Empyrion - Galactic Survival

Empyrion - Galactic Survival

Acolyte [RE2]
22 Comments
Razgaur 5 Apr @ 4:04pm 
@ozfresh The Odessa's bridge was a bit more direct. Mind you I had hesitated going through the glass tube not realising at first that the glass tube was even there, which was a nice touch.
Razgaur 5 Apr @ 3:59pm 
Ah ok. Glad you fixed that. As for the bridge, I thought the floor below was a cpu type room and the elevator inside went to the bridge to which it does not. Then I tried one of the circle areas and I actually picked a passenger seat. Tried a second one and found the captains chair. That is how my experience went.
ozfresh  [author] 5 Apr @ 3:19pm 
@Razgaur So, It turns out, somehow the Main "Info" LCD That tells you everything was turned off, so I have to re-turn that on that in. There is a Welcome LCD.
Ya, I was confused when JRandall did that because I also have the same thing in my ship Odessa [RE2] and he picked up on it right away! Maybe because there is 3 different Virtual connects there its confusing?
Razgaur 5 Apr @ 3:02pm 
@ozfresh, I like the elevators, not many builders use them, its a nice change. Yea going through the farm area is "meh" BUT, at least its there. Some people care for them, others don't. Things are working so that's good. I watched Jeff review your ship and he even missed the bridge. hehe
Your just introducing a concept that many are not used to, hence the confusion. Don't take the critiques to hard, It what makes you improve and do even better. With the direction you are going with the LCD's and elevators and loading up into a cockpit. I mean who knows what else you may come up with on your next ship.? I'm looking for to that day.
ozfresh  [author] 5 Apr @ 2:39pm 
@Razgaur Is that good? At the bottom of the Info highlighted in blue there?
ozfresh  [author] 5 Apr @ 2:21pm 
@Razgaur So, you're saying I should clarify this more in the instructions? That's great that its all fixed now, and is working properly for you! I don't like people having troubles with my designs. Ya, Its just a "loading stage" for connecting to the cockpit seats. I find it pretty cool that you can just click them and load in and then when you exit it drops you back down. Ya. having you walk through the farm area is meh. but whatever. I was thinking about taking out the growplots and making that a Science room with all the science tables and whatnot, but i like to have grow plots for medical stuff in my ship.
Razgaur 5 Apr @ 1:58pm 
@ozfresh I went in from the bottom and looked around which is why it took sometime to find the bridge. So the area below is the "cockpit loading room.." ok I see. Interesting. I did a repair to the game and no longer was deposited to the cpu room. Game bug perhaps?
ozfresh  [author] 5 Apr @ 1:01pm 
@Razgaur The main bridge is above the "Cockpit Loading stage" That is clearly marked with a highly visible red LCDs. While in the loading stage there is 3 flashing LCD's above. One is the "VIrtual Drive connect" the other 2 are "Virtual Guest Connects". You click the seat from underneath it by pointing at the flashing Virtual Connect LCD of them and press F. Its an easy thing to do. I don't know why you would think its so confusing? Should I clarify this more in the workshop info? 1/3
ozfresh  [author] 5 Apr @ 1:01pm 
@Razgaur I have never ended up in the "CPU Vault" room by exiting the cockpit. It always drops me down to the "Cockpit Loading room". I've tested it in Creative, Survival, high G planets, outer space on un level positions. I have never been dropped to the CPU Vault room. Is that where you're being dropped? The room with all the CPU extensions? I have no idea what you are doing then. Thats bizarre. 2/3
ozfresh  [author] 5 Apr @ 1:01pm 
@Razgaur As for the hidden Thrusters, The ones that are hidden are just decoys for enemy ships to aim their weapons at. If your'e having problems with that, theres a xeno half sphere in front of the drive thrusters you can just remove. Other than that, I thought servers stopped doing that. Anyway, its not that big of a deal for the reasons I just stated. Please let me know what you mean with what occurs when you exit the drivers seat. Thanks! 3/3
Razgaur 5 Apr @ 10:42am 
Interesting ship. You manage to do a unique layout with a wedge stealth like ship design. I can appreciate how all the necessities are in it. However, I was just a bit confused and lost when trying to reach the main bridge. Then when I did I sat and piloted it for a bit. But when I left the pilots chair I was back in the room below. Is that by design? Is the room below for cpu upgrade cores?
If so how would one place them without getting your character stuck? I just feel a more direct path to the bridge would of been better.

The internal thrusters may pose a problem for those on servers that deny that feature.

Otherwise a nice CV!
ozfresh  [author] 4 Apr @ 7:34pm 
@Purelukk Thanks for the kind words! I'm glad you like it!
Purelukk 2 Apr @ 4:30pm 
Gotcha, great work.
Love all the LCD work and nice use of the elevator block under the ship.
Really cool!
ozfresh  [author] 2 Apr @ 3:51pm 
@Purelukk Also, it needs a small Fusion generator and either an advanced Generator or 2 larges, so it comes out to the 150K you mentioned. I factored in all of this.
ozfresh  [author] 2 Apr @ 10:41am 
@Purelukk Thanks!
Yeah, I added the Advanced generators in so people can upgrade to the fusion. Its stated in all the upgrade pictures and details. Its somewhat difficult to find the reactor core. But yes, I designed it with a fusion reactor in the plan.
Purelukk 2 Apr @ 9:30am 
Very Nice!
Excellent workshop presentation. :steamthumbsup:

A general rule that I go by these days in terms of power production:

Don't add a second of any power generation you currently have.
Delete the current one and add one of the next tier.

This ship for example has three advanced generators producing 300kw at a cost of 150k cpu.
One small reactor produces 300kw at a cost of 100k cpu.

Just food for thought.
ozfresh  [author] 31 Mar @ 5:36pm 
@Caveman Thanks!
Caveman 31 Mar @ 7:54am 
Very cool :)
ozfresh  [author] 29 Mar @ 10:50pm 
@Nord Stein :steamthumbsup:
Nord Stein 28 Mar @ 9:30am 
LSD Panel - Top!!!:steamthis::steamthumbsup::steamthis:
ozfresh  [author] 27 Mar @ 6:55pm 
@Nord Stein Thanks!!
Nord Stein 27 Mar @ 4:20pm 
+:steamthis::steamthumbsup: disaine +++