Stellaris

Stellaris

Hyperconstructs Patch: Gigastructural Engineering & More [4.0.x]
17 Comments
Large_Gremlin 30 Jul @ 4:20am 
Will there be a legacy version of the main mod and this patch for 3.14?
Sparble  [author] 28 May @ 3:36am 
Will be updated to 4.0 once Hyperconstructs has been updated.
maverick91141 15 Apr @ 8:42am 
It doesn't ALWAYS cause a CTD with both enabled, but enabling HCs and GPMFs together causes a CTD like 80% of the time, and enabling one or the other doesn't. Might be a compability patch needed? When I have had both running together, I didn't see any in-game crashes. Always happens during startup before the main menu.
maverick91141 15 Apr @ 8:31am 
After messing around with load orders, it appears to have a conflict with Guill's Planet Modifiers and Features whether GPMF is before or after hyperconstructs, and causes a CTD during game start.
Sparble  [author] 13 Apr @ 9:05am 
@maverick91141 when and how so?
maverick91141 13 Apr @ 8:51am 
Inconsistently causes CTD
Sparble  [author] 29 Mar @ 2:04pm 
@Jono linked on the mod page as a dependency now.
-TAT-Vibranium 27 Mar @ 11:45am 
maybe because his main mod says: Fully Dedicated Support for Gigastructures, Hypothetical Stars and Planetary Diversity!
This mod must be loaded AFTER Gigas and PD.
Kepos 26 Mar @ 2:21pm 
@Jono
Thx, figured that out also, but still wondering why you can't find it searching the workshop. @Sparble should link it together with GE as required for the patch to work.
Jono 26 Mar @ 12:36pm 
@Kepos, if you click the submods above and look at the first mod on the list, or search for "Sparble's Stellar Hyperconstructs [3.14.x]"
Kepos 26 Mar @ 3:26am 
Interesting, that I can't find any 'Stellar Hyperconstructs' mod searching the workshop. Is it probably renamed?
Sparble  [author] 25 Mar @ 2:20am 
@Drakelord138 The cosmo patch only fixes the cosmogenesis endings, but also includes more primitives. This mod fixes a few game rules overwritten by gigas and hypers
Drakelord138 24 Mar @ 1:52pm 
does this work separately from the cosmogenesis patch you made?
Sparble  [author] 23 Mar @ 2:46am 
@Curdos should work fine mid game, the incompatibilities are mainly stuff like the game_rules file. will probably move a few other files to this patch as well at some point
Sparble  [author] 23 Mar @ 2:46am 
@Lyly Lepton Lei-Lei mostly is, but some files require an additional separate overwrite by now
Lyly Lepton Lei-Lei 22 Mar @ 10:55pm 
Huh I thought Hyperconstructs was already compatible with Gigas
Curdos 22 Mar @ 9:00pm 
Is this safe to add to a running game? I'm in something like year 2338. What are the incompatibilities between Hyperconstructs and Gigaconstructs?