XCOM 2
Utility Item Enhancement
24 Comments
Tigu  [author] 23 Jun @ 2:23pm 
Balancing was important to me. The final levels provide very strong bonuses, but reaching them in normal play isn't easy (apart from cheat mode).

The fact that the game doesn't search for equipped items also made things a bit more difficult for me. (Maybe I just missed something.)

This makes "Hard Mode" a bit more complicated to use.

In the worst case, there's the option to lower the difficulty level (of the mod), which allows you to craft the items independently.
LightenedDark 15 Jun @ 11:45am 
I liked the old one but this is even better (and more balanced)! It's a shame the game can't search for equipped items and use those to build the next tier up (before re-equipping).
Daddy Kaneki 15 May @ 7:07pm 
@Tigu thank you for the response. The real issue was because I wasn't using the Alternative Mod Launcher so the mod just wasn't enabled at all.
Tigu  [author] 15 May @ 2:16pm 
The default setting in XComUtilityItemEnhancement.ini is hard mode.
Without research, you will see nothing.

The only way you can see everything from the start is to use cheat mode.
Daddy Kaneki 15 May @ 5:07am 
It's very strange. I've been playing a new playthrough since my previous comment, and I only just now remembered this mod because I have never actually seen these items in game.

It was a new campaign, everything fresh, no research done. It has been 10 days and I haven't seen these items.
Daddy Kaneki 4 May @ 5:35am 
This is awesome.
Tigu  [author] 27 Apr @ 11:50am 
Yes, it is compatible.
The warning in the launcher can be ignored.
CommanderNature37 27 Apr @ 8:54am 
is it compatible with WOTC
Tigu  [author] 25 Mar @ 12:23pm 
@Raisen: As far as i know, the crafting-menu can't refresh itself to show unlocked items, you have to leave and open again.
I will try to add an ini option to show all ranks permanently after research, so this wouldn't happen.
But this way you will see up to 80 different items in the crafting-menu.

My first idea, as i started this mod, was to unlock new and hide old ranks in dependence to the number of engineers you own, but i can't get it work, the variable was always 0.
Raisen 24 Mar @ 8:05pm 
@Trigu: No problem. The only thing i notice is that if you add it mid campaing. The next tier doesn't appear unless you go back and open to buy again. The good part is that the next tier of all items apear if you buy only one and stay the item in red until you buy the specific tier required. It seems to only happen if you already researched everything.
Tigu  [author] 24 Mar @ 4:16pm 
@Raisen, thanks for looking, I'll add it to the description
Raisen 24 Mar @ 12:04pm 
@Tigu: i tested it yesterday and it works. Perfectly without any problem at all.

so yeah! its compatible with LWotC and RPGO too.
LeyShade 24 Mar @ 1:48am 
@Tigu: The preview pictures are too small on phone to see, and memory isn't great - written down gives us a bookmarkable list we can read at leisure. Also got our kid at hospital right now, sorry if seem blunt.
Tigu  [author] 23 Mar @ 2:31pm 
@LeyShade, take a look at the last preview picture ;)
LeyShade 23 Mar @ 11:35am 
A link to the list of items obtainable from this mod would be useful going forwards, so it can be weighed as an option against other similar mods.
Slightly Dubious Owl 23 Mar @ 9:42am 
Thanks for the reply.
Tigu  [author] 23 Mar @ 7:31am 
@Slightly Dubious Owl, i added this mid-campain, no problems so far
GameAcc 23 Mar @ 6:09am 
@Tigu, gotcha, thanks!
Slightly Dubious Owl 23 Mar @ 6:00am 
Can you add this mid-playthrough?
Tigu  [author] 23 Mar @ 5:47am 
The unique status can't be applied, because it has to be an itemcategory, that is used in the crafting-menu. Otherwise it can't be build, and i don't know how to add new categorys to the ingame crafting-menu.
if the items were startitems, and you don't have to craft them, then is works.

There's no option to specify that the previous level doesn't need to be built.
This could easily be added later, but it would affect the hide function, and you could see a jumble of previous levels, in the worst case scenario, up to 80 items.

I will try to find a solution.
Tigu  [author] 23 Mar @ 5:34am 
you mean that you can only use one of them (unique) or that you can craft the highest stage without the need of lower ranks build once?
GameAcc 23 Mar @ 4:55am 
Hi @Tigu, is there a way to make all of them single build items through config?
Tigu  [author] 23 Mar @ 4:16am 
I've never played Long War until now (but I will)
So unfortunately I can't comment on it.
If you try it, please let me know if it works.
Raisen 22 Mar @ 7:50pm 
Question. This works with LWotC? I can test on my current playthrough otherwise.