Mar @ 4:21pm 
literally the best rimworld modder, take all my steam points
ferny  [author] 24 Mar @ 9:31am 
@AAA As easy as you'd expect, just drag it
thesoupiest 24 Mar @ 9:05am 
You can Drag-Sort from one category to another? How?
Ev 14 Mar @ 5:43pm 
I was just about to pop by and say that Medieval 2 dropped with a ton of linkables, but it looks like you already were on top of it!
TiuHunter 13 Mar @ 7:32am 
Another amazing mod, thanks a lot
cerhio 12 Mar @ 1:49pm 
thanks ferny<3 cant imagine this game without you
FacuPlay525 11 Mar @ 6:52pm 
wait wait wait wait, "VFE Medieval 2" mod support, that means its close to release lets gooo
Wolfy 11 Mar @ 4:11pm 
Hey @ferny. I love you, man. You're a f****** awesome guy. Thanks for all your hardwork.
Airo 11 Mar @ 2:33pm 
yeah it went through the steam update now, thank you!
ferny  [author] 11 Mar @ 11:36am 
Yeah guys sorry, holy shit. It's updating my patches one file at a time
ferny  [author] 11 Mar @ 11:31am 
Steams being dumb i think, update isn't going through.
ferny  [author] 11 Mar @ 10:00am 
okay i just updated again to ensure cause i received multiple reports on this, try again
Airo 11 Mar @ 12:15am 
resubscribed and latest 9 March update may not contain the patch adjustment, but thank you for confirming!
ferny  [author] 10 Mar @ 10:54pm 
@Airo I already fixed this, update your mod
Airo 10 Mar @ 2:32pm 
had an issue where some modded linkables patch still refers to the old Ferny_Linkables category defs, noticed it with Roo's Painting Expansion one so maybe the others are affected too
ferny  [author] 8 Mar @ 2:59pm 
v5 - fixed even more linkables patch
ferny  [author] 8 Mar @ 2:14am 
v4 - fixed vanilla linkables not showing
Hobbes 7 Mar @ 11:05pm 
Hell Yeah
ferny  [author] 7 Mar @ 9:45pm 
@cerhio @Them8 @Ogam
v3 - added support for Even More Linkables
cerhio 7 Mar @ 8:02pm 
quadruple cosign on even more linkables. i had to downscale my ui just to see everything on the misc. tab.
ferny  [author] 7 Mar @ 6:57am 
I'll consider it, yeah
StockSounds 7 Mar @ 6:38am 
I'd agree, you gotta include THE linkables mod.
Them8 7 Mar @ 5:12am 
I agree with Ogam "even more linkables" is why i would need this. but overall this is a good idea!
ferny  [author] 7 Mar @ 3:09am 
v2 - fixed icon whoops
Ogam 7 Mar @ 2:07am 
Dude pls add support to even more linkables