Timberborn

Timberborn

No Build Restriction [U7 ✅]
35 Comments
Luke ✞ Jesus Saves ✞  [author] 21 hours ago 
Do you mean you want to just build a Terrain Block over a tree? Then you will need the other mod, then build a Platform (3) over it, then put the block on it.
crashfly 19 Jul @ 11:44pm 
actually, overhang was the wrong word to use, because the "actual" overhang building can be built over plants, etc. more specifically i was looking at building a piece of dirt one level above a plant. with the mod active, it would not allow it. if you had a blank space with dirt above and dirt below, you cannot plant anything in that blank space.

i did not try this with the above ground plants, but i did test with the "grows in water" plants.
crashfly 19 Jul @ 4:52pm 
will this mod allow overhangs over planted food?

to answer my own question, no this does not allow you to build over food. -- specifically i am referring to spadderdock and cattail.
Luudz 12 Jul @ 12:25pm 
yeap this mod causing rubble to disappear...
Veliya 2 Jun @ 1:59am 
I tried subscribing to TImprove 4 UI and disabling Path drawing, but it didn’t help with the performance issue.
Luke ✞ Jesus Saves ✞  [author] 24 May @ 1:26pm 
Yeah, that option may help a bit with performance. But if it does not work I have no idea why it affects performance so much.
Dark Lord 24 May @ 11:38am 
It is only when I click completed buildings. I am subscribed to TImprove 4 UI. Do you mean disable remove path highlight? Because there is no path drawing option.
Luke ✞ Jesus Saves ✞  [author] 24 May @ 10:52am 
Do you mean when you select a completed building, or do you mean when you select a tool to start making a building? If the former could you try subscribing to TImprove 4 UI and disable Path drawing? If the latter I guess that's the calculation cost...
Dark Lord 24 May @ 6:39am 
This mod is great except for one issue I'm having. All options work except when super hanging terrain is active it causes my fps to drop to single digits when I click on any building in the game.
Luke ✞ Jesus Saves ✞  [author] 17 May @ 8:17pm 
v7.4.1: Removed Mechanical Pump (both FT and IT) from Hanging Structure so they can be built.

Thanks for reporting!
chrisi031991 17 May @ 11:26am 
hi, i found that the ,,Hanging structure" option is interfearing with the placement of the Mechanical Water Pump
Luke ✞ Jesus Saves ✞  [author] 8 May @ 5:07pm 
Oh yeah I noticed that issue with Super or Magic Foundation. Not sure how to fix it though since the game cannot find any valid spot to return the pile, I guess it's the cost for using the feature...
theCaptain 8 May @ 3:11pm 
There seems to be an issue where when you destroy a building, the returned resources is lost. Tested it with and without the mod, and without the mod, the resource is available for pickup
鸡【蛋柿】子 2 May @ 11:35pm 
管道我并没有悬空防止 单纯地面放置也会使游戏崩溃 与 No Build Restriction 同时订阅之后出现的问题
Luke ✞ Jesus Saves ✞  [author] 2 May @ 11:47am 
It is mentioned in the "Known issues" section.
鸡【蛋柿】子 1 May @ 8:15pm 
try and build things on top of the normal tubeway. It doesn't have the graphics definition to connect upwards.
鸡【蛋柿】子 30 Apr @ 10:28pm 
我使用此mod之后 与No Build Restriction mod之间有影响 使用管道导致游戏崩溃
f4y3 28 Apr @ 4:04am 
Thank you. I can confirm that option is actually working.
Luke ✞ Jesus Saves ✞  [author] 28 Apr @ 12:29am 
v7.4.0: Added "Remove terrain-to-bottom restriction": Remove the restriction of 'continuous terrain down to the bottom of the map' (Underground Ruins and Water sources). Also works for Map Editor but your users will need this mod with this option on to play your map without those objects getting removed.
f4y3 24 Apr @ 10:05am 
Thank you.
Luke ✞ Jesus Saves ✞  [author] 24 Apr @ 9:16am 
Wow, that's new to me, I just tested in the map editor. Sure I will see if I can do something about it.
f4y3 24 Apr @ 8:59am 
Thank you for your reply. They currently require continuous terrain to the bottom of the map meaning they can't be placed on floating terrain blocks or other terrain blocks not connected to the bottom of the map directly below them with a continuous string of terrain blocks.
Luke ✞ Jesus Saves ✞  [author] 24 Apr @ 8:35am 
Hi could you clarify it a bit? Does that mean they should not require 2-3 layers of Terrain for it? I remember it was a feature in the former mod but for this mod I only apply it to "Buildings" (i.e. not Badwater and Ruins). Guess I could try to bring it back if that's what you are asking.
f4y3 24 Apr @ 7:29am 
Very useful mod that especially already helps with preserving floating terrain like in my map Skyborn (not to be confused with Zeddic's YouTube series of the same name) even in the current version of the game however could you please also add an option to disable that "Requires continuous terrain" restriction badwater and water sources and underground ruins are currently using? If you could do that then maps like Skyborn would become fully playable in the current version of the game.
Hayden_Atreides 19 Apr @ 6:35am 
black frozen, not responding screen and finally it closed the game after 10 minutes of not doing much; pop up in screen a millisecond then back to black screen ... for building a structure after other support platform was removed, still in range to build/constructing, mod tick boxes selected for this reason..... seems game still thinking too much and doesn't compute... no error log either. mod unusable for me in this instance (was hoping to use this in u7 rather than old More Platforms mod). i'm removing this for myself.
Luke ✞ Jesus Saves ✞  [author] 16 Apr @ 11:05pm 
v7.3.0: Added Hanging Structure.
Luke ✞ Jesus Saves ✞  [author] 6 Apr @ 4:44pm 
v7.2.0: Added Super Hanging terrain. Fixed "magical" buildings disappear on loading a save due to April 02 update.
Luke ✞ Jesus Saves ✞  [author] 31 Mar @ 11:29am 
v7.1.2: Fixed Platform over 1x1 not working without other options.

Good thing that one broke simply because I forgot to switch it on when there is no other option is chosen 😅

As for Magical foundation issue with pathfinding unfortunately it won't be fixed as there is no easy way for it.
Luke ✞ Jesus Saves ✞  [author] 31 Mar @ 2:43am 
Hi, I am aware that the 1x1 option is not working right now and going to fix it, which other issue you are having? Thanks.

Also bad news: the manufactory issue likely won't be fixed because it's too built-in into the game (Beavers need pathfinding to bring material to the door). So while you can build it, you still need a path (and a Platform under it) to the door/entrance of the manufactory.
Batata7gamer 30 Mar @ 12:56pm 
hey bro idk what im doing wrong but this dosent appear to work? is this a mod compatilbility issue or something else. tanks anyway
Luke ✞ Jesus Saves ✞  [author] 30 Mar @ 7:31am 
Thanks, I can confirm there is that issue. Also apparently 7.1.1 fixed one issue but introduced an issue with the new Platform over 1x1 option. I am going to try to fix both tomorrow.
chrisi031991 29 Mar @ 12:10pm 
Hi, I´m here again found some other problem it´s production houses when i put only the entrance on solid ground but the is in the air then it´s changing betwenn mand and unmand. sorry my english is not the best
Luke ✞ Jesus Saves ✞  [author] 29 Mar @ 11:52am 
v7.1.1: Fixed No-ground restriction break Underground Piles and causes beavers to stuck while trying to access it.

Thanks for reporting, I wasn't aware of that issue.
chrisi031991 29 Mar @ 7:01am 
Hi,While playing I noticed that all Underground Storages do not Work, but after turning off the first and the last 2 options the underground storages where working again