Barotrauma

Barotrauma

LeCrazyy's Talent Rework - IVP Patch
11 Comments
LeCrazyy  [author] 4 Jul @ 12:50pm 
Intended to match HMG now only being store bought too, can be purchased at difficulty level 70 in campaigns.
Reyflood 4 Jul @ 10:01am 
Hey buddy, I have a problem with the autocannon, it exists in the game but doesn't appear in the fabricator
LeCrazyy  [author] 5 Jun @ 2:56pm 
Likewise with assault smg's for us this campaign.
Parboleum Loyce 5 Jun @ 2:54pm 
To be fair, we had about a hundred combat shotguns before the engineer went "oh i should research these." lmao
LeCrazyy  [author] 5 Jun @ 2:53pm 
Fixed now, thanks for letting me know. Surprised I didn't see it while running my own campaign lol
LeCrazyy  [author] 5 Jun @ 2:50pm 
<Fabricate suitablefabricators="blueprintstation" requiredtime="960" outcondition="0.2">
<RequiredItem identifier="organicfiber" amount="2"/>
<RequiredItem identifier="carbon" amount="3"/>
<RequiredItem identifier="ahuntingshotgun"/>
</Fabricate>

yep.
Will patch that
LeCrazyy  [author] 5 Jun @ 2:49pm 
Will be a patch issue.
Parboleum Loyce 5 Jun @ 9:31am 
Hey, unsure if this is a patch issue or an IVP issue, but the Combat Shotgun Research Notes recipe requires the Hunting Shotgun
LeCrazyy  [author] 14 May @ 4:56pm 
Should be patched now, as well as a small update to main mod.
LeCrazyy  [author] 14 May @ 4:15pm 
Cheers for the good spot.
Parboleum Loyce 14 May @ 4:03pm 
Spotted a missing override - Nuclear Option, the Engineer Talent.

Item Variety Pack adds nuclear mines cheap to the talent
Talent Rework removes the RFA from the talent but also overwrites the above


tl;dr Override Nuclear Option to remove RFA and also add cheap nuke mines please and thank you
:barotrauma: