Half-Life 2

Half-Life 2

Half-Life 2: Vanilla Fixed Weapons
23 Comments
XRGM1267  [author] 21 May @ 3:56pm 
Yes. That is a problem that even I struggled to fix in the past. In the end, I may have to create a multiplayer patch of my weapon fixes later. I will fix it eventually.
Lord_Darkside13 21 May @ 5:32am 
The revolver stands up instead lying on floor. Can you please fix it? @XRGM1267
Dr. SourceCode 2 May @ 3:23pm 
damn, sorry about that. I just modify the firing sound to contain the reload sound myself. I just wanted to modify it so the sounds could remain separate. oh well.
XRGM1267  [author] 2 May @ 3:13pm 
For the crossbow? Well... unfortunately, I tried modifying the script sounds with the correct sound names, but they do not play in-game. It only works in a multiplayer game like Deathmatch.

Something tells me that there is some sort of problem within the source code that is preventing the sound to play. I compared the weapon scripts for both the updated HL2 and Deathmatch and they look the same to me. The best thing I could do is to decompile the Crossbow model and play the sound within the .qc file.
Dr. SourceCode 2 May @ 2:39pm 
the default model with hl2 deathmatch reload sound fix?
Dr. SourceCode 2 May @ 2:39pm 
could you make a version of the crossbow that uses the default model, make it more 'valve' authentic?
XRGM1267  [author] 21 Apr @ 10:37am 
Wait a minute, it's the worldmodel actually. I have absolutely NO idea why the physics model in the game is incorrectly implemented. I will have to do something about it in my next update...
XRGM1267  [author] 21 Apr @ 10:33am 
Is it the 357 worldmodel or the viewmodel?
XRGM1267  [author] 21 Apr @ 10:31am 
I need a screenshot for proof then.
Beahead and Buttvis 21 Apr @ 10:06am 
I can confirm it clips for me as well, but only if you directly subscribe to this addon. If you place it in custom folder this issue doesn't occur
XRGM1267  [author] 21 Apr @ 9:48am 
How is the revolver hand grip clipping through? Please send me a screenshot for proof.
XRGM1267  [author] 21 Apr @ 9:46am 
It is possible that you have a separate game_sounds_weapons.txt sound script that may conflict with it.
Lord_Darkside13 21 Apr @ 8:51am 
Also for some reason, the pin pulling grenade sound stopper working. Is it possible for you to have a look in it?
Lord_Darkside13 21 Apr @ 8:17am 
Hey, I just noticed that the revolver's hand grip clips through the ground. Can you fix it please?
Beahead and Buttvis 4 Apr @ 8:14am 
You told me to check these out. I love them. Even more than the pack i put together
XRGM1267  [author] 3 Apr @ 3:29pm 
Oh, that user is the one who I based most fixes out of. Back then, I originally upload this to Gamebanana, but I've got into a bit of trouble with the Gamebanana moderators (at the time; not the current moderators) after fufilling fan requests to modify some weapons with fixes made by other users like Onemanshow as it is considered stealing content even though I credited them. Ever since then, I decide to take down my mod due to the personal stress that I could not handle.

Years go by, and I finally decide to bring it back promising that any models that I do not modify will not go into my fix pack. Now, it seems like users like you want me to fix most annoyances with the models instead of keeping it Vanilla. I will consider my options and then, when I have time, update the fix pack along with uploading other optional fixes to the Workshop.
SushiSalamander 3 Apr @ 3:21pm 
I don't know who Onemanshow is but thanks for telling me.
XRGM1267  [author] 3 Apr @ 1:20pm 
You want me to incorporate Onemanshow's viewmodels? They have those fixes.
SushiSalamander 3 Apr @ 3:16am 
This is a good addon, but I think you should
1. Make Gordon hold the ar2 with two hands
and 2. Enlarge the SMG's grenade launcher tube, like MMOD
XRGM1267  [author] 21 Mar @ 4:09pm 
That will be a problem on its own and I don't have the time for it right now anyway.
Ready 21 Mar @ 2:59pm 
garry's mod port please!!
★jack Walter★ 21 Mar @ 6:26am 
Okay, some things to fix: the AR2 view model (Gordon's hand isn't in the AR2 view model). In the pistol's reload animation, Gordon's thumb is somewhat deformed and quite noticeable, and finally, the lever where the "misfire" animations end is in a slightly different pose than the idle animation.
Nomar 21 Mar @ 6:15am 
I do wish that you used a different SMG1 model with a bigger grenade launcher barrel but other than that these are good fixes