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There will be no Gladius+ version of this. I personally dislike Gladius+ as it shrinks units to a scale where they are barely visible anymoe, the details of this models wouldn't be perceived. For some of the units I'd need to figure out lore accurate sizes. I also don't want to create more versions of the same mod that I'd need to keep up to date for any future changes.
Adjusting units to Gladius+ is a quick process and nothing is stopping you from creating your own tiny mod to adjust the models as you see fit.
because this is really cool
You also need to make sure that this mod is above the original Deathguard mod in the mod list.
You won't see any error if you get the load order wrong.
But may I suggest, if the Plagueburst Crawler is fully working, it would be very great if it would be arrive to Gladius.
May I ask, in the files, there are textures and meshes of a Plagueburst Crawler.
Any chance that it would be possible?
This mod is pretty much done with the new infantry models.
I'll be looking into adding a team colour that matches the infantry models, but I don't expect any more models to be replaced.
But in order to reduce the twitching you'd need to change the units mesh.
I just uploaded a version in which the flies twitch much less, but the tail of the staff now also has a minor itch. I like those parts moving, it was just too much previously.
Ok, the basic animation from the master of possesions is the reason.
No problem if this persists.
But now I experimentet in the unit xml the following:
idleAnimationCount="0"
In the idle-status, there is now no flickering, only in attack mode.
The speed with which you integrate the new units is very fast, thank you for your effort!
Little question, the Malignant Plaguecasters right hand is flickering.
I don't know if this can be changed, only asking