Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

Scaled XP Hardship
22 Comments
Marty 20 Jul @ 7:49pm 
just do multiple versions of it scaling from medion, hard and very hard. THIS right now is very hard. im not kidding. i rally cant level anything up
Marty 20 Jul @ 7:48pm 
please do a version where we can level up. i didnt lvl anything up for like 20 hours now. its not fun. i dont want to level quick quick, but i want to see a little bit of progress nonetheless
sensenmann66682 29 May @ 7:50am 
bitte update machen Danke
ŁightningŁui 27 Apr @ 10:32pm 
I drunk the potion to reset perks and it took the effects away lol
GrinTea 19 Apr @ 5:29am 
Hmm... it is still interesting. Combining this mod with hardcore "Numbskull" perk... How will it work? Will it be 50% (mod) + 40% (perk) - 90% exp reduction on 1 - 5 level?
Trojan97 18 Apr @ 6:45am 
Can you do a version that only scales xp for main level and main stats but leaves skills (like stealth) and combat skills (like archery) the way they normally progress. i hate not being able to max my thievery specifically because i wanna open all the chests lol. but i enjoy the struggle of lower main stats.
Skalitz eBoy 15 Apr @ 11:00am 
jsut realize that his mod is actually much more hardcore and way much better.
GrinTea 15 Apr @ 10:32am 
@Ruz Hi!
Do the changes stack with Hardcore "Numbskull" perk? =)
Will I be twice a dumb? Because if so - good, I want to be.
whisp 3 Apr @ 9:29am 
Great idea. Maybe even just about right for a really long playthrough with finishing all quests, to still be able to max all skills. Are XP from bought trainings also affected? Well, i'm going to find out anyway.
TuzoWilson 23 Mar @ 2:42pm 
@ Skalitz eBoy.
Can you share your version on Steam?
Skalitz eBoy 23 Mar @ 11:52am 
I make this mod better by remove the exclusive and level required. This will give me more option to choose perk.
TuzoWilson 23 Mar @ 4:17am 
Thanks for this mod! I think a lighter version would be appreciated, some more aligned with Dumbskull perk of the hardcore mode from -20% to -70% less exp
888 22 Mar @ 4:58am 
@Riz:
Thx for the invite :-) but I had technical problems with discord (Tickets didnt help, my acount was not mine, unable to uninstall Discord completly and thus not able to create a new account with my E-mail g .... when it was time for a new PC Discord was no option for me anymore)

Regarding to my experience close combat skills/maintanence and the flat stats increase by every level (carryweight/damage-swingspeed increase/stealth .... per new stat level is the biggest Vaniilla-balance problem (they start to low, and end to high)
hope that helps and hope for more mods of yours :-). I lack in skill when it comes to modding g.
Riz  [author] 21 Mar @ 9:08pm 
@ZeroOne

You are correct. If you started playing with the knight archetype, by mid-play it would be impossible to max out skills like sneaking or archery.

This mod is designed not just to prevent skill maxing, but to extend the sense of progression that comes from leveling up, while also ensuring you don’t become too powerful too quickly. This keeps the game challenging and prevents it from becoming too easy and, consequently, boring.

Yes, this mod can be added or removed at any point in your play through without breaking your save game.

If I were in your position, given the significant time investment you’re willing to make, I’d spend a bit of that time learning how to edit this mod’s files and modify the values to what I think works best.

Join the KCD Modding Community Discord for help, then return here and comment with your preferred values. I’ve found a way to create easy/medium/hard presets—your input could refine them!
888 21 Mar @ 1:55pm 
@Riz:
played over 300 hours before finishing the game. In that playthrough skills like speech/pickpocketing stealth... / drinking(well I dont like being drunk)/ warfare/science were not maxed out, but it would be easily obtainable if I played about 400 hours.

I just cant see how I would be able to reach max at above mentioned skills with your xp gain reduction.

would it be a thing to add a mod in the middle of vanilla and your actual XP hardship mod?

what if I add your mod during a playthrough (to get a headstart somehow before activating yours)
would that work?
Skalitz eBoy 19 Mar @ 4:50pm 
U must hate ur life.
Gonna subscribe this mod on my 2nd play.
Trando🐺 15 Mar @ 11:57am 
A light version of this would be fantastic
5-10 25%
10-15 50%
and then it could go back to the original. I really like the idea of the mod but 50% sounds kinda hard for skills like knowledge and speech.
Tengri 14 Mar @ 9:35pm 
perk no showup for me , start playing new game
Riz  [author] 14 Mar @ 4:04pm 
> can you still max out on all skills with this mod?

Yes. The intent here is to drag the play through to hundreds of hours, while still having some sense of progression. Without it, for example I found myself maxing the level before even finishing the first main map...
Yuar 14 Mar @ 3:46pm 
can you still max out on all skills with this mod?
Fokkas 14 Mar @ 12:03pm 
This is what I'm talking about. I was just talking about how it would be perfect if they reduced all XP gains by about 1/3 and added a NG+ lol.
신간신 14 Mar @ 9:08am 
could you please add a lighter version of this? let's say (lvl10 -25%) to (-lvl 25 75%) would be great.