Total War: WARHAMMER III

Total War: WARHAMMER III

[6.2] The Empire Lore-Friendly Overhaul [IE/IEE - #5]
4 Comments
AwDiddums  [author] 27 Jul @ 6:54pm 
@big guy I don't think 'Deithland' will be fully compatible with 'Sigmar's Heirs.' You could try disabling the 'Sigmar's Heirs - No Vanilla Recruitment' submod and see if that lets you recruit the units. Also, the Solland and Sylvania Overhauls probably won't have 'Deithland' units available.
big guy 27 Jul @ 2:48pm 
Do you reckon I would be able to cram Deithland in with this collection without major issues?
AwDiddums  [author] 27 Jul @ 7:30am 
Hi Konrad, appreciate the feedback! Just to clarify:

* Southern Realms: I prefer Red’s Estalia, and since it's not compatible with Cataph’s version, I went with what fits my setup better.

* Graetor’s Knightly Orders: Great mod, no disrespect at all! I just use Survaldor’s Knightly Orders and try to avoid roster bloat from too many units.

* Unique Steam Tanks: I didn’t find it very lore-accurate. Steam Tanks were extremely rare in tabletop, so the expanded variety didn’t fit the tone I’m aiming for.

* MIXU + Unlocker: I do use both, but they’re on a separate list since they cover a wider range of factions, not just the Empire.

Hope that helps explain the choices! Open to further suggestions.
Konrad 27 Jul @ 7:08am 
Good collection, but I have one question, why did you decide to skip the mods like Southers Realms by Cataph(not empire but) , graetor's Empire Knightly Orders (and addons) and Unique Steam Tanks and u skip MIXER - Mixu's Unlocker and Mixu's Legendary Lords in collection :Dominated: