Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Enhanced Covert Ops
83 comentarii
joel 13 febr. 2023 la 3:27 
mod breaks my game for some reason :(
DocHoliday 24 ian. 2019 la 6:41 
could you possibly add affinity perks or skills upgrades to the spys? The one aspect of this game that i really think needs improved is the espionage. And adding the affinity perks would allow to custom tailor or boost your spys as fits your play style.
QUASAR 10 mai 2018 la 8:19 
Thankyou for the mod; this will be really fun, could you add fun ones like stealing everyones left shoe...(from Lilo and Stitch)...:p
Morgenfrue 21 apr. 2018 la 8:52 
Great mod
Hypoxia 4 sept. 2016 la 3:16 
Can the AI use these powers and if so can we have an option to toggle that on or off I wanna be OP
Hypoxia 4 sept. 2016 la 3:04 
PLEASE PLEASE PLEASE make a rising tide version I NEED THIS IN MY LIFE!!:steamsad:
76561198156863041 31 mai 2016 la 18:20 
I've played using the mod and loved it then upgraded to rising tide. Bottom line please update for rising tide and maybe add a op that will sink costal cities to make the costal cities be less op as they are with no mods.
Bl2ck Dog 2 mart. 2016 la 2:14 
Doesn't work with RT at the moment.
Alkeris 24 febr. 2016 la 2:57 
Nice mod :-) I would love to see it on RT
Frag Jacker  [autor] 11 ian. 2016 la 9:03 
Life is brutal...
SinisterShambler666 10 ian. 2016 la 18:24 
LESS CULTURE!!??!!...what a rip -_- :P
jeg623 7 ian. 2016 la 15:06 
oh ok. can you give me a time window if that is not to much to ask? :)
Frag Jacker  [autor] 7 ian. 2016 la 5:26 
The mod is not yet ported over to Rising Tide, if you're still using it you may get issues.
jeg623 6 ian. 2016 la 20:12 
can you help me? I enable the mod but none of the units show up or cities. It might be due to me running windows 10.
jackpop1111 5 dec. 2015 la 17:46 
not updated for RT?
Cosmic Fox 20 oct. 2015 la 1:21 
Ah, it isn't compatible yet, I love this Mod as well but was annoyed it wasn't working. lol I love Mods, yours is a must have. Sure hope they fix the issues with BERT, it is a lot of fun to play. :^)
DarkFire 12 oct. 2015 la 17:52 
Glad to hear it. Love this mod.
Frag Jacker  [autor] 12 oct. 2015 la 11:15 
I'll most likely do an update to my Mods after i've spent some more time in rising tide ^^.
InsaneFrosty 11 oct. 2015 la 9:26 
Looks like Rising Tide has broken this mod as well
Anatoli boi 29 sept. 2015 la 0:51 
that is so overpowered! but hey more of a reason to do so
Frag Jacker  [autor] 7 sept. 2015 la 2:40 
Nobody is safe...
rockhounddiva 6 sept. 2015 la 11:53 
Coup D'etat on ARC's capital, the spy civ? wow
Kaiser Loki 15 aug. 2015 la 16:39 
One of my favorite aspects of the game buffed. Thanks!
I actually used Espionage to steal ARC's capital in one game. :P
My Thicker Is Dicker 14 aug. 2015 la 5:42 
Lol good mod
CaptainSlender12 24 iun. 2015 la 0:42 
@Frag Jacker your mod is not functioning correctly for some reason i will try and reinstall it when i have the time
Frag Jacker  [autor] 23 iun. 2015 la 5:00 
@CaptainSlender12: I haven't tested it with AI to be honest. But I don't think that the AI should be able to use these new Covert Ops though since I haven't fiddled with any AI stuff in this Mod.
CaptainSlender12 23 iun. 2015 la 4:18 
umm can the AIs also use these covert ops? if so i probaly wont get it because i want ridickulus advantages all the time so i can wipe my enemys off the face of my gloruis planet Steins;Gate
.:::_Striker_:::. 20 iun. 2015 la 9:59 
Perhaps make it so it still does the 2/3 killing like the nuke? Or the 4 tiles but 1/2?
.:::_Striker_:::. 20 iun. 2015 la 9:58 
I think that the Cyber-nuke is clearly the least useful one here. It is severely underpowered. Knocking out orbitals doesn't affect much truthfully, and the less range than the regular nuke or the lack of miasma makes it sort of a second rate nuke.... I think it needs to be buffed somehow to make it equal to the others.
Also, the level 16 affinity level makes them nearly impossible to use.
Windows Error 24 mai 2015 la 19:38 
Can the AI do these things to you? They look devastating!
CYBER 21 mai 2015 la 10:53 
You can work every tile you own, but outside of three or four tiles from your city you can't purchase the tiles anymore.
I agree that the 'normal' nuke is more powerful than the cyber version.
Mental1ty 31 mart. 2015 la 11:53 
nice, I just think the cyber nuke is worse than the regular nuke, as I beleive that the de-orbit satellites doesn't make up for the lost 1/6 population loss and the extra tile range. Also can't you only work 3 tiles away from your city, making the extra range not very useful?
Meiji 20 mart. 2015 la 23:19 
thank you so much
Frag Jacker  [autor] 20 mart. 2015 la 8:29 
Added mediafire download mirror. Tell me if it worked for ya!
Meiji 20 mart. 2015 la 6:31 
Can we have an alternate download link please???
oldmanwynter 12 febr. 2015 la 15:44 
@Frag Jacker: yeah, it would be nice. If you weren't giving your opponenent free petro D:
Frag Jacker  [autor] 12 febr. 2015 la 11:54 
@oldmanwynter: Well back in the day where I tested the mod it was supposed to completely delete any unused resource. So turning that into Petroleum was not intended, but is yet a nice side effect xD. When Life gives you Xenomass, make Petroleum and leave everyone wondering how the heck you did it!
oldmanwynter 12 febr. 2015 la 10:38 
The only oddity I've noticed is that resource bombing replaces any affected resources with 1 petroleum. Unless that was done on purpose.
Cpenn 11 febr. 2015 la 19:18 
Yeah I ran into the black box with and without this mod its not the mod ... Love this mod it makes being the ARC so much more fun
Ursa_Luna 24 ian. 2015 la 17:55 
The "black box" bug is not due tot his mod. I recently got the bug playing without mods. It may fix itself over the course of many turns though.
Frag Jacker  [autor] 8 ian. 2015 la 3:11 
Seems like you run into an issue of the game itself because my additional Covert Operations just hook into the already present Covert Operation Framework by Firaxis.
I am lately seeing quite a few people that have issues with my Mods out of thin air that i can't fix because it's somewhat related with the implementation of mods in CivBE.

Al i can advise you is checking if you're using any mod that potentially interferes with my mod (Any mod that modifies the CivBECovertOperations.xml and CovertOperationsSystem.lua)
and disable that.

Sorry for the unconvenience :(
KHalcyon 7 ian. 2015 la 15:28 
Getting a problem with this mod. As soon as an outpost turns into a city after starting my covert ops for the first time, the covert ops screen goes black and I can't do anything on it. Any thoughts?
Krios101 29 dec. 2014 la 7:50 
Ok well I have an issue where the operations are visible but I can't select them like so https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=364979375 Is it the new update that would cause this or a conflicting mod?
Frag Jacker  [autor] 29 dec. 2014 la 3:21 
I suppose any mod that modifies the CivBECoverOperations.xml and the CovertOperationSystem.lua file. So pretty much any other mod that alters Covert Operations too.
Krios101 28 dec. 2014 la 14:48 
What type mods actually conflict with this mod as I have the mod installed but I can't select any of the covert ops
Crash 26 dec. 2014 la 22:36 
Any chance for a drop box download link?
Orfi 23 dec. 2014 la 10:54 
'Industry Espionage' is way too powerful, 250 production (rank 2) can easily finish a wonder early on. also 'Meet Informants' give too much intrigue for how safe it is, other than that this mod is great!
Edwart 20 dec. 2014 la 10:50 
can not install it
after subscruibing the downlaod task is visible, but didnt stadt download
using a mac system
Silzar 12 dec. 2014 la 13:40 
I don't know if it's allowed, but, can you upload the mod to an external source?
Frag Jacker  [autor] 12 dec. 2014 la 6:40 
@Chuck Findley: Noticed that as well and buffed the Culture Theft again. Hopefully this is more to the content of the community this time ^^.