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To be fair, by the time you've made it through SAS selection, you're already a swinging dick, so I kinda expected even 'basic' troops to be better than average soldiers, never mind poorly trained militia. I play hardcore campaign, so it's hard to recreate anything, but the three runs I tried from fresh, I was consistently out gunned. I suspected the HRT mod was a bit over tuned, those guys barely miss, so it's probably just the disparity that makes it so jarring and unexpected, likely a few grenades will even the odds a bit. until I can get some doctrines unlocked. Cheers for the response.
Sorry to hear your guys died. Have you tried recreating it to see whether it was just a freak accident?
Just had one 'poorly organised local militia' drop 3 SAS units. I breached with a wall charge, enemy was stunned, SAS started firing (all 3) hit exactly jack shit then the enemy un-stuns and wipes all three.
SAS? Really? Saturdays and Sundays, perhaps lol
Compared to playing with the MARSOC or HRT mods, these units seem green and low standard.
Playing missions with heavy presence of PMCs and enemy SF are brutal partly because the SAS don't seem to have access to any AP rounds.
I'm guessing you have had this particular unit for quite some time? Basically, if he had it before I removed it from the mod, he will still have it because that's stored in the unit save file. If you equip another weapon, you won't be able to re-add the L91A1 (which is intentional).
Good mod so far, appreciate the new voices and the apparent leaning towards balance. First mod I downloaded (along with IGCS) because I wasn't looking for any mods that would throw the balance way off.
The long A1 also doesn't seem to be very common in the wild, and when it does appear in photos, it is usually in combination with the grenade launcher.
So while I appreciate the input, I think I'm going to refrain from doing so.
I am reluctant to not make it a dependency because the ability to change camo is an integral part of the mod, and although TT lets you do that, I suspect more people would simply miss it because they did not read the description.
As for custom 3D models, that is unfortunately well beyond my skills—the mods you mention are the gold standard for DK2 modding for a reason. Should someone volunteer to make models for me without the hassle of needing to chase people for permissions I would absolutely consider it, but it is not a priority for me.
As well as maybe separate squads for different eras later on down the road. Could be siiiiiick - especially if time is taken to create custom 3D models, this mod could become an absolute piece of gold similar to TF Toro or Helljumpers
You can wear turban, dishdashah and shemagh and still openly carry an AKMS.
Is you merge the classes, there is more diffrence from and flexibilty that CIA dont have. the balance should be simple and won't change much. no primary is stealth. having primary is going loud. this way you can use your manpower in more flexible way.(especially in campaign). and you make a diffrence from CIA who suffer from having no room for flexibility