Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

Return My Dog
13 Comments
haze  [author] 22 Mar @ 1:09am 
np :)
Davin 21 Mar @ 9:17pm 
I thank you for clearing it up haze. I wanted to confirm sending him home and now I do have the dialog with the inn keeper. Sorry for the user error to confuse and I appreciate your mod!
cretedog 21 Mar @ 6:57pm 
Ok thank you haze.
haze  [author] 21 Mar @ 1:48am 
Just to be totally clear:
This mod only works if you have done the initial quest to find Mutt (in Trosky).
Also you can only pickup mutt from Innkeepers if you have sent him home/away, not if you tell him to "stay" somewhere.

If you have told Mutt to "stay" you can just use "heel" (x on PC, Y on gamepad) to have him follow you again. But if you interact with him via chat, you can command -> send home/away. If you do this, you can pick him up again at any inn instead of only the Zhelejov or Devils Inn.
cretedog 20 Mar @ 2:59pm 
Correct, I lost him in the beginning when invaded with Hans. Thanks for the reply. I'll check the file.
haze  [author] 20 Mar @ 12:47pm 
respectfully, to be clear: you have sent mutt away and are now at an inn and there is no option in dialogue to ask for mutt?

It works for me and hundreds of others so maybe my mod conflicts with another of yours? check your mods to see if any other mod edits \Libs\Storm\roles\world\roomRent.xml
cretedog 20 Mar @ 11:57am 
The dialog doesn't show up when you talk to Innkeepers that rent rooms.
haze  [author] 20 Mar @ 10:36am 
Where does it not work? On all the npcs I tried on it works. :)
Davin 19 Mar @ 7:17pm 
not working with recent patch? I no longer see the dialog options.
cretedog 19 Mar @ 5:37pm 
Doesn't seem to work or I am doing something wrong? Dialect does not show up at Innkeepers place.
rakulus 16 Mar @ 1:49pm 
This is great! No more travelling halfway across the map to retrieve Mutt.
Nenzo 16 Mar @ 10:23am 
If it were me I'd just have a whistle for Mutt like Pebbles. Your mod def, does NOT need more "immersion."
haze  [author] 16 Mar @ 12:01am 
If there is a demand for it I could be more selective with what NPCs I assign this role to.
Do you guys feel there is a need for a more "immersive" version? Or maybe add this role to a few other select npcs?