XCOM 2
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Nero's Advent Gear for XCOM
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14 Mar @ 12:59am
23 Mar @ 9:08am
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Nero's Advent Gear for XCOM

Description
Adds many weapons from mod jam to WOTC environment, plus other custom weapons and armor, I couldn't port all of them, since i have no idea how basic unreal coding works, everything is a notmod i compiled together.

Mod Requirements :
  • Template Master - core and WSR - core, most of everything here were built by that
  • Mitzruti's Perk Pack and Mitzruti's Perk Pack - DLC Extension
  • Create Custom Abilities : Stats
  • Create Custom Abilities : Immunities
  • Ability Editor
  • Stukov's Perk Pack
  • Open Class Weapon Restriction
  • Stukov's War : Vulnerabilities and Resistances
  • Extended Perk Pack
  • Corpse Replacer, it adds new corpses to some of the enemy mods, which are required for autopsies

These mods are needed for the weapons to appear :

DOES NOT REQUIRE LWOTC AND MOD JAM

Recommended Mod :
WIP :
- Paladin Shield Bursters

Some Ideas :
- Drone and Phase Drone Gremlin
- Advent Assault Trooper Stuffs
- Praetorian Weapons?
- Archon Staff as Glaive perhaps?
- Codex's Hardlight Gun?

Issues :
- The Tower Shield doesn't show in the passive buff list but it should work just fine

Credits :
- Iridar for template master and wsr, most of everything here is possible thanks to his mod
- Kiruka for the inspiration from mod jam, which almost everything is just a port of mod jammed weapons with some tweaks
- Claus for creating the advent military assault mec, purge priests and custodians
- Mitzruti for their perk packs
- Favid for their perk pack
- Boundir for their create custom abilities and ability editor mod
- Lordabizi for his corpse replacer mod
- Dragonlord and Stukov for inspiration and giving me pointers on how template master works

if someone could help me with adding ui images that would be swell, i have some images for the upcoming tower shields but i have no freakin clue on how to import them to upk file since they immediately said import failed
Popular Discussions View All (7)
1
22 Mar @ 10:24am
advent assault trooper grenade launcher
45fg45
0
14 Mar @ 1:09am
PINNED: Balance Discussion
Nero
0
14 Mar @ 1:08am
PINNED: Bug Report
Nero
36 Comments
N.C.V. 17 May @ 9:41pm 
Ah, wonderful! Looking forwards to playing with it!
Nero  [author] 17 May @ 9:33pm 
@N.C.V. it has a built in config for CI/SO, even infiltration times, since this mod is made with my own CI campaign in mind
N.C.V. 17 May @ 11:43am 
Speaking of which, since it's disconnected from LWOTC, this allows it to work with CI/SO. Do they have configs for that, or would someone have to make a bridge mod?
N.C.V. 17 May @ 11:41am 
Finally, liberation from Mod Jam for those of us not on LWOTC... You are a hero!
Nero  [author] 17 May @ 11:27am 
Yeah ok i have no idea how i'm supposed to implement the paladin shield burster shields :(
Nero  [author] 9 Apr @ 8:28pm 
@VoidLight yes it has RPGO support
VoidLight 9 Apr @ 7:17pm 
It there RPGO support?
Nero  [author] 29 Mar @ 1:53am 
will be taking a long-ish break till april 10th, happy holidays people
Nero  [author] 23 Mar @ 9:13am 
Added Support for Let There Be POIs and Scanning Sites Plus Two
Nero  [author] 22 Mar @ 10:48am 
@jahsinha yes without the mods that are needed for the weapons to appear, this mod doesn't do anything
they are not hard requirements since not installing some of them would just mean some of them wouldn't appear
the hard requirements are needed since parts of them would just straight up not work if they're not installed