XCOM 2
Nero's Advent Gear for XCOM
36 Comments
N.C.V. 17 May @ 9:41pm 
Ah, wonderful! Looking forwards to playing with it!
Nero  [author] 17 May @ 9:33pm 
@N.C.V. it has a built in config for CI/SO, even infiltration times, since this mod is made with my own CI campaign in mind
N.C.V. 17 May @ 11:43am 
Speaking of which, since it's disconnected from LWOTC, this allows it to work with CI/SO. Do they have configs for that, or would someone have to make a bridge mod?
N.C.V. 17 May @ 11:41am 
Finally, liberation from Mod Jam for those of us not on LWOTC... You are a hero!
Nero  [author] 17 May @ 11:27am 
Yeah ok i have no idea how i'm supposed to implement the paladin shield burster shields :(
Nero  [author] 9 Apr @ 8:28pm 
@VoidLight yes it has RPGO support
VoidLight 9 Apr @ 7:17pm 
It there RPGO support?
Nero  [author] 29 Mar @ 1:53am 
will be taking a long-ish break till april 10th, happy holidays people
Nero  [author] 23 Mar @ 9:13am 
Added Support for Let There Be POIs and Scanning Sites Plus Two
Nero  [author] 22 Mar @ 10:48am 
@jahsinha yes without the mods that are needed for the weapons to appear, this mod doesn't do anything
they are not hard requirements since not installing some of them would just mean some of them wouldn't appear
the hard requirements are needed since parts of them would just straight up not work if they're not installed
jahsinha 22 Mar @ 10:45am 
Did you you mean to say "these mods are needed for *their* weapons to appear " or what it says "These mods are needed for the weapons to appear." Meaning, the weapons are all based on only the referenced mods.
jahsinha 22 Mar @ 10:42am 
Nero, without the listed mods (Custodian, Assualt Mec, etc.) this mod does nothing? There are now new weapons created from just the hard requirements? It reads like this but I'm still unsure.
Nero  [author] 22 Mar @ 10:22am 
also moved up the corpse replacer mod to a list of required mods instead of recommended, because i see it being used more in the future
Nero  [author] 22 Mar @ 10:07am 
Update : Added 2 variants of Tower Shields from the custodian pack
testierlime 20 Mar @ 6:44pm 
gave me a reason to come back thanks you for the mod man
Dęąth Viper 19 Mar @ 12:13am 
Yeah this is great dude. I told you people would really enjoy it on the workshop :)
Nero  [author] 16 Mar @ 3:10am 
Thanks :D
LeyShade 15 Mar @ 1:02pm 
Well, @Nero, it's a damn good effort, you've made a really useful community wide repository that saves everyone time, and did the boring work the rest of us usually can't be fucked with.

Fantastic work, looking forward to your next piece.
Nero  [author] 15 Mar @ 1:00pm 
I just dug through the src files for each weapon's archetype and strimage and then i used template creator to create a new template for the weapon, then used wsr to attach the game archetypes to the new weapon template, aside from that i have no experience with modding at all
LeyShade 15 Mar @ 12:44pm 
We meant the weapon templates - not the TLM itself. The names of (mostly enemy) weapons that are not usually set to be gained by the player outside of the TLM.

Was thinking if you've compiled an exhaustive list of the various weapon template names, this could be a valuable resource for reference for others to save them workflow time.
Nero  [author] 15 Mar @ 9:39am 
i will probably try to add some compatibility for tlm in the future but for now it has nothing to do with that mod
Nero  [author] 15 Mar @ 9:37am 
@LeyShade this... doesn't touch tlm at all, at least not yet
what this mod does is add weapons mostly from kiruka's mod jam to the wotc environment, plus some others that i made myself
LeyShade 15 Mar @ 1:53am 
To ensure we understand this correctly: This lifts the config templates from others TLM settings to compile them into a general list of weapons dumped into the armoury?
Ironmonk 14 Mar @ 10:28pm 
thanks! your mod will be a good reference to create gear with Template Master for everyone.
Nero  [author] 14 Mar @ 8:39am 
added infiltration values for my gears and advent armor plus single build for advent armor
Nero  [author] 14 Mar @ 7:33am 
@IronLord it seems like i have already added rpgo's universalsoldier class to the list of classes that can use the purge gun but i just forgot i already did that, so have fun
Nero  [author] 14 Mar @ 7:31am 
@IronLord alright i'll see what i can do
Nero  [author] 14 Mar @ 7:31am 
@Cerebralcloud92 not sure but... i can give it a try, might be a nice way to utilize the drone wrecks other than just using them as a summonable drone thingy
IronLord 14 Mar @ 7:26am 
Yep, add pls to ultimate soldier for RPGO
Cerebralcloud92 14 Mar @ 7:02am 
Just curious, do you know if adding the ADVENT Psi Ops’ Phase Drone as a type of Gremlin is possible?
Nero  [author] 14 Mar @ 6:59am 
I also added purge guns to a lot of modded gun using psi classes in the xcomclassdata.ini
Nero  [author] 14 Mar @ 6:58am 
@Zigg Price you unlock them through researches, like the permafrost rifpe is unlocked through grandmaster autopsy and plasma rifle
I also added some corpses and custom autopsy for the assault mec and purge priests
@IronLord any using open class weapon restrictions, any class that wields shotguns gains access to purge guns, and rusty's psionic plus gifted soldiers (psi overhaul v3, not rpg) also gains access to purge guns
IronLord 14 Mar @ 6:33am 
So, purge gun gain access for rusty psionic and for RPG?
Zigg Price 14 Mar @ 5:34am 
Where does it add these items in? Are they drops, or would you need to edit a loot table to actually get them involved somewhere?
Stukov81-T.TV 14 Mar @ 2:08am 
congratulations
Dęąth Viper 14 Mar @ 1:28am 
First.