Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Reinforcements - Death Guard - Alternative Models
30 Comments
That's fair, but is the tower supposed to have such a high upkeep cost? It's the same as two beasts of nurgle put together.
Malaikat  [author] 29 Jul @ 10:50am 
Gladius+ only resizes the models, it doesn't change any of the units stats.

There will be no Gladius+ version of this. I personally dislike Gladius+ as it shrinks units to a scale where they are barely visible anymoe, the details of this models wouldn't be perceived. For some of the units I'd need to figure out lore accurate sizes. I also don't want to create more versions of the same mod that I'd need to keep up to date for any future changes.

Adjusting units to Gladius+ is a quick process and nothing is stopping you from creating your own tiny mod to adjust the models as you see fit.
any chance of a version with a stat boost since these models don't work with gladius+?
Willow 12 Jun @ 11:13am 
I wish you could do the same for all the chaos gods
Willow 12 Jun @ 11:12am 
Those models are very beautiful
Gala Player 6 Jun @ 5:25am 
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TARDE O TEMPRANO CAERAS 4 Jun @ 10:11pm 
Hello, I like your Chaos Marines mods, thank you from Peru.
Frängy 16 May @ 1:57pm 
What a great great mod, thank you! It would be great to see alternative models for the other chaos legions as well.
Malaikat  [author] 8 May @ 8:20am 
It is a passive that increases city growth and production based on the numbers of active blessings/curses. Making the numbers visible would be too much visual clutter. The numbers also aren't that significant. You get a growth boost between 5-15% and a production boost of 10-30%. But if you have an economy that can sustain the influence cost of keeping all blessings and curses active you have hardly too worry that much.
RAAMPEAK 8 May @ 8:00am 
how does fetid growth work? i cant seem to tell
DarkSilver 4 May @ 8:21am 
are you going to add alternative models for the other chaos factions aswell?
because this is really cool
Malaikat  [author] 1 Apr @ 2:20am 
You need this and the original Deathguard mod.
You also need to make sure that this mod is above the original Deathguard mod in the mod list.
You won't see any error if you get the load order wrong.
DONT HURT ME PLZ QAQ 1 Apr @ 1:59am 
It's a great mod but for unknown reason, I can't load any models QAQ. Is there anything else I need to add?
Aramus 31 Mar @ 8:33am 
Thanks for the reply! You are right, the models are very different. The special style is not comparable with the vanilla units.
But may I suggest, if the Plagueburst Crawler is fully working, it would be very great if it would be arrive to Gladius.
Malaikat  [author] 31 Mar @ 8:24am 
The Plagueburst Crawler is fully working, but it no longer works as a proper replacement for the Plague Crawler I included instead. I can change the few issues there are and replace the Vindicator model with the Plagueburst Crawler, but while the changed Predator barely fits in with the rest of the models, the Plagueburst Crawler won't and the rest of the vehicle roster won't be replaced any time soon.
Aramus 31 Mar @ 8:19am 
Thank you Malaikat, for the new models. They are perfect!
May I ask, in the files, there are textures and meshes of a Plagueburst Crawler.
Any chance that it would be possible?
Malaikat  [author] 31 Mar @ 7:16am 
The deathguard vehicles from ForceOrg are just green vehicles.
This mod is pretty much done with the new infantry models.
I'll be looking into adding a team colour that matches the infantry models, but I don't expect any more models to be replaced.
Paul59 31 Mar @ 5:54am 
The new models from ForceOrg are wonderful. Does ForceOrg have any Death guard vehicles, and if so, are there any plans to add them to the mod?
Gnox 31 Mar @ 5:08am 
Thank you, I much prefer tabletop style over just painting troops green lol
Aramus 29 Mar @ 10:13am 
The twitching in the new version is now much better. Thank you very much
Malaikat  [author] 29 Mar @ 9:39am 
You either turned off the idle animation, or replaced it with another one, not sure without testing myself.
But in order to reduce the twitching you'd need to change the units mesh.
I just uploaded a version in which the flies twitch much less, but the tail of the staff now also has a minor itch. I like those parts moving, it was just too much previously.
Aramus 29 Mar @ 9:26am 
Thanks a lor for your reply! Sorry, yes its the left hand :)
Ok, the basic animation from the master of possesions is the reason.
No problem if this persists.

But now I experimentet in the unit xml the following:
idleAnimationCount="0"
In the idle-status, there is now no flickering, only in attack mode.
Malaikat  [author] 29 Mar @ 9:19am 
It should be the left hand with the flies. I am aware of it. The animations of the plaguecaster come from the master of possesions and the flies animation imitate the flame in the masters hand. In the first pass I mostly cared for getting the model into the game, I might take a 2nd look at it and see if the animation can be reduced to be less irritating without removing it entirely.
Aramus 29 Mar @ 9:15am 
I like the new models very much, such a great work!
The speed with which you integrate the new units is very fast, thank you for your effort!

Little question, the Malignant Plaguecasters right hand is flickering.
I don't know if this can be changed, only asking
Lawic 28 Mar @ 12:41pm 
Models are crazy goods !!
Paul59 27 Mar @ 7:05am 
These new units are looking great! I can't wait to test them out.
Malaikat  [author] 27 Mar @ 5:32am 
Yes, every unit is animated. You'll see flaws in the animations when you zoom in fully, but things look just fine during ordinary gameplay.
gizmo 27 Mar @ 5:20am 
Hello! Thank you very much for your efforts! Are they animated? :)
Aramus 24 Mar @ 12:00pm 
The custom models looks awesome, very immersive!
☞ PrimarcH ☚ 23 Mar @ 4:48pm 
Great skins...huge work here thks malaikat!:WH3_nurgling: