Halo: The Master Chief Collection

Halo: The Master Chief Collection

Ultimate Campaign *NEXT UPDATE: 08/12/25*
30 Comments
jacko2217 6 Aug @ 12:29pm 
BR and DMR seem quite under powered
Centauri  [author] 23 Jul @ 12:01pm 
Been fighting through some creative burnout, but I will aim to have the next update out by August 12th!
Goggle Hero 6 Jul @ 7:34pm 
any updates?
Dantd4000 21 May @ 1:48pm 
Been playing the mod through heroic and I gotta say the mod is good only is just that the ttk for most of the new guns feel too long, I unload like 3 or so mags from the br at near point blank range at a elite and it felt like all I'm doing is throwing marshmallow at their shields. Other than that i'd really like to see more from this mod
YodieGangboof 30 Mar @ 7:08pm 
@tristinw12 the updated maps are taken from the mod "Combat Revolved"
tristinw12 29 Mar @ 2:50pm 
update?
JETRAY 27 Mar @ 4:56pm 
so why did you remove linda cryopod in poa for single player?
spartan Hoshimi 5666 27 Mar @ 4:28am 
this halo ce but with reach weapons?
Thicc Nannie 24 Mar @ 7:01pm 
Love the mod so far. I do feel like elite shields are crazy strong even for easier difficulty.
tristinw12 23 Mar @ 4:44pm 
after playing this mod and rereading the books id say keep sticking to the books as strict as you can as you're expanding your vision for this mod. considering your talent you could also consider making your own renditions of levels based on the operations going on simultaneously with CPT Silva and lt Mkays ODST's while chief is doing his own missions.
Volcanis 20 Mar @ 8:29pm 
Can we have the halo 4 saw useable
tristinw12 20 Mar @ 12:59pm 
ive been checking this page daily for updates.......... i have a problem.
also, idea; machine guns on pelicans front like in reach? spv3 esc mods probably have assets to pull it. nothing but support. excited to see this project moving forward!!!!
tacman215 20 Mar @ 9:32am 
I forgot to include this in my previous comment, but I also think the aid kit change should be reverted. Needing to press X on an aid kit isn't good if the aid kit has things around it, leading to frustration.

Also, I like the ghost destruction model. It looks great
tacman215 20 Mar @ 9:29am 
Mod Feedback Notes:

Good:
- The visuals look great
- The new Elite cutscene is cool
- MC’s armor is nice
- The AR looks good
- The human reload animations look good
- New areas are cool

Bad:
- Weapon distance feels a little inconsistent
- New weapon ammo counters are bugged/incomplete
- Halo Reach AR feels a little weak
- BR feels unresponsive/slow
- SMG, BR, and DMR icons are the AR icon
- Plasma pistol charge shot is invisible in first level
- Melee feels a bit weird at times, (ie, I feel like I miss hits more often, like the melee is too short)
- The doors to the evac opens way too slow in the first level
- DMR reticle is missing if not zoomed in
- Flood music is very out of place in 2nd level
- Needler icon seems too small
Centauri  [author] 18 Mar @ 12:07pm 
Ah, yes. I remember I believe SPV2 back in the day had destructible dropships. Great suggestion!
tristinw12 18 Mar @ 11:53am 
i have no idea the difficulty, but could you pull from brutality evolved esc mods and make the drop ships fully destructible like the phantoms in 2/3?
TheOneAndOnlyYayaya 18 Mar @ 10:39am 
Had a lot of fun on this. The new weapons are great and look good in the game. The new enemies and allies are cool as well.
cantdropp | Youtube 17 Mar @ 9:35pm 
https://discord.gg/Xhwx7tAahW

Halo 1 Guide Discord
MCC Steam Mod Map Community
Brother Lysandros 16 Mar @ 5:09pm 
Sandbox felt nice, played on Heroic, could not put down the SMG it was just too enjoyable, I can say I also appreciated the few Easter Eggs/references looking forward to what comes next in T&R
tristinw12 14 Mar @ 12:12pm 
love the lore accurate stuff, stick hard to that. consider the br and dmr maybe. and pls suppressed guns on T.A.R it makes sense......
Masterchief3257 14 Mar @ 6:46am 
This is definitely my new favorite mod
Centauri  [author] 12 Mar @ 2:04pm 
Thank you for the feedback, I will do my best to edit the marine variants to better differentiate between Army and Naval Marine troops.
lil carmine 12 Mar @ 10:35am 
seeing only ma37 assault rifles makes no sense because the ma37 was an army issued AR not a navy issued AR i would suggest adding a marine variant called the army trooper who wields the ma37 meanwhile normal marines wield the ma5B since there were army troopers on the autumn that aided in the defence of the ship
47467red 12 Mar @ 5:04am 
I'm enjoying it so far, the feedback for when you take damage does feel kinda nonexistent tho
Checkpoint Guard 11 Mar @ 9:56pm 
Also like the additions to the gravity and terminal audio in the Pillar of Autumn, has some SPV3 vibes to it.
Checkpoint Guard 11 Mar @ 9:55pm 
Very nice mod so far, like that it uses Revolved as the base to it. I hope you look into other mods for inspirations as well to expand the sandbox for all the levels!

I'd personally suggest things like the HAVOC mod and Mercury Rising for weapons, vehicles, even increased marine model variety, if that's possible of course.
Volcanis 11 Mar @ 8:12pm 
Your princess is very excited! I only request you make the SAW from halo 4 useable
Centauri  [author] 11 Mar @ 7:10pm 
I can guarantee it! Stay tuned!
Volcanis 11 Mar @ 7:08pm 
I hope we get more!
Vip3rman1520 11 Mar @ 6:26pm 
It was really fun i beat the last mission with the wraith what was fun