Total War: WARHAMMER III

Total War: WARHAMMER III

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[6.2] The Empire Lore-Friendly Overhaul [IE/IEE - #5]
   
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Description
When the High Elves left their great towers in the Old World the land was abandoned to the Orcs, Goblins, and savage Human tribes. In those distant times the fathers of Men were nothing but skin-clad savages, barely distinguishable from Orcs in the eyes of the haughty Elves. It was the Dwarfs who recognised the potential of humanity, first as trading partners but eventually as allies against the Orcs that infested the land.

SIGMAR
The many Human tribes remained divided until the time of Sigmar, the founder of the Empire and friend of the Dwarf king Kurgan Ironbeard. It was Sigmar who rescued Kurgan from the Orcs, and in honour of this valiant act the Dwarf king gave him the great warhammer 'Skull Splitter.' For ever after the Emperor was known as Sigmar Heldenhammer and was accounted a true friend of the Dwarfs, the greatest honour a Dwarf can bestow. Sigmar united all the warring human tribes under his rule and established the realm that is known today as the Empire.

TURBULENT TIMES
Sigmar's day was over two thousand years ago and since that time the Empire has survived many long and arduous wars. It has suffered Orc and Goblin invasions, the devastations of the Vampire Counts, and the dreaded incursions of Chaos armies. It has also endured periods of rebellion and anarchy within its own borders.

In all that time there have been many weak and disastrous Emperors, such as Boris Goldgatherer, and also many great conquerors, such as Magnus the Pious. Despite times of changing fortune, even during its long periods of disunity and division, the Empire has always maintained its sense of identity as one land and one people, under the spiritual if not actual leadership of Sigmar, who is now accorded the status of patron god of his ancient realm.


REALM OF MAN
Today the Empire is the largest and most powerful of all the lands of Men. It stretches from the Grey Mountains and the borders of Bretonnia in the south to the Forest of Shadows and the land of Kislev in the north. Eastwards it is bounded by the Sea of Claws and the wilderness known as the Wasteland. Westwards the borderlands lie upon the foothills of the Worlds Edge Mountains

The Empire is a great commercial as well as a military power, whose cities prosper in a new age of enlightenment and growth. In the busy markets rich merchants jostle with scholars, and dour warriors rub shoulders with skilled artisans. In the deep harbours of Altdorf ocean-going ships unload cargoes from all over the world. Altdorf is also the home of the Colleges of Magic, the foremost schools of sorcery in the Old World, and of the Imperial Zoo, which maintains a stable of many monstrous creatures from all over the world.

INFORMATION
This collection has been carefully curated to provide an authentic, lore-faithful Warhammer Total War experience. Each mod is fully playable within the Immortal Empires Expanded campaign, with only minimal adjustments required. The load order has been meticulously arranged to ensure maximum compatibility across all included mods. Every effort has been made to minimize roster bloat and deliver a faithful representation of the original Games Workshop faction. This collection is designed to work together and in tandem with my other factional collections and campaign improvements. Therefore, please ensure you're only applying submod(s) where they are required and necessary. All credits go to the creative talent responsible for making the mods listed herein.

The following is recommended:
  • South realms aka Tilea, Estalia and Border princes - delete the .lua script(s) referencing Estalia in RPFM to ensure full compatibility with Red's Estalia Overhaul.
  • Legendary Characters - disable 'Thyrus Gorman' in MCT due to Sigmar's Heirs already providing this Legendary Lord.
  • Vermintide 2 Cosmetics Reskin should be below any main/relevant reskins affected by this mod.

The following list should be placed at the bottom of your load order, below all faction-specific mod collections:
  • Extra Variants
  • Details Matter: Collection
Items (35)
Fort Soll for Wissenland
Created by Sallazzarr
This mod simply gives Fort Soll to Wissenland at the start of a new IE campaign. Now Wissenland has an almost identical start to Reikland and Marienburg, with a capital and an Imperial fort....
Gelt AI makes dilemma choices
Created by IfThenOrElse
This mod simulates AI Gelt choosing options from starting dilemmas, giving narrative incidents to the player when chosen. It also gives Mother O a 50% chance to migrate as the AI. Intro: In 3K, they have this cool system where you can simulate Ai factions ...
Books of Nagash Revamp
Created by Solmyr
This mod adjusts the locations of the Books of Nagash for various factions, as well as tweaks some of their effects. Cult of Sigmar (Volkmar) Ideally, Volkmar should not be fighting other Order factions and should mainly concentrate on fighting undead, so ...
Red's Estalia Overhaul
Created by RedDragon0908
Hello everyone, welcome to this mod page. Formal information Please make sure to read the following mod description and the informations below before you ask questions or request updates etc. If you like the mod you are welcome to press the "thumbs up" but...
South realms aka Tilea, Estalia and Border princes
Created by Sushpancer
This mod is a submod for Mixu's Unlocker- Mixer, and the main goal is to make the game for these factions (Tilea, Estalia, Border princes) more interesting and balanced. For lord added - imperial griffon For wizards - imperial pegasus For captains - imperi...
SCM Marienburg (6.2)
Created by Team SCM
This mod will crash without Mixer's Unlocker enabled Download Immortal Empires Expanded! to play with 2 new factions in Ind and Khuresh, new legendary lords, and new mechanics! https://i.postimg.cc/4dMbXjBM/flags.png TLDR: This mod adds FIVE! fleshed-out l...
Sigmar's Heirs, an Empire Overhaul - Assets
Created by Xoudad
"Here in Nuln, art is not just décor; it’s an expression of one’s commitment to beauty and the finer things. Even the poor keep something in their hovels, some design or image that evokes the imagination and takes the mind beyond the circumstances of their...
[BETA] Sigmar's Heirs, an Empire Overhaul
Created by Xoudad
"Aye, together. I cannot do this alone; I need my sword-brothers with me. Swear with me, my friends. Swear that everything we do from this day forth will be in service of this vision of a united empire of man." —Sigmar Heldenhammer, the first Emperor https...
Sigmar's Heirs - No vanilla recruitment
Created by Xoudad
A simple mod that removes the vanilla recruitment buildings from the buildings tab. As always, thanks to our small community on Discord that does not stop feeding crazy ideas to make and improve mods. If you want to share your ideas, lore discussions or ju...
Extra Variants: Huntsmasters (Sigmars Heirs submod)
Created by Snek
This is a submod for my Huntsman Generals variants to apply them to the Huntsmaster hero in Sigmar's Heirs...
SCM Empire Secessionists (6.2)
Created by Team SCM
Revamped version of HKrul's Empire Secessionists: Secede! A massive thanks to Rhox, Phyrex Fin and Matthew39 from the SCM crew for making sure SCM revives the original mod. SCM Empire Secessionists https://i.postimg.cc/C5YjmddW/empsec.png TLDR: This mod ad...
Solland: Faction Overhaul
Created by graetor
"When the hammer blow of the Ironclaw fell on Averland, Eldred von Heugenloewd, Count of Solland, was quick to marshal his forces despite his marginalized position at the Imperial court." This mod adds a completely new faction, Solland, with this mod's mai...
Sylvania: Faction Overhaul
Created by graetor
"At the edge of the Haunted Hills by the source of the Black Run River, Leicheberg lives in fear of its neighbour to the east, Sylvania. Its ruler, Count Petr von Stolpe, has faced the Walking Dead many times in his life and is convinced the von Carsteins ...
Details Matter: True Grit Textures (The Empire)
Created by Merwanor
Greetings fellow Total War players! Details matter and sometimes I feel that CA make some odd choices. And with WH2 and even more so in WH3, I feel that some detail and grit has been lost from WH1 when it comes to the unit textures. Especially for the regu...
Uniforms and Heraldry of the Southern Realms III
Created by Gigiauz
Hi followers and fans!! Myrmidia be praised! Finally the Uniforms and Heraldry of the Southern Realms is here! https://i.imgur.com/akn7lSr.gif https://i.imgur.com/QtXMOqh.png This is a graphical mod that changes appearence, in a more lore-friendly way, for...
Boris todbringer and Volkmar beards reskin
Created by RedMagueule
CREDITS: Thanks to Harikeen who did Volkmar's portrait : -Link to her artstation, go check it out : https://www.artstation.com/harikeen/albums/8736772 Big thanks to Malganyr who did the mod thumbnail : twitch.tv/malganyr go check his content, he does some ...
ZC MODDING ASSETS
Created by ZioCru
https://i.imgur.com/fVVaDCS.gif <-- help me reach more people Description This is the required mod with all the zc assets used in all my projects and are required to be downloaded in order for those mods to be used. IF YOU WANT ASSETS FROM THIS MOD, CONTAC...
ZC EMPIRE RESKIN (2.0) - Middenland Greatswords update
Created by ZioCru
https://i.imgur.com/fVVaDCS.gif <-- help me reach more people Description The workshop return. *If you want to add floppy hats in the variants you need this EMPIRE SUBMOD - Floppy Hats for Reskin because this reskin is helmets only* The ZC Empire Reskin is...
ZC EMPIRE RESKIN - SIGMAR'S HEIRS SUBMOD
Created by ZioCru
https://i.imgur.com/fVVaDCS.gif <-- help me reach more people Description Someone asked for ZC Empire Reskin with Sigmar's Heirs? Here's to you This submod will make it work ZC Empire Reskin variants for Sigmar's Heirs regional recruitments Requirements: U...
ZC EMPIRE RESKIN Submod - The Rise Of The Floppy Hat. - Middenland Greatswords update
Created by ZioCru
https://i.imgur.com/fVVaDCS.gif <-- help me reach more people Description "Three things make the Empire great, faith steel and gunpowder. Plus a little variety because why not." So, what is this? Simply put this sub mod adds some floppy hat variants to the...
ZC EMPIRE COMMAND GROUP
Created by ZioCru
https://i.imgur.com/fVVaDCS.gif <-- help me reach more people This mod adds more roleplay but also a graphical aspect to the infantry regiments and, still currently being worked on, artillery crew. This mod adds officers, bodyguards, and two bannermen to t...
ZC EMPIRE COMMAND GROUP - SIGMAR'S HEIRS SUBMOD | PROVINCIAL BANNERS UPDATE (WIP)
Created by ZioCru
https://i.imgur.com/fVVaDCS.gif <-- help me reach more people This is ZC EMPIRE COMMAND GROUP submod for SIGMAR'S HEIRS, the difference between the original is that with this version i can release different command group for different provinces. -ORIGINAL ...
Reaverbad's empire's guns pack
Created by reaverbad
Hey everyone, I finished porting the arquebus and pistol models made for the empire back in warhammer2.The units details must be set to ultra and put just before a reskin mod that reskin the handgunner or the pistols units if you want all the models to app...
Zc empire reskin and Reaverbad's gun pack compatibility submod
Created by reaverbad
A submod that make it so all my models appears alongside the gun models made by Ziocru for his reskin. Put it before both our mods and it should works....
ZC EMPIRE RESKIN + Dismemberment Overhaul Submod
Created by 泡泡茶壶
Intro Compatibility patch submod for ZC EMPIRE RESKIN and Dismemberment Overhaul Requires all three base mods to function correctly. Load order This mod should above the three base mods.If you use Mod Manager it should be auto-sorted. 简介 本mod是帝国美化与肢解合集的sub...
Uniforms and Heraldry of the Empire III
Created by Gigiauz
https://i.imgur.com/lcLZPYG.png Hi followers and fans!! Sigmar be praised! Uniforms and Heraldry of the Empire III is here! Screenshoots can be easily seen in WHII version https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1395552745 https://i.imgur.co...
Reikland faction loreful reskin
Created by RedMagueule
Big thanks to Malganyr who did all the research related to their colors and provided a lot of artworks so I can work on this properly. Especially using Uniforms & Heraldry of the Empire. He also did the mod thumbnail twitch.tv/malganyr go check his content...
Karl Franz Elder Deathclaw
Created by Caleb Perdita
WH1 mod that retextures Deathclaw by @Nitz, all credit goes to them, I merely ported it for WH3. I have made a visual edit that changes deathclaws eye to match the griffon variants from Sigmars Heirs, other than that everything else is the same. This mod c...
Dany's loreful Carmine Dragon
Created by Dany_shady
Update: FIxed the "no blood" issue The previous version with more horns and vanilla tail can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3251934117 Have you ever thought how similar the New Carmine dragon is from the high elves dr...
Vermintide 2 Cosmetics Reskin
Created by GunKing
This mod gives various lords, heroes and troops across the Empire/Vampire Counts/Wood Elves/Dark Elves/Dwarfs cosmetic touches that are inspired by Vermintide 2's hero cosmetics. I enjoyed how over the top some of them were and was eager to have that look ...
ZC EMPIRE DEATH HEADS ROR [BETA]
Created by ZioCru
https://i.imgur.com/fVVaDCS.gif <-- help me reach more people Death's Heads The halberdiers known as the Death's Heads were founded during the Vampire Wars. They began in the town of Essen, Ostermark during the rule of Vlad von Carstein. Those who dared to...
Survaldor's Major Knightly Orders
Created by Survaldor
"I am eager to discuss knightly virtue further with Sir Guy or any other Bretonnian who cares to call mine into question. My lance and I will shortly put the matter to rest." —Sir Theodoric von Ritterstein, Knight Panther, in response to a Bretonnian Knigh...
Survaldor's Major Knightly Orders & Sigmar's Heirs Compatibility Patch
Created by AwDiddums
This lightweight patch integrates Survaldor's Major Knightly Orders with Sigmar's Heirs, an Empire Overhaul letting you enjoy the best features and improvements from both mods without any conflicts. Knights of the White Wolf, Teutogen Guard, and Knights Pa...
Extra Variants (6.X.X)
Created by Snek
This is the compilation of my Extra Variants mods and, going forward, will be the only place I will post Extra Variant updates and make additions. This adds variants to the generic lord/agent types for multiple factions. Thus far are Kislev, Empire, and Br...
Details Matter: Collection
Created by Merwanor
Greetings fellow Total War players! Details matter and sometimes I feel that CA seem to neglect or just forget about that for certain units. Especially when it comes to ranged units and where they get their arrows or other forms of projectiles. This mod se...
In 2 collections by AwDiddums
[6.2] Visual & Cinematic Battle Suite [IE/IEE - #2]
75 items
[6.2] Aw’s Lore‑Friendly Overhaul [IE/IEE]
20 items