RimWorld
Shape-Shifting Skill Reliquary
10 則留言
Ben Delver 3 月 22 日 上午 12:35 
cool mod
Sera 3 月 21 日 下午 8:06 
This would be helpful in making the Less then useful neanderthal a bit better. Or making the dolls more all rounders
Most Definitely a Mimic 3 月 20 日 下午 6:08 
Honestly take an Anomaly event where it shows up on the map and you can chose to bring it back inside or burn it.
Alternative is a Dwarf Fortress style Crafting Trance where a colonist(s) start building it out of your control.
SilkCircuit  [作者] 3 月 20 日 上午 9:40 
@CTH2004 Tribal low-tech version? Now that’s some cursed druidic energy. Might just have to make it happen.

@RATFUCKER69 A tool for learning and a reminder that knowledge is never free.

@Latex Santa Evil Occultist colony is the only right choice. Everyone else just lacks conviction. A comfortable colony is a boring colony—suffering builds character.
CTH2004 3 月 20 日 上午 4:48 
Just realized. what about a low-tech version, designred for tribal playthroughs/ starts (animal diety anyone)? Would go great with ideology too, maybe some integration where if you have ideology, the name of it is altered to match the style of your ideology (factoring in the structre and the memes, similar to how the names of ideology stuff is generated when makeing it)
CTH2004 3 月 20 日 上午 4:45 
okay, knowing all that we do, would you go to it. After all, anything for knowledge...

Or is it just me
HIM🐀 3 月 20 日 上午 4:20 
So it's a skill trainer AND an existential-individualistic dread tool. Fantastic! A perfect addition to the Anomaly stuff
Latex Santa 3 月 20 日 上午 4:13 
Yeah, uhhh, I'll use this for my Evil Occultist colony, and that's it.
All the rest of my colony concepts wouldn't be willing to risk this thing.
Latex Santa 3 月 20 日 上午 4:10 
Scratch that. This is some The Thing mixed with Dead Space Necromorphs, The Flood from HALO and the Typhon from PREY 2017.
Latex Santa 3 月 20 日 上午 4:08 
Bro cooked up another horror story.
First the Colonist Merger, now the Pet Semetary / Monkey Paw thing.
Damn...