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- Norepinephrine: decreases stats, 10%-20% chance(luck based if I can figure that out) to remove the debuff after no-hit clearing a room
- Tranquility(because big word=better): grants debuffs that decay Incredibly slowly while in enemy presence, more enemies=faster decay(health based if possible so that bosses/stronger enemies cause the "calmness" to fade faster)
- Frenzied: grants increased offensive stats, player takes double damage for the floor, all heart spawns have a 50% chance to just poof
- Disciplined: grants the wafer effect for the floor, heavy offensive stat decrease.