Starbound

Starbound

Modular Starting Systems
19 Comments
Kinsect 18 Mar @ 4:13pm 
luckily all of the mods I listed down there are either compatible with others right off the bat (like Arcana) and many others have patch mods to make it work with each other
and also Thank you ^^
shadowwolftjc  [author] 17 Mar @ 9:22pm 
(...continued from lower post.)

Alas, I still have some projects that I'd like to work on and release. For now, making sure that my mods at least work with vanilla Starbound, along with a fairly large amount of lower-scope mods that I ended up liking (such as TrueSpace or Extra Dungeons, but not something like not only Frackin' Universe, but also Arcana, Elithian Races, or Maple32).

Of course, I've always welcomed other people's efforts to add compatability features between my mods and other mods that would've otherwise conflicted with my mods. I'm just one person with only a limited amount of time, effort, skill, and interest in order to be able to pull all that I have done so over these last few years after all.

I wish you luck in finding a fix to your particular problems.
shadowwolftjc  [author] 17 Mar @ 9:21pm 
I see. I've already known that I'd need help making sure my mods are compatable with other mods (yes, including Frackin' Universe), especially before my interest in Starbound dies down... again (which I'm feeling will be coming within a few weeks). However, I didn't realize how many other mods would have compatability issues... that is, until recently.

I apologize if I can't spare more time than I already have to help you further. I had hoped that the fixes to your problems that I've suggested would've been as simple as adjusting the starting system, but then I was proven wrong.

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Kinsect 17 Mar @ 4:52pm 
My mod list is pretty bloated I won't lie ^^;;

mostly cause of all of the good major expansion mods are in there and some of the smaller mods (like Reyquiem's mods (Interactable Apex Pods, Usable Bathtubs, Working Showers, Improved Upright Torture Bed)
and the Van mods (Drive, Fly, Mechanize That van, I want to buy that van, I want to FLY that van - Controller sold at Penguin Pete, I just want my van to start, IDK Man, I Kinda Wanna Sleep in The Van, and it works with Pimp my ride) Those I wish were combined into one/two mods ^^;;

I also use OpenStarbound to make these mods work more smoothly
Kinsect 17 Mar @ 4:31pm 
Besides what Shydispatch recommends (Betabound, Elithian Races Mod, Starburst Rework, The Starforge, Maple32, Project Ancient Cosmos, K'Rakoth Mod, Shellguard: Starbound Expansion Remastered, Starry Planets)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3382257999

There's also: Citybound, Grassland Planet, Better (but not broken) Asteroids (which Arcane doesn't touch), Super City Pack, Ashspeakers' The House of Peace, Even Less Dead Moons, Project Redemption, Landable Gas Giants 2, The Orcana, The Ironsides, Voyage: An Arcana Addon, [Arcana]Titancorp Expansion

and there's probably more that I'm missing ^^;;

but here's a collection that I'm running (it's constantly fluctuating on what mods I keep and don't to find the right collection for both multiplayer and single-player)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3439222485
shadowwolftjc  [author] 17 Mar @ 3:08am 
@Kinsect: Besides Arcana (which I've recently released a bunch of reprioritization mods for BTW), are there any other mods that you're using that add in new planets or star systems?
shadowwolftjc  [author] 16 Mar @ 5:49pm 
I've been doing some digging into the Arcana mod, and I found one alarming thing about it: It has a priority setting of 9000!

For a major content mod like Arcana, that's unacceptable! In fact, much like Frackin' Universe (which I had developed those reprioritization mods for), Arcana should really, and I mean REALLY, be loading BEFORE most other mods, not AFTER!

<sigh> No worries! I'll just whip up some reprioritization mods that'll force Arcana to load much earlier in the mod-loading order.

Unfortunately, it seems I'll have to add Arcana to my blacklist of mods that I'm unwilling to develop for, alongside Frackin' Universe.

I apologize for the outbursts.
Kinsect 16 Mar @ 4:52pm 
I tried again this time with just your Desert planet mod and it's the same results
Kinsect 16 Mar @ 4:46pm 
is there a way to make them compatible with Arcana's Planet generation?
That seem's to be the main culprit for causing this crash
Kinsect 16 Mar @ 3:23pm 
It wasn't just Vanilla starting system this also happened with Modular Starting Systems - Neighboring Desert World
shadowwolftjc  [author] 16 Mar @ 3:19pm 
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-- One of the mods that alter star density, as displayed within the ship's cockpit, such as the various mods that I've curated within my Realistic Cosmos Collection . Mods like IT'S FULL OF STARS [10x] or IT'S FULL OF STARS [33x] for example.

-3. You may want to be a bit patient. I'd give the starting system generator about 10 minutes to look for a valid starting system.

And that's about all I have to say that'll hopefully help you out.
shadowwolftjc  [author] 16 Mar @ 3:18pm 
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-- Somewhat Realistic Star Distribution for RealSpace and TrueSpace , which further increases the odds of generating star systems that would fit within these starter system requirements. (Lush planets' generation requirements are already pretty lenient, while desert planets are even more so, being able to generate within even the cold bands of stars where tundra, arctic, and midnight planets are possible. Therefore, brown dwarfs and red dwarfs, 2 of the most common star types, should be quite suitable.)

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shadowwolftjc  [author] 16 Mar @ 3:17pm 
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- 2. I'd recommend trying to look for a mod (or combination of mods) that'll make it easier for your starting system to be found and generated, such as the following:
-- TrueSpace , which uses more realistic planet generation based on distance from the star (instead of the type of star, as what vanilla Starbound uses). (Note: Some mod support for your other mods may or may not be available, though I noticed that Arcana does include its own TrueSpace support.)

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shadowwolftjc  [author] 16 Mar @ 3:16pm 
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-- Modular Starting Systems - No Starting World Size (to remove the need for your starting world to be any specific size of world, while keeping your vanilla starting system's starting world's lush biome untouched)
-- Modular Starting Systems - No Neighboring Worlds (to clear the neighboring world requirements imposed by other mods by reverting them back into a blank state for other mods to build off of)
-- Modular Starting Systems - Neighboring Desert World (for access to tungsten and sand to forge into glass)
-- Modular Starting Systems - Neighboring Lunar World (for access to solid and liquid erchius)

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shadowwolftjc  [author] 16 Mar @ 3:16pm 
(...continued from post below.)

- 1. I'd recommend trying to lighten your starting system requirements, such as by ditching the forest world requirement, and also by ditching the small starting world requirement. As such, in addition to the Vanilla Starting System (which these other mods should use as a base jumping off point), I'd recommend trying this combination of mods alongside it:

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shadowwolftjc  [author] 16 Mar @ 3:14pm 
(...continued from post below.)

#5: I did at least identify that you were using only the Vanilla Starting System mod, which should've reverted the starting solar system information to their vanilla Starbound values (which includes a forest, desert, and lunar world along with the lush world).

#6. However, depending on what other mods might've been installed (such as Arcana or Frackin' Universe), the chances of the game rolling a solar system with a small lush world, a forest world, a desert world, and a lunar world within a single solar system may have been reduced dramatically. As such, I'd suggest trying the following:

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shadowwolftjc  [author] 16 Mar @ 3:13pm 
@Kinsect:

#1: Thanks for the .log file when troubleshooting.

#2: OMG! That's a lot of mods! (And I thought I played with a lot of mods myself. lol At least mine were carefully curated over a couple years to play well with eachother, with minimal errors.)

#3: Out of all those errors, I couldn't identify which of them were caused by any of my mods.

#4: Did I mention that's so many mods? (Surprisingly, Frackin' Universe wasn't among them, though Arcana comes close.) Unfortunately, it's too much to ask any single modder to develop mod compatability for so many mods, especially when it takes them a long time to develop just for vanilla Starbound.

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Kinsect 16 Mar @ 8:45am 
Ok it's not working o.o
not only is it not loading my starting system regardless of which mod I use but also it freezes when I save & quit
Here's a Pastebin that might help in this
https://pastebin.com/8rph2Zsy
Kinsect 16 Mar @ 8:27am