tModLoader

tModLoader

Infernal Eclipse of Ragnarok
158 Comments
Brain the Dog 4 hours ago 
does this work with 6.3.0?
Akira  [author] 1 Aug @ 7:22am 
@liam.hastings1 it includes WHummus' mod for the people who want the few balancing changes from his mod that we choose not to port over to the main mod. You can remove it if you don't want those few additional changes.

Thrower Unification will be a dependency for this mod starting next update, and all the thrower merge content currently in this mod and WHummus' will be removed in favor for this new mod. Other mods attempt to do it, but we have created this mod to be the highest quality one yet, including all of our stealth strikes we have created previously for Thorium weapons.
liam.hastings1 1 Aug @ 7:08am 
Wait a minute, why does the modpack include the whummus and this? And why does it have the thrower unification mod? Don’t other mods in it already do that?
Akira  [author] 31 Jul @ 8:03pm 
@UltraNinja yes it includes everything from the DLC as well.
UltraNinja 31 Jul @ 8:01pm 
Does this include everything from the Whummus DLC or just the base one?
liam.hastings1 30 Jul @ 3:23pm 
Ok so I’ll just use this instead if I ever want to use secrets of the shadows. Thanks
Akira  [author] 30 Jul @ 3:18pm 
@liam.hastings1 this mod includes all the balance changes from Whummus' balancing mods.

I don't think he has the rename though.
liam.hastings1 30 Jul @ 11:08am 
Oh ok, is this the mod that does that or does one of the dependencies do it?
Does whummus’s balancing mod also have the rename?
Akira  [author] 30 Jul @ 10:54am 
@liam.hastings1 sorry, the Thorium one are renamed to Souls of Spite
liam.hastings1 30 Jul @ 7:26am 
Aren’t souls of blight from consolaria? It says it has major support for it so what does it do with those?
Akira  [author] 30 Jul @ 12:10am 
@liam.hastings1 this mod has all the stuff from WHummus' Balancing Mod included in this mod.

As for the souls of plight, we have renamed the Souls of Plight from Thorium to Souls of Blight
liam.hastings1 29 Jul @ 6:19pm 
Also does this do anything about the souls of plight from sots and thorium?
liam.hastings1 29 Jul @ 6:15pm 
Does this use the WHummus balancing mod or does it just already have all the stuff from it?
konte1m 29 Jul @ 4:24pm 
one could suspect a bajillion of mods to be the cause
nameless 29 Jul @ 4:21pm 
Is it normal for some projectiles to just disappear? Some healer weapons hit once and then stop spinning continuously instead of just spinning continuously. Maybe it's just my problem because I have a bajillion of mods enabled...
Yob  [author] 28 Jul @ 1:02pm 
@KrisDreemurr no, it does not, the only amount of fargo's anything we have done is not make the game explode whem they are both used
Akira  [author] 28 Jul @ 1:01pm 
@Hurugitune we are investigating this bug as we have noticed it in our testing. Will update once we have more info.
KrisDreemurr 28 Jul @ 11:14am 
So, that mod makes Fargo's Souls compatible with Infernum?
Absolute pain ✋️😐🤚
Hurugitune 28 Jul @ 8:01am 
When fighting Ocram, the game becomes extremely laggy during the initial phase where he fires the 3-way lasers about four times in a row.
I already reported this to the creator of Revengeance+, but I haven't received any response so far.
Just wanted to let you know in case it's relevant for compatibility or optimization.
Akira  [author] 27 Jul @ 7:21am 
@Кыштымский Булгур if your having problems, please report them in our discord server so we can help you get them sorted out or fixed.

It is impossible for us to fix your specific problem if we don't know what it is and no one else is having your issue.
absolute crashing bullshit
ErolTheDestroyer 25 Jul @ 2:04pm 
This seems like a really well made modpack
Nice don't reloading mod, bruh
RoseWitchMaple 16 Jul @ 10:00pm 
does this support calamity though?
Akira  [author] 11 Jul @ 3:16pm 
@Phantasmic yeah, we already noticed this and we have plans to fix this soon. I just got back from vacation and I'm going to start grinding out updates again.
Phantasmic 9 Jul @ 7:38am 
@Akira
About Fan Donation:
I know there is that balance change to make it post dragonfolly, but with Unofficial SotS bard, thrower and healer, there is an upgrade that is post Lux (Which is post golem). I would suggest making Fan donation to pre-golem.
Randolph Carter 9 Jul @ 5:19am 
Ok, I'm just dumb. I disabled Calamity: Wrath of the Gods and now it worked as mentioned in the description. I thought the Multiplayer Fixes mod for this would allow me to play it in MP, despite the description saying not, but it doesn't seem the case.
hoit 9 Jul @ 3:31am 
Is Remnants compatible with this?
AwesomeSavage777 7 Jul @ 5:12pm 
It seems to work, I just played it earlier.
KrisDreemurr 7 Jul @ 3:05pm 
Does it work with the recent SOTS update?
Randolph Carter 6 Jul @ 11:22am 
I installed your modpack on tModLoader server and when clients join the connection gets closed immeadiatly after loading and the tModLoader client closes instantly. I've found nothing suspicious in the logs. Am I missing something?
Drake Lyon 6 Jul @ 4:09am 
@Akira thank you! That did the trick!
konte1m 5 Jul @ 3:13pm 
i do but i don't know how to copy it here, it would pop up with only this and the Reworked mod being turned on so it should be easy to replicate.
If you won't be able to, i will research how to send it here tomorrow because i'm going to sleep rn
Akira  [author] 5 Jul @ 2:52pm 
@ezelisondo @Drake Lyon we have already found this issue and it will be fixed in the next patch.

@konte1m as for Thorium Bosses Reworked, is there any error you are getting?
ezelisondo 5 Jul @ 1:07pm 
I actually have problems with Fargo souls community expansion and this one.
konte1m 5 Jul @ 7:43am 
i've decided to actually try it out and the Thorium Bosses Reworked mod gives out an error when used alongside this modpack
ezelisondo 5 Jul @ 6:35am 
When I disabled all my mods and only enable this one and its dependencies it worked. So I don’t know if it a recent update of this one or another mod created an incompatibility. I am trying to play thorium fargos and calamity and all respective mods that patch the gap and balance the 3.
Drake Lyon 5 Jul @ 6:15am 
I get that issue as well :/
ezelisondo 4 Jul @ 9:06pm 
Hey, I got this error trying to load InfernalEclipseAPI v0.7.19.2 — the mod and dependencies get auto-disabled.
Error:
System.Collections.Generic.KeyNotFoundException: The given key 'MutantEX' was not present in the dictionary.
at System.Collections.Generic.Dictionary\2.get_Item(TKey key) atInfernalEclipseAPI.Core.Systems.ModIntegrationSystem.AddInfernumCards()inModIntegrationSystem.cs:132 atModIntegrationSystem.PostSetupContent()inModIntegrationSystem.cs:46 Then it runs through: Terraria.ModLoader.SystemLoader.PostSetupContent() ModContent.LoadModContent() ModContent.Load() ModLoader.Load()`

Looks like it’s expecting “MutantEX” from another mod that might not be present. Let me know if I’m missing something or if there's a fix. Thanks!
Akira  [author] 4 Jul @ 8:40pm 
@konte1m ill look into spirit classic support, at minimum we can do items.
Akira  [author] 4 Jul @ 8:39pm 
@CrafterDaemon thanks! yours isn't too bad either :)
CrafterDaemon 4 Jul @ 8:20pm 
Hi! Nice mod!
konte1m 4 Jul @ 3:00pm 
okay, thank you very much for eveything, last thing though, any plans on adding spirit mod support? i love that mod and i'd piss my pants if you would provide support to it as well
Akira  [author] 4 Jul @ 10:09am 
@konte1m i'd defo use Thorium Bosses Reworked, but not the other one. The other one is out of date and Raganrok & Calamity Bard & Healer do everything it does but way better.
konte1m 4 Jul @ 2:18am 
also, i hadn't found any info about the compatability with "Thorium Bosses Reworked" and "Thorium + Calamity Convergence Mod REDUX", is it even advisable to use the second mod with this. I'd recommend writing about Ragnarok and these in the description of this mod tho
konte1m 4 Jul @ 2:14am 
okay, you're a saint bro, i'll definetely use this in my next playthrough🙏
Akira  [author] 3 Jul @ 4:45pm 
@konte1m yes you are able to play without of SOTS. The only mods you are required to have are the ones listed as required on this page.
konte1m 1 Jul @ 8:57am 
Akira, i've read your first message about the absence of SOTS and how are the things now? am i able to play without SOTS?
Akira  [author] 27 Jun @ 4:24pm 
@shank and wank this is not our doing. Infernum's boss rush has a custom order that doesn't stick to boss progression which is 100% intended and was voted in Infernum's community server. Infernum's boss rush is also just unfair. Also, Soul of Eternity isn't even obtainable in this mod pack at all (we don't have fargos) and in CalDLC it is post-Boss Rush anyway.

On top of that, you have all the cross mods adding bosses into Boss Rush in random places too.

We do have a boss rush order reworked planned, but it's still going to follow the base Infernum order.