Hearts of Iron IV

Hearts of Iron IV

SilverKnight's EU4 Style Monuments - OWB Mod
14 Comments
💖⎛⎝Silver Knight⎠⎞💂☢☣  [author] 23 Apr @ 5:10pm 
Feel free to use my models from the hoi4 github just give credit
DanielAir 23 Apr @ 1:09pm 
Hey mate! I've randomly stumbled on a very old github project of yours consisting of some random models ported to hoi4. They are really good, and some happen to fit perfectly for a mod (Scourge of Prometheus, there are some teasers on r/hoi4modding and development is quite advanced) me and some friends are making. You mind us using them and giving you credit? Maybe you could join the team (we don't have anyone who knows how to animate models) if you wish, this is purely voluntary work so there is no pressure or anything. Thanks!
9000k4 25 Mar @ 11:38pm 
Should help to split areas up for future monuments like the mojave as one for example to lighten your work load. Amazing idea! love the mod, dont work yourself too hard!
Nexus 15 Mar @ 6:57pm 
When you move north you should add Camp Navarro and Sierra Army Depot alongside something related to the Brahmin Barons
Roberto320 14 Mar @ 5:57pm 
It looks so good and i can see in the future all the important locations from Fallout lore and monuments not only implemented for OWB, also for ERX, but in due time because its gona take a loong time to make it real, just the reformer path, but eager to see the results in the time ahead :steamthumbsup::VBOY:
💖⎛⎝Silver Knight⎠⎞💂☢☣  [author] 14 Mar @ 6:30am 
@F1lers

NCR can already build the boulder city monument after the lore time for the war which gives a few minor buffs. The ranger-ncr monument will be in the next version
F1lers 14 Mar @ 5:54am 
i know this might be much but have you considered adding monuments to other if not all nations for example letting arroyo build a monument to the The Chosen One or letting the NCR build monuments like the NCR-Brotherhood/Legion war?
💖⎛⎝Silver Knight⎠⎞💂☢☣  [author] 12 Mar @ 5:44pm 
Should be compatible with just about anything. it does not ovewrite anything but the core eu4 style monuments mod which in it'self does not change any owb or vanilla files.
RatherScharfe 12 Mar @ 4:54pm 
Is this hard incompatible with anything? What files does this mod change? And would it work with the 50 building slots mod?
uberjammer 9 Mar @ 4:57am 
NCR Correctional could have a percent chance of a major jailbreak - I wonder about an event where Caesar takes the escapees in as a couple of free grenadier type units. I could see them smuggling themselves over the river somewhere.
uberjammer 9 Mar @ 4:44am 
More a landmark than a monument (although so it a bridge). That picture of the Juarez (I think) statue reminds me of the other Juarez phenomenon - the letters painted on the mountain side? "la Biblia es la verdad, leela". I was just thinking "I wonder what that would change to if you were living under Tlaloc.
💖⎛⎝Silver Knight⎠⎞💂☢☣  [author] 9 Mar @ 1:57am 
What bonuses would you like to see per monument?
💖⎛⎝Silver Knight⎠⎞💂☢☣  [author] 9 Mar @ 1:40am 
In line with the lore:

Boulder City Memorial cannot be built until 2077 ( When Caesars legion attacks )

Quarry Junction can be upgraded like in the lore, to start producing limestone, this lowers construction times of forts for the NCR or controller.

The NCR Correctional Facility products an initial state-wide construction bonus ( Penal labour ) to building infrastructure, if upgraded, this increases to the point of providing overall building buffs in the state, as stated in the lore. It will also lower local state resistance and improve compliance at higher upgrades.

Vaults will output a very minor supply boost, and if level 3, provide 1 power now.
💖⎛⎝Silver Knight⎠⎞💂☢☣  [author] 8 Mar @ 11:56pm 
- Vaults now require vault tech to be upgraded/repaired. +1 water per upgrade as a base.
- Only NCR can build the Boulder Monument