Left 4 Dead 2

Left 4 Dead 2

Improved Witch AI
7 Comments
Legoshi's Lover 23 Apr @ 2:02pm 
@Sick Duck
That's not a bug. Looking in the files of this mod you can see that Lightymoon set the retreat cvar values to "0".

The description doesn't explain very well - the Witch DOES retreat if she kills someone, but she despawns instantly once doing so because instead of taking the default 10 seconds to be out of sight, now it takes 0 seconds, so as soon as a survivor look aways, she will disappear.
ĐuckĐẹpJaiPóĐòyQá 21 Apr @ 2:33pm 
i think you should make ai SI sync with manacats since a lot of people use it , i would appreciate if you did , i found a bug where when your and manacat ai witch kills certain survivors she will immediately disappear
Lightymoon  [author] 21 Apr @ 6:16am 
@Sick Duck
i have no clue what manacat's mods contain, but if the mod changes any Witch's Cvars values then yes
ĐuckĐẹpJaiPóĐòyQá 20 Apr @ 4:53pm 
is u mod inflict with other mod like manacats AI improve ?
Lightymoon  [author] 26 Mar @ 3:05am 
@Xenorvya
as i know it controls how long it takes for the Witch's "rage" or "anger" to fully build up after being startled
Legoshi's Lover 25 Mar @ 3:47pm 
I see you're using "witch_rage_ramp_duration", but have you actually found a use for it? From my personal testing it doesn't seem to do anything, a dud command. I know a lot about the Witch's AI and cvars, and she doesn't really react more aggressively or passively when changing the value to 0, 10 or higher.
Lightymoon  [author] 22 Mar @ 9:40am 
If you're facing a problem or the addon doesn't work tell me here. :steamthumbsup: