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Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Medieval Overlap Remover] Patch operation Verse.PatchOperationSequence(count=55, lastFailedOperation=Verse.PatchOperationReplace(Defs/ThingDef[defName="VFEM2_HearthDarklight"]/label)) failed
file: D:\SteamLibrary\steamapps\workshop\content\294100\3455187565\1.5\Patches\Medieval2Patch.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
Verse.PatchOperation:Complete (string)
Verse.PatchOperationSequence:Complete (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ClearCachedPatches_Patch3 ()
If anyone knows a workaround, that would be grand. I live the peasant revolt start
Looked for nonexistent key VFEM2_Wine in counted resources
Looked for nonexistent key VFEM2_RawGrapes in counted resources
Looked for nonexistent key VFEM2_Must in counted resources
Looked for nonexistent key VCE_Flour in counted resources
Going to look into replacing SeedsPlease: Lite Redux with something else, cheers!
@Cactus.jpg you can choose which factions you want at world gen
Try an unsubscribe/resubscribe or validate your files
"<!--<li Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="VFEM2_Palisade"]/stuffCategories</xpath>
<value>
<stuffCategories>
<li>DankPyon_RawWood</li>
</stuffCategories>
</value>
</li>-->
<!--<li Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="VFEM2_Palisade"]/costStuffCount</xpath>
<value>
<costStuffCount>8</costStuffCount>
</value>
</li>-->" in the code didn't take effect. Is this normal?Did you do this on purpose or by accident?