Darkest Dungeon®

Darkest Dungeon®

Primordial Hysteria
39 Comments
FriendTheBarrel 6 May @ 12:15pm 
love that the battle is low stakes, because dang ts is tough. lost my whole party to 'em once. would've left a terrible taste in my mouth if they hadn't come back, but they're pretty fun to just throw guys at since you can get all your shit back afterwards. big ups
DigitNeo 25 Apr @ 9:38pm 
The battle was indeed tough, but I noticed their gimmicks during my first fight/lost to them. Thank goddess the modders made the battle fought in Farmstead = temporary death.

I won in my 2nd try. Here are the strategies:

- Tyrant only attack 1st & 2nd ranks, while the Scavenger attack 3rd & 4th ranks (except while airborne).
- Stealth your party. The monsters will pass their turns, except for Scavenger who can attack them during airborne.
- Inflict massive Bleed
- Prevent Tyrant to heal itself with certain skill or Trinket
- If one hero remain (or going solo), let the Scavenger inflict Stealth to them.
Miacidae 21 Apr @ 5:05pm 
Extremely fun fight - would recommend to anyone wanting comet shards, memories, or just "Difficult" fights.
Fight is "Safe" so you shouldn't be losing heroes. Despite what others are saying.
Even with some poor planning on my part, and misplays - two teams of mine were able to get through with no losses now.
One a damage reflect team; the other a bleeding team.

Neither of which had the greatest of trinkets; just what I was able to throw on them. If you have "OP" trinkets. You probably will will have a great time fighting these things.
Moon/Void Slime  [author] 17 Apr @ 8:54am 
you got them back, hero deaths aren't permanent in this quest.
Oyuri 14 Apr @ 5:28pm 
WHY DOSE THE T-REX GET THREE TURNS AND PUT FIVE BLIGHT OF ONE HIT(cool mod just sad i lost most of my cool characters and op trinkets)
Moon/Void Slime  [author] 8 Apr @ 4:46pm 
Update 4/8/2025

- HP adjustments for bloodmoon folk
Moon/Void Slime  [author] 6 Apr @ 2:49pm 
I was talking about the mod.

Also where did I ever say it was balanced?

Please find where I said that. I never said it was a balanced fight. That was never the goal. I said the fight was do-able with multiple vanilla teams while being one of the hardest fights you can download as mod. And it totally falls in-line with that goal.

The fight is completely stacked against the player, but the player can do still complete it. Along with rewards that are totally worth it.
Underblade 6 Apr @ 2:02pm 
"If you're not up for the challenge, then leave."

You can't leave from this fight, bruh.

Nah, okay, I'm kidding. Nonetheless, my point still stands. And I have the right to express it without having to leave, whether you like it or not.

You can throw in even more stats, buffs and debuffs, go through it with a lot of luck and call it the hardest balanced fight in the universe, harder than the hardest last boss. My opinion - not fun. I'm not going to argue with you.
Moon/Void Slime  [author] 6 Apr @ 1:17pm 
One last thing: quetz also has the same debuff resistance as the t-rex at 50%. you can debuff them both to hell and back. That's why I brought leper personally, to debuff their damage with intimidate.
Moon/Void Slime  [author] 6 Apr @ 1:14pm 
The fight is DESIGNED to be one of the hardest fights in the game, which is why It's marked as a level 6 quest. it is MEANT to be harder than the shrieker, than the countess, and the final boss.

If you're not up for the challenge, then leave. Especially since the fight is a SAFE FIGHT! you don't have any heroes die permanently from the fight. you can keep trying as much as you want unlike other fights.

The fight was tested with multiple different Vanilla teams and had success while still being challenging against them. With the tanky team in the picture, with the dodge team, or with your "Nuke the backline meta" team. There are multiple avenues to success without needing any other mods, which is why the mod is fine in it's current state.

Reason for the stun removal change? miscommunication between the art FX and I. usually yellow FX indicates stun but the artist just used the motion lines from hellion. So it was removed.
Moon/Void Slime  [author] 6 Apr @ 1:07pm 
"Then we have fucking pterodactyl. 63 dodge... Okay? The strongest vanilla enemy has about 50 if memory serves. 2 actions per turn when there's a boss with 3... okay. Of course he'll buff himself every action too."

Shrieker has 3 actions, 154 hp and 63 dodge. The quetz had 108 hp, 3 actions, and 63 dodge. Also as mentioned earlier, he doesn't buff himself every action. He'll only gain the buff when he misses an attack.

Also he only has a 50% chance to mark two heroes. Meaning he will often mark a single hero. On top of that, he also STEALTHS your heroes, giving your heroes protection from the T-rex till the act.
Moon/Void Slime  [author] 6 Apr @ 1:07pm 
So this tells me you actually don't know the fight.

"Ok, we have Tyrant, 271 HP, some defense, some dodge, good speed for its size, 3 actions. That's all ok. Anything beyond that is just kind of bullshit. 5 attacks with 3 effects on each, with a BUFF ON EACH ONE. "

They actually only buff themself if they miss an attack on you. The buff is also +15 acc. It's to counter double anti dodge cheese. On a normal fight with them, the buff won't actually take place that often.
Underblade 6 Apr @ 12:21pm 
Again, no negativity. The art is good, the idea is good, half of the stats and attacks are okay, but at some point on this nice pizza appeared, no not pineapples, but whole watermelons (and not peeled). Just my point.
Underblade 6 Apr @ 12:20pm 
And there's an even more bullshit tactic, though. 4 big men (or women, if mods) with big long ripostes, wearing Sun Cloacks and Feather Crystals. Feels like the same old slot machines, except if anything at least it's more fun to lose.
Underblade 6 Apr @ 12:07pm 
Oh yeah, I forgor, focking Shrieker have the same amount of dodge, right. But the thing is... He... is... lone target... And he also doesnt have all other rocketguns in his pockets like these dudes.
Underblade 6 Apr @ 12:02pm 
The way I see it. You can sit there and do a guessing game with elements of gambling and it's not like you're guaranteed to survive the whole thing. Or you can use more bullshit against bullshit, (the "more bullshit" is called mark meta) and win guaranteed by nuking, for example, a bird in 2 turns, which already makes the battle easier by around 60%, because of the fact that Tyrant is easier to debuff to zero.

Evaluative judgment.
Underblade 6 Apr @ 12:02pm 
No offense, but balance in your mods isn't your best side, IMO.

Ok, we have Tyrant, 271 HP, some defense, some dodge, good speed for its size, 3 actions. That's all ok. Anything beyond that is just kind of bullshit. 5 attacks with 3 effects on each, with a BUFF ON EACH ONE. Self-healing with damage, bleed and buff (okay?), stun on two targets with knockback and(!) buff (what's the stun chance there, by the way, around 160%, amrite?). Blight + buff + debuff, okay, that's Color of Madness style, Roar is also understandable.

Then we have fucking pterodactyl. 63 dodge... Okay? The strongest vanilla enemy has about 50 if memory serves. 2 actions per turn when there's a boss with 3... okay. Of course he'll buff himself every action too. Oh, and he will also put a mark every first turn and attack every second turn on that mark (thus having 3 actions every second turn) on TWO heroes. He also has a stun too. And he has blight ofc.
Moon/Void Slime  [author] 6 Apr @ 10:27am 
you... don't need mark to win? In the screen shot on the page, Iris beat them with plague doctor, vestal, leper, and man at arms. Where is the mark meta?

I did it with arbalest, vestal, leper, man at arms. I used arb for her stun clear and not marks.
Underblade 6 Apr @ 9:59am 
Ah, another “if you don't play mark meta you're fucked” boss. Nice design, nonetheless. Visual I mean.
Lovecraft 6 Apr @ 9:13am 
Why remove the stun?
Moon/Void Slime  [author] 6 Apr @ 8:14am 
Update 4/6/2025

- Stun removed from quetz
- Darkest Quetz's HP changed from 108 to 151 (40% increase)
- Darkest Quetz's dodge change from 62 to 32 (30 decrease)
- Champion Quetz's HP changed from 86 to 120 (40% increase)
- Champion Quetz's dodge change from 52 to 22 (30 decrease)

- Darkest Quetz is the quest with the C-rex. Champion shows up solo in endless and farmstead plus
3064832763 4 Apr @ 8:21am 
the design is very good ,but the difficulty is too high,l used three jewelry modules,played five times only once.
eric.wijaya654 4 Apr @ 6:56am 
another one to add to the "oh nice i'd love to see these playable" boss mods collection
silas 2 Apr @ 2:43pm 
nice mod, mod man mod man when class mod
Amogus 2 Apr @ 4:55am 
Dinos :wilbur:
HKR31 1 Apr @ 12:43pm 
Is this supposed to be placed above Farmstead plus?
電子陽痿の劍龍 1 Apr @ 10:29am 
GOOD! BUT MONSTER SO BIG XDDD
Moon/Void Slime  [author] 1 Apr @ 9:39am 
@GrungleFunkBunk

Arb / Vestal / Leper / MaA is the team I used to clear this with no deaths using only vanilla trinkets. I found Arb's -crit, backup healing, stun clear very valuable.

Shallow Iris used PD / Vestal / Leper / MaA and is in one of the screen shots on this page.
Moon/Void Slime  [author] 1 Apr @ 9:32am 
@Frederick O'Cholera even the trinkets you can get back since the shrieker exists to return lost trinkets to you. If you full wipe then that's 8 trinkets so the shrieker quest should spawn in like 1 or 2 weeks passing.
GrungleFunkBunk 1 Apr @ 9:25am 
I fully thought them to be prepared, but yes I did keep my people. Refracted and losing their shite, but they 'ight otherwise. Guess I use that as a moment of learning to BRING THE DAMN ARBALEST. Her counter-crit is going to be invaluable.
Frederick O'Cholera 1 Apr @ 9:16am 
Except for your precious trinkets
Moon/Void Slime  [author] 1 Apr @ 9:14am 
It is marked as a level 6 quest. And it is a safe death so even tho your team got wiped, you don't loose anything.
ShallowIris  [author] 1 Apr @ 5:22am 
Yeah it's not a surprise to see an unprepared comp getting wiped by a strong boss
GrungleFunkBunk 1 Apr @ 3:33am 
They're ah, a bit strong. An itty-bitty-bit strong.
They party wiped me without trying.
They've got five turns between them, the big one can self heal while doing damage AND applying a DoT as one move, then it can stun, then apply stress over time and debuff. Before his friend even attacks.
This is a cool fight, but damn that's unbalanced as hell.
rizkyf1113 1 Apr @ 12:40am 
dino
Fermint 31 Mar @ 8:14pm 
Life uuhhhh… finds a way :GhostLoveEyes:
Jackii 31 Mar @ 12:56pm 
dinosau
Ghaddar 31 Mar @ 7:14am 
Cool mod! (And the alternative way of getting trinkets is an awesome idea). One question, does it matter if I put this mod above or below Farmstead Plus?
Lovecraft 31 Mar @ 7:14am 
YESSS!