Darkest Dungeon®

Darkest Dungeon®

Wildlife Madness
29 Comments
Konahrik 5 Jul @ 4:51pm 
Nice mod! :isaac:
Stingu  [author] 3 Jun @ 8:53am 
@Silent Service I played a bit with chances so it should be better
Silent Service 1 Jun @ 1:54am 
help, too many frogs, they appear quite often it seems
kawcia 29 May @ 5:06am 
great news, I'll test it today in few hours, and provide feedback
also fyi -playing on stygian difficulty, so its supposed to be hard ig, but not impossible
Stingu  [author] 29 May @ 4:58am 
I reduced a bit prot of all enemies + hp for toad, hive in apprentice, that should make it a bit better at the start
kawcia 26 May @ 6:00pm 
Graphics 10/10, animations 10/10, ideas - great, but balance is dead. 3rd quest in game, first weald expedition with quite a nice team, 70hp frog with 25% (iirc) prot, spawning maggots and sea snails, great mod but lacks balance totally imho
its a good mod but for early on game is a pretty hard thing to have, and also the abundance of apparition, i did like 5 missions and had to retreat on all of them because the first or second room battle contained the frog, or the frog with the spawner fly
Patricida 12 May @ 11:13am 
Hi!
I love the concept and variety that your mod provides. However noticed that your mod causes sea maggots to spawn outside of the Cove - recently I've seen them in Weald alongside BR monsters :c
SpyrousMonk 4 May @ 12:43pm 
Absolutely fantastic mod. Brutal, but great. Just one feedback; I got the FROGE trinket last night, but noticed its only negative +100 food consumption. Its cute as fuck, so I'd love if it actually had a positive effect.
Michael 14 Apr @ 8:44am 
@stingu thank you!
Stingu  [author] 14 Apr @ 5:17am 
@Michael Dredge
Michael 13 Apr @ 10:57am 
Who is the hero on the far left of the first pic?
Sorry to bother you with an unrelated question.
Stingu  [author] 20 Mar @ 8:06am 
@TOUHOU MiseraCoffee its a port of Black reliquary monsters for Darkest Dungeon so yes it's for DD
TOUHOU MiseraCoffee 19 Mar @ 9:47am 
Is this mod for the Black Reliquary or the Darkest Dungeon :bbtcat:?
Wolsten33 14 Mar @ 6:44am 
Very good:steamhappy:
𝓦𝓲𝔃𝔃 13 Mar @ 5:36pm 
The toad feels like a really good monster to spawn on the weald/tunnels and maybe courtyard due to the insect infestation there.
The Tarnished 12 Mar @ 9:09am 
Toad is good, but Carrion Hive is too op for low level heroes, with 40+ HP and an action that summons two bees, Carrion Hive + Horned Toad is horrible for 0 level heroes......:
Sidewinder Swindler 10 Mar @ 11:58pm 
Would this mod work with mods that modifies spawn compositions such as Monster Variety? Would love to have them working alongside this mod
U盾欧普 10 Mar @ 7:06am 
unbelievable nice :steamhappy:job
Stingu  [author] 10 Mar @ 1:39am 
General idea was for them to be in other places since they are together with spiders etc. which are everywhere but I can see your point so I patched it and now they appear only in weald/courtyard
MrMeeps 9 Mar @ 11:34pm 
Very nice mod, agree with the weald take, but to each their own.
Edifier 9 Mar @ 7:12pm 
nice
JMO 9 Mar @ 3:30pm 
Liking the imported enemies, but it does feel like some should be more region specific than others
Epiphany 9 Mar @ 1:34pm 
I like the idea of these roaming through all regions (such as even Courtyard+, Sunward Isles if possible). The only precedent for region-specific foes I believe are the Ectomorphs of Beyond Mortality... and as a result they're rarely seen.
KarolTheWildOne 9 Mar @ 12:48pm 
why aren't these things in the weald?
TheGrandSirPiggy 9 Mar @ 12:25pm 
I feel like a lot of these enemies would work a lot better as Weald enemies, instead of roaming neutral ones, especially the fat toad
Stingu  [author] 9 Mar @ 11:59am 
@hermit07 there is currently 1 trinket that's the same as in BR... certain friend toad
hermit07 9 Mar @ 9:18am 
There is no reward for them?
Miacidae 9 Mar @ 9:14am 
Now I get to punch the toad's and Baboons face in, in the main game too?
My dreams have come true.
Or you know. I might just lose entire rosters. We'll see.