Rift of the NecroDancer

Rift of the NecroDancer

Skrillex - Bangarang
4 Comments
poobslag  [author] 11 Mar @ 3:27am 
I see, interesting! That's great you put so much time and attention into the chart.
Nekto 9 Mar @ 1:27am 
Maybe it's an issue with my Bluetooth headphones, though the audio delay should be the same for both the track and the game. Or perhaps I set the latency too high during calibration since I personally prefer playing a bit ahead of the chart.

By the way, I significantly reworked a dubstep section in Endgame. Initially, I thought it was just triplets, but when I started making the Hard version and listened to the track at a strong slowdown, I realized the rhythm was much more intricate.
poobslag  [author] 8 Mar @ 9:07pm 
Ha ha thank you! I wasn't sure how to fill the long break in the middle of the song, but I remembered a few songs (including your recent Endgame chart) which filled them by taunting the player in a silly way, and wanted to try something similar. I'm glad you got a kick out of it.

I haven't noticed any desync, I always sync the tracks visually in an audio editor by counting a samples with a calculator so it's very accurate! I just tested it in game on the easy difficulty and I'm at the absolute dead center of the meter on practice mode, so I'm not really sure.
Nekto 8 Mar @ 5:06pm 
The trap maze idea is simply genius—it's a fantastic way to visually fill the break. I’ve used something similar before, but I didn’t think of creating a more complex structure! :)

To my ear, there’s a slight desync—the track seems to play just a few hundredths of a second ahead of the game level. However, this might be an issue with the practice mode. If I’m not mistaken, the developers mentioned this problem in the latest patch notes.