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I'm probably going to modify one of those 10x planet size mods and add the new size category to it while also making the mod priority higher than landable gas giants 2 to make it work for my end
Thus, I'd predict that even the smallest vanilla Starbound planet sizes would dwarf these landable gas giants in explorable space (instead of the other way around).
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3422280518&searchtext=landable+gas+giants
- Very Small: 1,000 x 2,000 (unchanged from vanilla Starbound, since that's used only by the Ruin)
- Small: 262,144 x 32,768 (basically meant to represent Moon-sized planets and satellites)
- Medium: 524,288 x 32,768 (basically meant to represent Mars-sized planets and satellites)
- Large: 1,048,576 x 32,768 (basically meant to represent Earth-sized planets and satellites)
Basically, they're all meant to reflect real-life planetary scaling, only shrunk down to be more playable.
I like an idea about huge leight of planet matrix and significantly smaller wight.
for example matrix about 30000x5000 block. This mod implements this planetworld's form?
In the interest of making my mods bug free (or at least major bug free), I'm afraid I'll have to rework this mod down from the originally-planned 0.1x scale to around .0125x scale (or lower). At least I now know that Starbound suffers from the same kinds of buggy physics as many other games, and I hope to put this newfound knowledge into practice.
In short, it helps to make these bigger worlds more interesting and variable to explore, instead of dull when a single biome stretches over at least tens of thousands of blocks.