Total War: WARHAMMER III

Total War: WARHAMMER III

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Total War Millennium - Old World Compatibility
   
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Tags: mod
File Size
Posted
Updated
4.066 GB
29 Mar @ 3:00pm
18 Jun @ 2:09pm
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Total War Millennium - Old World Compatibility

Description
This mod was originally created by Barackollama who is no longer actively modding.
He sent us all of his work, so we will try our best to keep this up to date.
If you notice any problems, please let us know in the comments.


IMPORTANT!
The normal version of TW Millennium: Modern Warfare is not required and already included in this mod.


DESCRIPTION

This mods makes the incredible Old World campaign compatible with our TW Millennium mod. All Empire factions will have access to the new buildings and units. The missions and new building chains should all work as well.

If you notice any problems, or find anything that you can't do because it requires vanilla Empire units please report it in the comments.

Regarding the compatibility with Victory Condition Overhaul, we will try to add compatibility with it, once the Old World Victory Objectives & Crises mod is up to date again.


MOD LOADING ORDER

1. Total War Millennium - Old World Compatibility

2. MIXER - Mixus's Unlocker

3. The Old World Campaign

4. Mod Configuration Tool


KNOWN BUGS

None
5 Comments
Ben'wah 12 Jun @ 9:29am 
yes it does, currently playing a campaign with it now. Surprisingly the modern warfare mod is well balanced with this campaign in mind
iSHLEW 29 May @ 12:56am 
does this still work?
qawilson1 23 Apr @ 6:11pm 
Something's allowing the starting army to be reverted to vanilla by other mods. I use the same mod list with the base mod and everything works fine but when I use this one and TOW I get Elspeth's vanilla starting army. When I run just this, TOW, Mixu's, and MCT I get the correct units but I can't pinpoint exactly which mod is overwriting because I've removed pretty much every mod that could conceivably affect units or start position and I still get the bug. I can still recruit the mod's units, it's just the starting army that gets reverted.
Jensehc  [author] 10 Apr @ 8:48am 
@DAEM0N
This seems to be an issue of the campaign map itself. This compatibility mod version changes nothing about the cities or map paths.
DAEM0N 10 Apr @ 8:32am 
I am having problems with bridges, it takes me all the movement of the turn to cross them. This makes the settlements on the other side impossible to attack.
I have tried the mod order in the description and others and it doesn't work.