XCOM 2
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Utility Item Enhancement
   
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1.830 MB
22 Mar @ 6:06pm
2 Apr @ 8:05am
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Utility Item Enhancement

Description
WOTC + Vanilla

What does this mod do?

This mod adds new inventory items to the game that can be upgraded in stages and provide better bonuses.

After the corresponding research, rank 1 becomes available.

To upgrade the items, some requirements must be met:

- Corresponding research is finished (can be disabled)
- Corresponding corpse in stock (can be altered or disabled)
- The previous level of the item (can be disabled)
- Requires an increasing number of engineers with each rank (can be altered or disabled)


Customization

You can change the stats, costs and some of the requirements to whatever you like in the XComUtilityItemEnhancement.ini
If the stats ​​are edited, the descriptions in the corresponding localization file should also be changed. (XComGame.int/deu)


Game Mode

Presets for 4 different gamemodes in the "Config Presets" folder.
If you don't want to use the default hardmode:
- Copy the ini of your choice into the "Config" folder
- Delete XComUtilityItemEnhancement.ini
- Rename your copy to XComUtilityItemEnhancement.ini


Hard Mode (Default)
- Research unlocks the items, more engineers over time unlock higher ranks
- Each rank is an upgrade and require the previous rank as part of the crafting costs
- Each rank needs a corpse to be build
- You can only see the ranks, for which you have the materials (note that equipped items doesn't count, you have to unequip them)


Medium Mode
- Research unlocks the items, more engineers over time unlock higher ranks
- Each rank can be crafted independently of other items, but needs the previous rank build once
- Each item needs a corpse to be build
- A crafted item hides the blueprint for the 2-rank lower version in the crafting-menu (you can still equip lower ranks that are already build)
- This is to prevent 80 items to show up in the endgame


Easy Mode
- Research unlocks the items, more engineers over time unlock higher ranks
- Each rank can be crafted independently of other items, but needs the previous rank build once
- Need fewer engineers for next rank
- No corpses needed
- A crafted item hides the blueprint for the 2-rank lower version in the crafting-menu (you can still equip lower ranks that are already build)
- This is to prevent 80 items to show up in the endgame


Cheat Mode
- You can buy the highest rank of any item from the start without any further requirements for 1 supply


Localization

- English
- German


Compatibility

If you start this mod with WotC, the launcher will say incompatible, this can be ignored.

LWotC and RPGO compatible

It is a remake of my mod "Enhancing Objects", because the old files are no longer available, i made a new one.
Just use one of them!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=733191411
Popular Discussions View All (1)
0
22 Mar @ 7:11pm
Bugs
Tigu
24 Comments
Tigu  [author] 23 Jun @ 2:23pm 
Balancing was important to me. The final levels provide very strong bonuses, but reaching them in normal play isn't easy (apart from cheat mode).

The fact that the game doesn't search for equipped items also made things a bit more difficult for me. (Maybe I just missed something.)

This makes "Hard Mode" a bit more complicated to use.

In the worst case, there's the option to lower the difficulty level (of the mod), which allows you to craft the items independently.
LightenedDark 15 Jun @ 11:45am 
I liked the old one but this is even better (and more balanced)! It's a shame the game can't search for equipped items and use those to build the next tier up (before re-equipping).
Daddy Kaneki 15 May @ 7:07pm 
@Tigu thank you for the response. The real issue was because I wasn't using the Alternative Mod Launcher so the mod just wasn't enabled at all.
Tigu  [author] 15 May @ 2:16pm 
The default setting in XComUtilityItemEnhancement.ini is hard mode.
Without research, you will see nothing.

The only way you can see everything from the start is to use cheat mode.
Daddy Kaneki 15 May @ 5:07am 
It's very strange. I've been playing a new playthrough since my previous comment, and I only just now remembered this mod because I have never actually seen these items in game.

It was a new campaign, everything fresh, no research done. It has been 10 days and I haven't seen these items.
Daddy Kaneki 4 May @ 5:35am 
This is awesome.
Tigu  [author] 27 Apr @ 11:50am 
Yes, it is compatible.
The warning in the launcher can be ignored.
CommanderNature37 27 Apr @ 8:54am 
is it compatible with WOTC
Tigu  [author] 25 Mar @ 12:23pm 
@Raisen: As far as i know, the crafting-menu can't refresh itself to show unlocked items, you have to leave and open again.
I will try to add an ini option to show all ranks permanently after research, so this wouldn't happen.
But this way you will see up to 80 different items in the crafting-menu.

My first idea, as i started this mod, was to unlock new and hide old ranks in dependence to the number of engineers you own, but i can't get it work, the variable was always 0.
Raisen 24 Mar @ 8:05pm 
@Trigu: No problem. The only thing i notice is that if you add it mid campaing. The next tier doesn't appear unless you go back and open to buy again. The good part is that the next tier of all items apear if you buy only one and stay the item in red until you buy the specific tier required. It seems to only happen if you already researched everything.