Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Enhanced Covert Ops
83 Komentar
joel 13 Feb 2023 @ 3:27am 
mod breaks my game for some reason :(
DocHoliday 24 Jan 2019 @ 6:41am 
could you possibly add affinity perks or skills upgrades to the spys? The one aspect of this game that i really think needs improved is the espionage. And adding the affinity perks would allow to custom tailor or boost your spys as fits your play style.
QUASAR 10 Mei 2018 @ 8:19am 
Thankyou for the mod; this will be really fun, could you add fun ones like stealing everyones left shoe...(from Lilo and Stitch)...:p
Morgenfrue 21 Apr 2018 @ 8:52am 
Great mod
Hypoxia 4 Sep 2016 @ 3:16am 
Can the AI use these powers and if so can we have an option to toggle that on or off I wanna be OP
Hypoxia 4 Sep 2016 @ 3:04am 
PLEASE PLEASE PLEASE make a rising tide version I NEED THIS IN MY LIFE!!:steamsad:
76561198156863041 31 Mei 2016 @ 6:20pm 
I've played using the mod and loved it then upgraded to rising tide. Bottom line please update for rising tide and maybe add a op that will sink costal cities to make the costal cities be less op as they are with no mods.
Bl2ck Dog 2 Mar 2016 @ 2:14am 
Doesn't work with RT at the moment.
Alkeris 24 Feb 2016 @ 2:57am 
Nice mod :-) I would love to see it on RT
Frag Jacker  [pembuat] 11 Jan 2016 @ 9:03am 
Life is brutal...
SinisterShambler666 10 Jan 2016 @ 6:24pm 
LESS CULTURE!!??!!...what a rip -_- :P
jeg623 7 Jan 2016 @ 3:06pm 
oh ok. can you give me a time window if that is not to much to ask? :)
Frag Jacker  [pembuat] 7 Jan 2016 @ 5:26am 
The mod is not yet ported over to Rising Tide, if you're still using it you may get issues.
jeg623 6 Jan 2016 @ 8:12pm 
can you help me? I enable the mod but none of the units show up or cities. It might be due to me running windows 10.
jackpop1111 5 Des 2015 @ 5:46pm 
not updated for RT?
Cosmic Fox 20 Okt 2015 @ 1:21am 
Ah, it isn't compatible yet, I love this Mod as well but was annoyed it wasn't working. lol I love Mods, yours is a must have. Sure hope they fix the issues with BERT, it is a lot of fun to play. :^)
DarkFire 12 Okt 2015 @ 5:52pm 
Glad to hear it. Love this mod.
Frag Jacker  [pembuat] 12 Okt 2015 @ 11:15am 
I'll most likely do an update to my Mods after i've spent some more time in rising tide ^^.
InsaneFrosty 11 Okt 2015 @ 9:26am 
Looks like Rising Tide has broken this mod as well
Anatoli boi 29 Sep 2015 @ 12:51am 
that is so overpowered! but hey more of a reason to do so
Frag Jacker  [pembuat] 7 Sep 2015 @ 2:40am 
Nobody is safe...
rockhounddiva 6 Sep 2015 @ 11:53am 
Coup D'etat on ARC's capital, the spy civ? wow
Kaiser Loki 15 Agu 2015 @ 4:39pm 
One of my favorite aspects of the game buffed. Thanks!
I actually used Espionage to steal ARC's capital in one game. :P
My Thicker Is Dicker 14 Agu 2015 @ 5:42am 
Lol good mod
CaptainSlender12 24 Jun 2015 @ 12:42am 
@Frag Jacker your mod is not functioning correctly for some reason i will try and reinstall it when i have the time
Frag Jacker  [pembuat] 23 Jun 2015 @ 5:00am 
@CaptainSlender12: I haven't tested it with AI to be honest. But I don't think that the AI should be able to use these new Covert Ops though since I haven't fiddled with any AI stuff in this Mod.
CaptainSlender12 23 Jun 2015 @ 4:18am 
umm can the AIs also use these covert ops? if so i probaly wont get it because i want ridickulus advantages all the time so i can wipe my enemys off the face of my gloruis planet Steins;Gate
.:::_Striker_:::. 20 Jun 2015 @ 9:59am 
Perhaps make it so it still does the 2/3 killing like the nuke? Or the 4 tiles but 1/2?
.:::_Striker_:::. 20 Jun 2015 @ 9:58am 
I think that the Cyber-nuke is clearly the least useful one here. It is severely underpowered. Knocking out orbitals doesn't affect much truthfully, and the less range than the regular nuke or the lack of miasma makes it sort of a second rate nuke.... I think it needs to be buffed somehow to make it equal to the others.
Also, the level 16 affinity level makes them nearly impossible to use.
Windows Error 24 Mei 2015 @ 7:38pm 
Can the AI do these things to you? They look devastating!
CYBER 21 Mei 2015 @ 10:53am 
You can work every tile you own, but outside of three or four tiles from your city you can't purchase the tiles anymore.
I agree that the 'normal' nuke is more powerful than the cyber version.
Mental1ty 31 Mar 2015 @ 11:53am 
nice, I just think the cyber nuke is worse than the regular nuke, as I beleive that the de-orbit satellites doesn't make up for the lost 1/6 population loss and the extra tile range. Also can't you only work 3 tiles away from your city, making the extra range not very useful?
Meiji 20 Mar 2015 @ 11:19pm 
thank you so much
Frag Jacker  [pembuat] 20 Mar 2015 @ 8:29am 
Added mediafire download mirror. Tell me if it worked for ya!
Meiji 20 Mar 2015 @ 6:31am 
Can we have an alternate download link please???
oldmanwynter 12 Feb 2015 @ 3:44pm 
@Frag Jacker: yeah, it would be nice. If you weren't giving your opponenent free petro D:
Frag Jacker  [pembuat] 12 Feb 2015 @ 11:54am 
@oldmanwynter: Well back in the day where I tested the mod it was supposed to completely delete any unused resource. So turning that into Petroleum was not intended, but is yet a nice side effect xD. When Life gives you Xenomass, make Petroleum and leave everyone wondering how the heck you did it!
oldmanwynter 12 Feb 2015 @ 10:38am 
The only oddity I've noticed is that resource bombing replaces any affected resources with 1 petroleum. Unless that was done on purpose.
Cpenn 11 Feb 2015 @ 7:18pm 
Yeah I ran into the black box with and without this mod its not the mod ... Love this mod it makes being the ARC so much more fun
Ursa_Luna 24 Jan 2015 @ 5:55pm 
The "black box" bug is not due tot his mod. I recently got the bug playing without mods. It may fix itself over the course of many turns though.
Frag Jacker  [pembuat] 8 Jan 2015 @ 3:11am 
Seems like you run into an issue of the game itself because my additional Covert Operations just hook into the already present Covert Operation Framework by Firaxis.
I am lately seeing quite a few people that have issues with my Mods out of thin air that i can't fix because it's somewhat related with the implementation of mods in CivBE.

Al i can advise you is checking if you're using any mod that potentially interferes with my mod (Any mod that modifies the CivBECovertOperations.xml and CovertOperationsSystem.lua)
and disable that.

Sorry for the unconvenience :(
KHalcyon 7 Jan 2015 @ 3:28pm 
Getting a problem with this mod. As soon as an outpost turns into a city after starting my covert ops for the first time, the covert ops screen goes black and I can't do anything on it. Any thoughts?
Krios101 29 Des 2014 @ 7:50am 
Ok well I have an issue where the operations are visible but I can't select them like so https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=364979375 Is it the new update that would cause this or a conflicting mod?
Frag Jacker  [pembuat] 29 Des 2014 @ 3:21am 
I suppose any mod that modifies the CivBECoverOperations.xml and the CovertOperationSystem.lua file. So pretty much any other mod that alters Covert Operations too.
Krios101 28 Des 2014 @ 2:48pm 
What type mods actually conflict with this mod as I have the mod installed but I can't select any of the covert ops
Crash 26 Des 2014 @ 10:36pm 
Any chance for a drop box download link?
Orfi 23 Des 2014 @ 10:54am 
'Industry Espionage' is way too powerful, 250 production (rank 2) can easily finish a wonder early on. also 'Meet Informants' give too much intrigue for how safe it is, other than that this mod is great!
Edwart 20 Des 2014 @ 10:50am 
can not install it
after subscruibing the downlaod task is visible, but didnt stadt download
using a mac system
Silzar 12 Des 2014 @ 1:40pm 
I don't know if it's allowed, but, can you upload the mod to an external source?
Frag Jacker  [pembuat] 12 Des 2014 @ 6:40am 
@Chuck Findley: Noticed that as well and buffed the Culture Theft again. Hopefully this is more to the content of the community this time ^^.