ICBM: Escalation

ICBM: Escalation

MAKE GROUND FORCE GREAT AGAIN
66 Comments
RememberReach6 22 Jul @ 5:53am 
Yo you should add Power Armor
SysGabriel 13 Jun @ 5:14am 
Infantry Division causing LAG.
jejesin1 30 May @ 9:40am 
Is the infantry division only for players? Ai doesn't produce this.
warpig95b 28 May @ 10:04am 
I get what you're saying and while that problem should be corrected, it is not the issue here.
There is no attack to cancel. There is no enemy nearby. They are just out on patrol and Boom.
albertnikolaus24 28 May @ 9:48am 
For some reason the only division unlocked are infantry, motorized, mechanized, and artillery cant find upgrades for the others
ericxxx77  [author] 26 May @ 4:18am 
they should be deployed in division?
neville.bulsara 25 May @ 7:09am 
Can't seem to deploy Battle Tanks anywhere; they end up being auto-deployed at random locations once the deployment timer counts down.
ericxxx77  [author] 24 May @ 5:38am 
PT boats has oprational range kust like aircraft. it is bound with station or mother ship.
What's causing "action complete, awaiting new orders". You have to cancel the prior attack order before recall the gun frigate.It happens when you attack enemy with naval monitoring station. The frigate set out to attack. Next second it lost the target, and it stop on the spot. If you click recall frigate at the naval monitoring station. The gun frigate will return to station but at the same time set out to attack. To solve this problem, you must cancel the first order(attack) before you recall them.
warpig95b 20 May @ 11:01am 
Having a problem with the PT boats sinking. I did a test game with the following conditions.
No other mods activated.
Peace time not yet expired.
Patrol - on
Auto engage- both on and off.
I also have the fore mentioned "action complete, awaiting new orders" message. No enemy is close enough to activate the auto engage for either problem.
Skittles 7 May @ 10:41am 
ah the naval monitoring has auto deploy so maybe your right @ericxxx77
Skittles 7 May @ 10:17am 
major problem with tank, you have added a range to it
so the tank will stop dead or explode
Skittles 7 May @ 10:10am 
ill have a look again, i only placed it didn't deploy anything let you know
ericxxx77  [author] 7 May @ 5:58am 
I might find what's causing "action complete, awaiting new orders". You have to cancel the prior attack order before recall the gun frigate.It happens when you attack enemy with naval monitoring station. The frigate set out to attack. Next second it lost the target, and it stop on the spot. If you click recall frigate at the naval monitoring station. The gun frigate will return to station but at the same time set out to attack. To solve this problem, you must cancel the first order(attack) before you recall them.
ericxxx77  [author] 7 May @ 5:48am 
@Dragoonxxz "action complete, awaiting new orders" did not appear in my game. what;s the condition??
Skittles 4 May @ 4:00pm 
found another bug in the naval monitoring station
just keeps repeating "gun frigate - action complete, awaiting new orders"
find anymore ill post
Skittles 4 May @ 2:13am 
@ericxxx77 thankyou
ericxxx77  [author] 2 May @ 9:43pm 
thanks for reporting bugs. Will try to fix it up later.
Skittles 2 May @ 10:12am 
great mod but recent updates have made the AI destroy its own units.
making the AI not attack anyone they seem to be blowing up the new division units them self please fix
if you open radar with a ally you will see for yourself
ericxxx77  [author] 30 Apr @ 8:35pm 
only Air Mech can get board air transport. division can't get into base. only unit can.
neville.bulsara 29 Apr @ 8:50pm 
Can't get units / divisions to board transport aircraft at bases. Can't get many to 'base' (by deploying them ON or by moving them to bases) either.
ericxxx77  [author] 28 Apr @ 5:32pm 
mod is built upon stand-off SP. there is description in the mobile ground unit build tab, combat unit is tied to command unit(which is division), which make them behave like aircrafts and has to return to its command division to replenish its range.
MobiusStripsAreALie 28 Apr @ 2:18am 
So I sort have figured out whats causing an issue (at least for me); armored division doesn't have tanks or is even buildable until well into the late game if you're playing SP/Campaign due to its dependency on light tanks and uranium armor (you don't unlock the division to build until early AI age VIII). On the other hand Heavy Armored Division is available to build at the beginning ( Atomic Age I) but has no units it can hold because they aren't available for research that early.

I sort have gotten around this by going into the units txt file and adding the "Army Division" (which is the main battle tank unit) to the Heavy Armored Division. Also I figured out why my units self destruct (apparently when their range hits 0 they blow up which doesn't make much sense for ground units). Not sure why the ground units that are individual units that aren't entrenched blow up though at the start of a scenario.
MobiusStripsAreALie 27 Apr @ 7:43pm 
Is there any way to disable the mod destroying your individual ground units that aren't part of the mod's new divisions (e.g artillery separated from the division and not near a base will self destruct after a short period), also noticed that armored division doesn't seem to be buildable yet main battle tanks can only go to armored (unless you meant hvy armored division but that doesn't have any units in the latest version of the mod)
KriegCommissarJames 13 Apr @ 12:50pm 
just realied the sheer scope holy shit
neville.bulsara 13 Apr @ 4:25am 
Doesn't seem to work with GDP+
KriegCommissarJames 7 Apr @ 6:09am 
gotcha
ericxxx77  [author] 7 Apr @ 4:08am 
@KriegCommissarJames
Combats and Honks adds MPA and Naval Airbase, while in my mod adds MPA and lots of others things. Maybe it's compatible,but I have not tested it.
KriegCommissarJames 6 Apr @ 8:51pm 
how compatible is this with combat and honks mods?
ericxxx77  [author] 4 Apr @ 6:27am 
the maximum missile types is 256 for ICBM, so if two mods add more type than that, it will crash.
Asmodai 4 Apr @ 3:24am 
im getting an error whenever i try to load both the "sanbox of doom" mod and this mod, the game is saying "too many missiles types! Max = 256" then disables one of the mods.
ericxxx77  [author] 30 Mar @ 8:12pm 
@4THESODA
you can check official discord:https://discord.com/invite/nNCaaj5
the modding sector-modding-how to
and modders support. also check other mod's code to understand how to mod.
4THESODA 30 Mar @ 1:59am 
also im running into a bug when theres too many artillery, it slows the game(more than 5 on screen)
4THESODA 30 Mar @ 1:57am 
i really like what u do, and i want to know how
ericxxx77  [author] 26 Mar @ 1:01am 
@Seb_Le
but MPA is about naval patrol and ASW. it would be little use deployed on land airport.
ericxxx77  [author] 25 Mar @ 8:37pm 
@hawkboy1223
do you use other mods?
can you post information in fatal.txt(in mygames/icbm folder.
did you load the mod successfully but crash when infantry units produced in the game?
hawkboy1223 25 Mar @ 5:38pm 
i cant use it, i got the error message infantry unit not found, can someone help?
Seb_Le 25 Mar @ 3:25pm 
It would be cool if the Maritime Patrol Aircraft could be deployed from other airbases instead of only monitoring platforms. Great mod anyways.
Empty_Cosmos 21 Mar @ 10:19pm 
Figured it out, that starting unit doesn't appear in the Cold War map set up and that was the map I was playing on which is why I couldn't build more. Thank you for the response.
ericxxx77  [author] 21 Mar @ 6:12pm 
@Captain rex
can you post the fatal.txt in your My Games\ICBM-Escalation folder?
ericxxx77  [author] 21 Mar @ 6:11pm 
In my game, after I deployed the pre-order spec-ops(unit you get before game start), I can build as many spec-ops as I like.
Empty_Cosmos 21 Mar @ 4:29pm 
wait, can't build spec ops after researching the full ground tree. "no more units allowed"
Empty_Cosmos 21 Mar @ 1:40pm 
armored divisions can't be loaded onto air transports, but all the other issues seem to be fixed!
Captain rex 21 Mar @ 12:46pm 
mod will not initiate it says it cant find infantry unit type
ericxxx77  [author] 19 Mar @ 6:47pm 
I didn't modify the army base number.
will check the maxnumberonmap
Empty_Cosmos 19 Mar @ 12:50pm 
can't build more than the starting army bases?
Dave 19 Mar @ 11:26am 
Was having issues with ground units not attacking each other
Quartz 19 Mar @ 11:04am 
seems like a cool mod but unfortunately its unusable for me as I'm unable to construct more army bases than I start with. Also some units aren't capable of being deployed. :steamsad:
WarPig 18 Mar @ 6:55pm 
Honestly this is the best Unit mod on the workshop right now.
gh0st079 18 Mar @ 4:33pm 
dude its finally working right. this is the new best mod for units. using this instead of CFT now. only other thing i could ask is nuclear UUVs and this would be perfect.
KriegCommissarJames 18 Mar @ 8:03am 
is this fine to run with ai?