NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Vanilla Plus: Refit
8 Comments
PastaChip 30 Jul @ 11:56pm 
you gotta change it from large cruiser to battlecruiser or heavy cruiser. Everything else is great though 9.5/10
SpaceMonky 14 Jul @ 9:35am 
Idea for a new turret-MK575 c4 Beam. Basiclly a mk570 with oversized traverse/elevation motor and limits. Ascetically, think scorpion-tank turret from halo or the Ocelot from Prisim. Stat wise, same damage profile as a mk570 with better falloff numbers(60% at 5km) and better tracking(traverse-rate:15 deg/s)(ele-rate 30 deg/s with +60/-15 limits). Would be ment to give CAP ships an anti-picket weapon at the cost of a c4 mount.
ItsJustVirgil 13 Jul @ 5:07pm 
I love the sponson 250mm guns.
Larcrivereagle 13 Jul @ 2:04pm 
When I try to load this mod it tells me there is a missing dependency, but I don't see one listed here. Whats that about?
Aquilar  [author] 12 Jul @ 2:47am 
You need send video feedback to the thread discord, telling me here doesn't help me fix problem.
D0gbert 11 Jul @ 7:55pm 
The Fisher has wonky hit-boxes; it's own PDTs hits its hull, and also enemy missiles detonate off it, meaning it takes surprisingly low damage from the.
FlyByWire 11 Jul @ 4:42pm 
when 450 rpf
OperatorLynx 11 Jul @ 11:46am 
turn the Constantine into a fleet carrier like the Wordon, trust :steamthumbsup: