Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

Richer Merchants
24 Comments
★РïлКМäп♧ 26 Jul @ 10:33am 
20,000 Groschen is still too much. Could you make it so that the merchant's money simply doubles or triples (like x2 or x3) instead?
Undertaker 26 Jul @ 5:43am 
The mod doesn't work for me.
まほこ 6 Jul @ 4:04am 
@aquilarosso
true about " but play vanilla at first I'd say. " but the game itself is just like oblivion remastered
for some reason all merchants are godawful broke

But let's be honest, no one can play the game vanilla at first since some devs can't do shit right, either by optimization or things like this,
that's why even when a game is released right now, if the game is popular, within a day or two you will see mods with over hundreds of thousands of downloads ( most #1 is optimization mod if game is made on unreal sh1t 5 )
LordSoup  [author] 30 Jun @ 10:22am 
@oqr0z Should be around 2 days.
oqr0z 27 Jun @ 3:17pm 
how long does it take for merchants to refresh their inventory? I waited a day but radovan still has 0 groschen
LordSoup  [author] 27 Jun @ 6:53am 
@aquilarosso Agree, 100%

This mod was made for people who have played it once without mods.
First run it's kinda part of the experience to struggle with your money.
aquilarosso 26 Jun @ 7:50pm 
It works, but play vanilla at first I'd say.

I just started my third playthru and just after reaching the blacksmith at Tachov I find a dead Odd Trader with 20K grochen on him. Then I found another. I have 40K grochen only a few hours in. The mod perhaps needs to only add extra to the Kuttenberg master smiths etc.

I kind of prefer the KCD1 economy TBH. If you sold a bunch of stuff to the Rattay smith he would make a bunch of money and then have more credits. Not perfect, but somewhat dynamic.
阿就 20 Jun @ 2:40pm 
SO COOL!
LordSoup  [author] 14 Jun @ 8:27am 
@Neuropsyker Sometimes the issue are nexus mods because they create a mod_order.txt, sometimes ignoring steam mods
Neuropsyker 13 Jun @ 11:00pm 
Strangely this one doesn't work, but the 40,000 groschen version does.
[LADS]Primos 5 May @ 4:37am 
Update?
? ' Beayden ★ . 24 Apr @ 4:38am 
don't work :(
CaoZei 13 Apr @ 9:02pm 
no need sell things to merchant any more,only steal their box in the house ,it has 20k
Spectacle 10 Apr @ 11:36pm 
Beware that this mod will completely trivialize the early game experience and bypass a lot of early struggles that makes the game feel the way it's intended. I'd recommend to only use it on subsequent playthrough not the first.
卡塔利纳 26 Mar @ 1:12am 
Thank you. This is exactly the function I need. You know, it's really hard to not sell a bunch of good things on my body!
季柏达 17 Mar @ 7:32am 
OK. Thank you.:steamhappy:
LordSoup  [author] 17 Mar @ 7:25am 
This mod does only change the amount of money the merchant has, item value stays the same.
季柏达 17 Mar @ 5:44am 
Will it cause the prices of the player's items to become lower?:KCDIIAscetic:
Cristari 16 Mar @ 2:12pm 
Oh if it is every merchant then Boooo!!!

Should be area specific and only a select few merchants should have this much chinc!
Cristari 16 Mar @ 2:11pm 
FINALLY!!!!
jimsoub33 16 Mar @ 9:04am 
lord semine : :steamsad:
Orize 16 Mar @ 3:10am 
Does every mechant have exactly 20,000? If so, that's shoddy.
It would be better and cooler if they had a random value in a range ebtween 12,000 - 24,000
Rice_Admiral 15 Mar @ 6:19pm 
very nice, finally
klebold 15 Mar @ 1:38pm 
nice, thanks