Portal 2

Portal 2

daredevil
36 Comments
bullfrog 17 Apr, 2022 @ 1:37am 
Nice one :steamthumbsup:
hub 29 Mar, 2022 @ 1:09pm 
:vote_yes:
Nobody No-One 28 Dec, 2019 @ 5:38pm 
Neat map.
Libbybapa 11 Jun, 2017 @ 9:10pm 
Very fun puzzle. I enjoyed that a lot.
dire.fcs  [author] 20 Oct, 2016 @ 8:07pm 
@Spaceminnow
No dexterity needed,, remenber you have anoter catcher to disable the fizzler ..
Spaceminnow 20 Oct, 2016 @ 6:38pm 
Appears to be two ways to exit. I can use the blue tractor to get up to the exit with the cube by placing two portals on one panel. The other way appears to be the intended way using the orange tractor to get up to the exit. Then the series of portal shots to get the reflective up to the exit. Seems it must be done quickly..if the cube gets to close to the grating then it may start bouncing. When that occurs no choice but to start the exit process again. If the sequence is done at a good pace the cube will pass using orange. I tried it several times it seems to be stable. Players without the dexterity needed may not be able to exit. I can exit ok :)
dire.fcs  [author] 29 May, 2016 @ 7:30pm 
Updated; 2nd part inspired by Poison d'avril
dire.fcs  [author] 23 Jan, 2016 @ 2:59pm 
@jandlml
Thanks :steamhappy:
jandlml 21 Jan, 2016 @ 9:22pm 
very good chamber,had the same problem at first with not seeing the respawnig after that no problem.
dire.fcs  [author] 11 Mar, 2015 @ 2:27am 
Thanks to Bulbasaur for noticing his unintended exit. Now fixed.
dire.fcs  [author] 6 Mar, 2015 @ 5:18pm 
@C.C.C.P
Thanks for playing and trying out this one; I think it's easy though :)
С.С.С.Р 6 Mar, 2015 @ 2:12am 
you have complex maps) can not pass)) Try this here!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=403306409
dire.fcs  [author] 5 Mar, 2015 @ 4:21pm 
@Bulbasaur
Thanks for playing, and there is no need for your that move to finish this mapt . I'll make an upload soon.
Reignmaker 5 Mar, 2015 @ 2:17pm 
Everything about this puzzle took forever, it was extremely frustrating but it is an amazing puzzle with so many mechanically interesting puzzles.

I have a question for you though, cause I'm curious wether I solved it "correctly" or not (If someone read this and hasn't solved it yet, then do NOT read on until this is changed, or confirmed to be the right way to finish it)

How I solved it: standing pressed up against the exit door while looking straight up at the cube-button with the laser-cube in hand caused the door to spastically open and close, allowing me to pass through I just have this sneaky feeling that this is not "correct" cause I didn't need to use the portalable panel across from the button by doing this, which I assume to be not intended.

And thanks for trying out my chambers dude :D
dire.fcs  [author] 26 Feb, 2015 @ 12:23pm 
@Yuuubi
Thanks; the title was just something that came to my head (any name could fit here).
Yuuubi 26 Feb, 2015 @ 10:30am 
I didn't get the title, tried to do it blindfolded, couldn't :(
Seriously it was a great puzzle, I loved it !
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=369542682
dire.fcs  [author] 23 Dec, 2014 @ 11:00am 
@burgund
Thanks
kek_cheburek 23 Dec, 2014 @ 10:45am 
it was tough for me so I used Ganymede tips. Still satisfying even with tips. Cool map.
dire.fcs  [author] 19 Dec, 2014 @ 12:54pm 
@stormsend
Thanks a lot man!
stormsend 19 Dec, 2014 @ 12:23am 
Another excellent map. The first chamber was a masterful use of panels and portals. I also almost overlooked the respawning cube. Standing by the exit door and studying the available resources was where it came to me. Well engineered and thoroughly enjoyable test. Thank you. Fav.
dire.fcs  [author] 27 Nov, 2014 @ 12:47pm 
@GBMusicMaster
Thanks again for playing, and this is a funny simple small logical map that I like very much.
GBMusicMaster 27 Nov, 2014 @ 10:21am 
Excellent chamber, dire! Getting the cubes was easy, getting them into the 2nd room was not too hard, but getting the exit to open had me stuck for a while! I kept thinking I had to funnel the cube across the entire room so I wasn't getting anywhere. Then the solution came to me almost by accident. Thumbs up and favorited!
dire.fcs  [author] 24 Nov, 2014 @ 9:37pm 
@kimist108
Yeah some fun and tricky moves, nothing really tough.
kimist108 24 Nov, 2014 @ 9:29pm 
NIce! Looking at what was available in the first section guided you pretty well as to what to do. The second section had me stumped at first. It's been a long time since doing the little jump into the funnel with a cube so that did not occur to me immediately.
Ganymede 23 Nov, 2014 @ 11:46pm 
I agree. That first section is a whole lot of fun! You've been coming up with all sorts of clever uses of angle panels recently, haven't you: first with Binary, then with Eris, and now with daredevil. Angles can be very tricky since you can't always be sure where things are going to go (tough to "line things up", so to speak). This one, however, it very clear about what to do.

Only two things were tough for me: 1) Getting the second cube inside the room. I didn't know the cube spawner would auto-spawn the cube, so I kept trying to find a way to hit the wall-button again. 2) Manipulating the redirection cube through the grate. This is simply genius! I only ever did this in one of my maps and almost forgot that you can do it!

Very nice puzzle.
dire.fcs  [author] 23 Nov, 2014 @ 2:29am 
@ɹəʇsɐɯlɐʇɹ0d
Thanks again.
The Sojourner 22 Nov, 2014 @ 10:38pm 
Nice :p2cube:
dire.fcs  [author] 21 Nov, 2014 @ 11:14am 
@jokmaster, jgaultney, Andi and Jade BGE

Thanks for playing.
Jade BGE 21 Nov, 2014 @ 10:56am 
Yes!!! I did it! It's a red letter day for me as I rarely get through one of your maps. Cool first part. And then to get the blocks inside the other room.
Then it got a bit harder for me. But I succeeded, yay. Thank you for your work.
Andi 21 Nov, 2014 @ 10:37am 
Damn, that was brilliant. Especially the first part, masterfully done, thumbs up.
jgaultney 21 Nov, 2014 @ 7:49am 
I really enjoyed this one, especially that first section. Very clever!!
I wonder if I did something unintended? Screenshot
Well done and thumbs up!
Daoud Baba 21 Nov, 2014 @ 2:18am 
I agree with my friends but carefull : the funnel can be not used for open the door with a good rapidity. And thank's for noticed me ;)
dire.fcs  [author] 20 Nov, 2014 @ 6:14pm 
@commander2005
Thanks!
commander2005 20 Nov, 2014 @ 5:00pm 
Very fun testchamber!!
dire.fcs  [author] 20 Nov, 2014 @ 2:03pm 
@Reqiuemsoul
Muchas gracias!
Requiemsoul 20 Nov, 2014 @ 2:02pm 
The first section is really ingenious, inspired and a lot of fun. the second section is interesting and satisfying. A cool map. You´ re on fire. Well done again, dire.