Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I would suggest you also add these mercs to AIM so people could make their own Woods to lead their first team?
Damn, I even removed my own slopy AI crap from the game when I tried your mod :D
Can't wait to see Russell Adler. It will give me a good reason to start my 4th playthrough
+ Prefers AI slop over pulling from another game
+ Pulled pfp from another game instead of using AI
After that, I have a plan to do ONE of the three: 1) Add 2 more (undecided) characters from one side each (WP/NATO). 2) Do more of Adler's team. (Adler (leadership), Park (medic?), Sims (demo/mechanic)). 3) Different JA3 project (unrelated to mercs).
Currently leaning towards the third option most.
- Fixed voice responces only working for English.
Should work for all languages now, anyone who had this issue, please recheck.
Therefore I have reason to believe this model and related media was hand-crafted by a human. Whatever AI slop Activision puts in their newer games is irrelevant.
Woods actually fits this game perfectly, really cool crossover mod!
Regarding AI-Slop how you call it, some of us simply dont have the skills to create a Character Portrait from scratch or are voice actors for that matter.
It implies lazyness which is not the case, for me and many others its just a lack of skills.