Starbound

Starbound

0.0125x0.1 Realistic-Scale Worlds (Complex Edition)
20 Comments
Schmelkenboy 15 Jul @ 11:50am 
ohhhhhhhhhhhhhh i just read what is written in recommended mods....
Schmelkenboy 15 Jul @ 11:46am 
thanks dude. i have been searching for the mine at the beginning of the game for about 45 minutes now
Velocity 24 Jun @ 9:31pm 
I see
I'm probably going to modify one of those 10x planet size mods and add the new size category to it while also making the mod priority higher than landable gas giants 2 to make it work for my end
shadowwolftjc  [author] 24 Jun @ 7:55pm 
@Velocity: That mod adds a new size category that's bigger than vanilla Starbound's largest planet size category, right? If indeed so, then (like with Frackin' Universe) without any additional patches, my mod would have no effect on it, since my mod ONLY touches vanilla Starbound's planet sizes (except for that used by the Ruin).

Thus, I'd predict that even the smallest vanilla Starbound planet sizes would dwarf these landable gas giants in explorable space (instead of the other way around).
shadowwolftjc  [author] 17 Jun @ 2:28pm 
@Wyrm: That task would have to fall to another mod.
Wyrm 16 Jun @ 10:11am 
Any chance for a change to random npc quests so they don't have me having to go clear across to the other side of the planet to do them?
shadowwolftjc  [author] 14 Jun @ 1:38am 
@Thealamenthe: Unfortunately, I'm afraid the biggest hurdle towards that would still be the loading speed of planet chunks, which can be observed even with normal movement speeds if your PC is slow enough (like mine).
bo$$m£n 13 Jun @ 1:32pm 
Now all we need is a way to traverse the planet surface faster lol
shadowwolftjc  [author] 11 Jun @ 9:10am 
@DDLSRW: I'm pretty certain that somebody else has already made a planet sizes mod that's more to your liking.
DDLSRW 11 Jun @ 2:26am 
Could you make a version of the mod with parameters reduced by 10 times? For example, 25000x2000, 25000x3000, 50000x5000, etc. It takes an insanely long time to dig to the core of the planet, not to mention that the surface underground layer is insanely huge, and it's unrealistic considering that light and sounds of the surface included in it.
Kenchi 9 Apr @ 8:35am 
Fun fact, if you were to actually grab the circumference of the earth and the digable depth (which I'm guessing is just before the mantle, disregarding the "core fragments") is 87,681,834 x ~76,600
shadowwolftjc  [author] 5 Apr @ 7:08pm 
As of this mod's current version, the planet sizes are as follows:

- Very Small: 1,000 x 2,000 (unchanged from vanilla Starbound, since that's used only by the Ruin)

- Small: 262,144 x 32,768 (basically meant to represent Moon-sized planets and satellites)

- Medium: 524,288 x 32,768 (basically meant to represent Mars-sized planets and satellites)

- Large: 1,048,576 x 32,768 (basically meant to represent Earth-sized planets and satellites)



Basically, they're all meant to reflect real-life planetary scaling, only shrunk down to be more playable.
DDLSRW 5 Apr @ 3:30am 
Planet sizes from this mod are multiplied by planet sizes from the Reworked planet size mod?
I like an idea about huge leight of planet matrix and significantly smaller wight.
for example matrix about 30000x5000 block. This mod implements this planetworld's form?
shadowwolftjc  [author] 3 Apr @ 4:52pm 
And the mod was just uploaded. Hopefully, there will be no buggy movement when planets are no larger than 2 million blocks.
shadowwolftjc  [author] 3 Apr @ 4:06pm 
During my latest test run of my mods, in which I beamed down on a large world (which is 8388608 blocks in circumference), I had noticed that my character was moving around in an unusually stiff and jerky manner. (Not only that, but also that enemies weren't able to move, unless they could move quickly, like with the Poptop's lunging bite attack.) When entering debug mode, I had noticed that my character had beamed down at around coordinate 7200000, which was close to the max size of the planet.

In the interest of making my mods bug free (or at least major bug free), I'm afraid I'll have to rework this mod down from the originally-planned 0.1x scale to around .0125x scale (or lower). At least I now know that Starbound suffers from the same kinds of buggy physics as many other games, and I hope to put this newfound knowledge into practice.
shadowwolftjc  [author] 30 Mar @ 5:15am 
@LukiWarble: Over my months of testing, I've found that drastically increasing the number of secondary biomes (and also increasing their frequency, to the point where secondary biomes vastly outweigh the primary biome in terms of coverage) helps to make these planets just as interesting to explore as the ones in vanilla Starbound, while shifting dungeon generation to microdungeons that are abundant in custom biomes helps to lighten the load associated from trying to populate these worlds with hundreds of full-fledged dungeons.

In short, it helps to make these bigger worlds more interesting and variable to explore, instead of dull when a single biome stretches over at least tens of thousands of blocks.
Lukiwarble 30 Mar @ 4:44am 
and i thought my changes made the planets too big
shadowwolftjc  [author] 29 Mar @ 12:53pm 
@Canary Gary: Though I'm not the 1st to have done so.
Canary Gary 29 Mar @ 12:51pm 
Giving the Destroyer of Worlds achievement a whole new meaning.