Total War: WARHAMMER III

Total War: WARHAMMER III

Total War Millennium - Old World Compatibility
5 Comments
Ben'wah 12 Jun @ 9:29am 
yes it does, currently playing a campaign with it now. Surprisingly the modern warfare mod is well balanced with this campaign in mind
iSHLEW 29 May @ 12:56am 
does this still work?
qawilson1 23 Apr @ 6:11pm 
Something's allowing the starting army to be reverted to vanilla by other mods. I use the same mod list with the base mod and everything works fine but when I use this one and TOW I get Elspeth's vanilla starting army. When I run just this, TOW, Mixu's, and MCT I get the correct units but I can't pinpoint exactly which mod is overwriting because I've removed pretty much every mod that could conceivably affect units or start position and I still get the bug. I can still recruit the mod's units, it's just the starting army that gets reverted.
Jensehc  [author] 10 Apr @ 8:48am 
@DAEM0N
This seems to be an issue of the campaign map itself. This compatibility mod version changes nothing about the cities or map paths.
DAEM0N 10 Apr @ 8:32am 
I am having problems with bridges, it takes me all the movement of the turn to cross them. This makes the settlements on the other side impossible to attack.
I have tried the mod order in the description and others and it doesn't work.