Door Kickers 2

Door Kickers 2

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Special Air Service
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Content Type: Playable Units
File Size
Posted
Updated
80.297 MB
10 Mar @ 3:31pm
18 May @ 3:36pm
17 Change Notes ( view )

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Special Air Service

Description
IMPORTANT NOTE
The mod was designed to be used with AnthonyDNB's In-Game Camouflage Selector or Sly's Troopers Toolbox. This mod can be used without either of these mods but it will not work as intended.

Description
The Special Air Service is the world's first (and naturally foremost) special forces unit, with an operational record stretching from Borneo to Baghdad. Now they're here to kick down Nowheraki doors.

This mod seeks to portray the British SAS as they were during the Global War on Terror, with period correct weapons and camouflage. It is made with the campaign mode in mind, relying on Battle Hono(u)rs to simulate the progression of kit from the mid-2000s to the late 2010s.

New Unit
E Squadron, formerly known as the Increment, is a clandestine SAS unit that conducts covert operations for the Secret Intelligence Service.

E Squadron is open to veterans from all of UKSF. The Reconnaissance element—primarily drawn from the Special Reconnaissance Regiment—enables the unit to blend in with the locals in order to gather intelligence. The Protection element ensures their safety, though they are fully capable of kicking doors when push comes to shove.

Features
  • Weapons and camouflage patterns as used by the Special Air Service during the GWOT.
  • Revamped doctrine tree with a level-based unlock system for progression.
  • Rebalanced attack types with doctrines in mind.
  • Male and female British accents.
  • Mutton chops.

Credits
Assets
L110A2: 20190611
L7A2 GMPG: 20190611
L105A2: Levantera
79 Comments
Aklis  [author] 2 Jul @ 12:44pm 
I wasn't planning on doing that, no.
Happycowmam 1 Jul @ 9:47pm 
Have you thought about adding kit that would the trooper look like "retro" SAS operators? (pre 2000s), Embassy siege like.
Aklis  [author] 28 Jun @ 12:52pm 
Having gone straight into a multiple week hardcore campaign from a completely reset save for playtesting, I can vouch for the fact that it is doable, even though you WILL lose guys. It gets better as you unlock doctrines. Grenades help, and you can carry five of them (or more if you've got the EGLM).
Laughing Man 28 Jun @ 11:12am 
That sort of makes sense, regarding the balancing. Troops were fresh, no doctrines unlocked.

To be fair, by the time you've made it through SAS selection, you're already a swinging dick, so I kinda expected even 'basic' troops to be better than average soldiers, never mind poorly trained militia. I play hardcore campaign, so it's hard to recreate anything, but the three runs I tried from fresh, I was consistently out gunned. I suspected the HRT mod was a bit over tuned, those guys barely miss, so it's probably just the disparity that makes it so jarring and unexpected, likely a few grenades will even the odds a bit. until I can get some doctrines unlocked. Cheers for the response.
Aklis  [author] 28 Jun @ 11:00am 
Laughing Man: What are your doctrines like? The mod is balanced for actually having unlocked doctrines, unlike base game Rangers who get immensely OP when fully doctrined out.

Sorry to hear your guys died. Have you tried recreating it to see whether it was just a freak accident?
Laughing Man 28 Jun @ 10:14am 
Not great experience with this mod, for 'Special' forces, they seem to trade very badly with 3rd world, half trained, poorly equipped opponents.

Just had one 'poorly organised local militia' drop 3 SAS units. I breached with a wall charge, enemy was stunned, SAS started firing (all 3) hit exactly jack shit then the enemy un-stuns and wipes all three.

SAS? Really? Saturdays and Sundays, perhaps lol

Compared to playing with the MARSOC or HRT mods, these units seem green and low standard.
julian.bennett7 28 Jun @ 12:30am 
I agree, SASR Would be great
Mozzie 18 Jun @ 3:50pm 
Love mod need make other Special Air Service SASR Australian
Aklis  [author] 26 May @ 6:25pm 
AP rounds for defeating Level 3 armour are available for the L119A2, SACTARASS and Maximi. These are enough to put holes in Bodyguards. I'm not planning on adding ADVAP rounds as those are antithetical to what SSI is supposed to represent. Still, exploding them usually works.
Frost 26 May @ 3:32am 
Have you thought about adding AP rounds?

Playing missions with heavy presence of PMCs and enemy SF are brutal partly because the SAS don't seem to have access to any AP rounds.