RimWorld

RimWorld

Shape-Shifting Skill Reliquary
10 Comments
Ben Delver 22 Mar @ 12:35am 
cool mod
Sera 21 Mar @ 8:06pm 
This would be helpful in making the Less then useful neanderthal a bit better. Or making the dolls more all rounders
Most Definitely a Mimic 20 Mar @ 6:08pm 
Honestly take an Anomaly event where it shows up on the map and you can chose to bring it back inside or burn it.
Alternative is a Dwarf Fortress style Crafting Trance where a colonist(s) start building it out of your control.
SilkCircuit  [author] 20 Mar @ 9:40am 
@CTH2004 Tribal low-tech version? Now that’s some cursed druidic energy. Might just have to make it happen.

@RATFUCKER69 A tool for learning and a reminder that knowledge is never free.

@Latex Santa Evil Occultist colony is the only right choice. Everyone else just lacks conviction. A comfortable colony is a boring colony—suffering builds character.
CTH2004 20 Mar @ 4:48am 
Just realized. what about a low-tech version, designred for tribal playthroughs/ starts (animal diety anyone)? Would go great with ideology too, maybe some integration where if you have ideology, the name of it is altered to match the style of your ideology (factoring in the structre and the memes, similar to how the names of ideology stuff is generated when makeing it)
CTH2004 20 Mar @ 4:45am 
okay, knowing all that we do, would you go to it. After all, anything for knowledge...

Or is it just me
HIM🐀 20 Mar @ 4:20am 
So it's a skill trainer AND an existential-individualistic dread tool. Fantastic! A perfect addition to the Anomaly stuff
Latex Santa 20 Mar @ 4:13am 
Yeah, uhhh, I'll use this for my Evil Occultist colony, and that's it.
All the rest of my colony concepts wouldn't be willing to risk this thing.
Latex Santa 20 Mar @ 4:10am 
Scratch that. This is some The Thing mixed with Dead Space Necromorphs, The Flood from HALO and the Typhon from PREY 2017.
Latex Santa 20 Mar @ 4:08am 
Bro cooked up another horror story.
First the Colonist Merger, now the Pet Semetary / Monkey Paw thing.
Damn...