RimWorld

RimWorld

VPE - Bugmancer
66 Comments
Scavenger-lookin Arachnoid 9 Jul @ 2:31am 
Silly bugs :)
Sentinel  [author] 3 Jul @ 4:20am 
Update: 1.6 port
Agusfer 22 Apr @ 9:40am 
Nice, great mods you got going here btw, started a new playthrough to play with the new paths :)
Sentinel  [author] 22 Apr @ 8:57am 
Fixed.
Sentinel  [author] 22 Apr @ 8:54am 
@MorphingE Yes they are permanent.
Sentinel  [author] 22 Apr @ 8:53am 
@Agusfer on it.

Yeah immun-Omone is a typo, my bad.

The duration is a leftover in the xml, it doesn't do anything here so I'll remove it.
Agusfer 22 Apr @ 8:46am 
Immun-Omone gives a x50% for immunity speed, I'm guessing it's a typo and it should be something like +50% or x150%, otherwise it affects the animal negatively.

Also those three powers from the tier 2 are supposed to be small permanent buffs right? Their descriptions say they last for 5 hours but in practice when applied they don't have a timer.
MorphingE 21 Apr @ 8:36am 
Are the insects summoned by this mod permanent or temporary (similar to Alpha Animal's Black Hive summons)?
Dirtnap 19 Apr @ 8:51am 
nah, bugmancer is the perfect name, it's fun and simple. TOTAL BUGMANCER VICTORY 100%!!!
Julian333XD 18 Apr @ 7:38am 
@Samuel_Bucher Insect is latin and mancer comes form greek so it should be entomomancer to not be horrobly offensive and wrong. However, it sounds bad.
Sentinel  [author] 13 Apr @ 1:39pm 
Minor update: Fixed tree appearing smaller than my other path mods.
Sentinel  [author] 9 Apr @ 10:30am 
@Samuel_Bucher You can edit the name in the xml path file to what you want!

The file structure is as such:

1.5>CoreMod>Defs>PsycasterPathDefs>Paths.xml Open that file with a text editor and change the label.

Do know that it'll return to Bugmancer at each update of this mod, i'll keep bugmancer going forward.
Samuel_Bucher 9 Apr @ 10:24am 
"Bugmancer" doesn't sound good. It should be "insectomancer".
Sentinel  [author] 9 Apr @ 10:12am 
Update: Lowered the amount of time that summoning boss insectoids puts you in a coma for, it is now a 1 day coma instead of 15.
Sentinel  [author] 9 Apr @ 10:08am 
@ShadowEater25 The issue of bugs not being draftable isn't from this mod, it does it with insectoids with this mod disabled as well, the building issue is weird, they spawn as mine in my game. It must be conflicting with another mod.
Sentinel  [author] 9 Apr @ 10:06am 
@🐺🐺🐺🐺🐺🐺🐺🐺 I've lowered the amount of time it puts you into a coma for from 15 days to 1 day.
ShadowEater25 9 Apr @ 2:41am 
Hey, I just tried using this mod with insectoids 2 and he bugs are tame but not controlable and the buildings arn't considered mine
SOGGY DOGGY 8 Apr @ 10:47pm 
The 15 day coma for the huge bugs is unnecessary, there's not really any reason to summon them when you could produce far more slightly lower tier insects without enduring a quadrum of paralysis. Maybe full psyfocus bar and 1 day coma?
Anny 8 Apr @ 8:26am 
Noice
Sentinel  [author] 8 Apr @ 8:26am 
@Andy Mil yes this mod has more psycasts if you have VFE: Insectoids 2 loaded, refer to the 2nd image for the psycasts added to the mod.
Anny 8 Apr @ 8:24am 
I hope this one work with V Expanded or add more to it
Sera 6 Apr @ 1:50pm 
I have an idea of the one it might be but can't test right now. ill let you know when i find it.
Sentinel  [author] 6 Apr @ 1:20pm 
@Sera It must be one of your mods acting up, the AI of the bug works fine on my modlist of 600 mods. Do go into the troubleshooting channel of the rimworld discord if you need help with that.
Sera 6 Apr @ 1:16pm 
I am not sure if this is my mods and if so what one so i need more time to test but if i try to summon the bug from the first unlock without having an existing hive it's AI breaks and just stands there.
Doomed 5 Apr @ 9:56am 
When I finally decided to stop using psycast expanded you just come out of nowhere with all these great mods for it.
Sentinel  [author] 5 Apr @ 3:08am 
@Julian333XD yes that's what I did rn, the custom tree i made currently spawns a dryad every 2 days
Julian333XD 5 Apr @ 2:52am 
If you can snatch the functionality of the tree and apply it to other stuctures, then that would work as a temporary defense, akin to hives (however, spawntimes are a problem)
Sentinel  [author] 5 Apr @ 2:47am 
@julian333XD Yeah guess i'll have to make the tree require VE dryads
ronvon 4 Apr @ 7:26pm 
bnug
Sera 4 Apr @ 7:21pm 
ah fair enough. then ya i would have to agree with julian. the awakened might be best.
Julian333XD 4 Apr @ 5:21pm 
For gau you could spawn multible trees on a tile and for dryads run off... VE Dryads? Awakend dryads don't look for trees.
Julian333XD 4 Apr @ 5:12pm 
The only things anima has going for it are: 1. The Tree 2. the tree's grass 3. the "connection to Nature" 4. Psycasts? Half of that? 5. Archonexus 6. Animus Stone... i guess that's it...
Sentinel  [author] 4 Apr @ 4:14pm 
I'll look into the anima one
Sentinel  [author] 4 Apr @ 4:14pm 
I'd prefer to keep VPE paths based on vanilla stuff for ease of access, gaura tree might not be a good idea ngl, the fact that summons run off the map killed the tree.
Sera 4 Apr @ 4:03pm 
Did not know they did that. hmm ah what about wcv mod? It adds a dryad xeno that makes the pawn the tree. maybe that can help?
Sentinel  [author] 4 Apr @ 3:07pm 
@Sera I just got mega trolled by the Dryad AI, they run off the map when you summon them. I guess I'll only add the tree summon and pawn buff for now then.
Sera 4 Apr @ 1:30pm 
nice! can't wait to test and knowing me break it in ways that would make the archotechs cry
Sentinel  [author] 4 Apr @ 1:27pm 
Scratch that, I made a cheeky edit and managed to create my own tree def which doesn't give errors when summoned.
Sera 4 Apr @ 1:27pm 
hmm. you could make it just spawn a pod that gives a seed or just spawn the seed and if cast on a planted tree makes it grow 800% fast.
Sentinel  [author] 4 Apr @ 12:47pm 
@Sera That does help, thanks. I'm testing a psycast to spawn a tree but it's giving me an error, it works but i'll see if i can remove the error or i'll have to scrap tier 2, or find another way to spawn the tree.
Sera 4 Apr @ 12:44pm 
I would say

T1:

Dryad summon - Barkin (already a lot of attack type summons)

T2:

Gauranlen tree summon good but let me chose where it grows

T3:

2 Dryad types summon i say wool or wood one. Dryad are utility not combat.

T4:

2 Dryad types summon nectaur medical

T5:

3 Dryad types summon the queen then what ever is left

T6:

Pawn hediff boosting stats i would say autocast able and it buffed farming/harvest/plant/ tending speed/yeld.

if that helps
Sentinel  [author] 4 Apr @ 12:26pm 
@Sera I'm thinking of doing this for the gauranlen tree:

T1:

Dryad summon - which one is yet to be chosen

T2:

Gauranlen tree summon

T3:

2 Dryad types summon

T4:

2 Dryad types summon

T5:

3 Dryad types summon

T6:

Pawn hediff boosting stats
Sera 4 Apr @ 12:15pm 
If your going to do a Gauranlen one i use dryad a lot an the absolute massive issue is they take far too long to do anything with them go summoning them faster by magic stones that link to a close tree and speeds up the dryad spawn/heal/transform time as well as adding more it spawns. If i'm roling around with a weird biomeacical mech army of 500+ units before I get 3 tree animals of 8 something ain't right.

as for Anima i see that as a buff/heal so like buffs things like sysativity and supress needs. Higher levels could even fill the needs by 25% but it drops their mood by 10%
Sentinel  [author] 4 Apr @ 10:15am 
@Alpharius I'll look into the Gauranlen stuff, I never bothered with Anima stuff so I lack the knowledge about it to make something in theme, i could maybe make Anima path a buff focused path.
Alpharius 4 Apr @ 9:37am 
The VE team said we were going to get insects back when the mod released, and it's certainly been a while since then. Even another member of the VE team, Sarg Bjornson, was able to create an insect themed Psycast group. Thank you for giving us normal insectoid psycasts.
Cheers, and here's hoping for a Gauranlen and Anima tree psycasts pack - the two remaining psycast trees!
Julian333XD 4 Apr @ 8:47am 
Wow, good job! Now for the thing the ve team is afraid of doing: Gauranlen psycasts! /j (unless...)
b 4 Apr @ 5:34am 
i think ive found an "infinite good mod" glitch irl. my man's putting out bangers one after another. nice work. 🙏
Arvay6 3 Apr @ 10:35pm 
Good job with this one too, I like your ideas
Dr Jimothy 3 Apr @ 9:42pm 
Well beat me to death with a wrench and call me a boomrat, this is awesome!
Sentinel  [author] 3 Apr @ 7:22pm 
Update, added support for VFE: Insectoids 2

Added psycasts

Conjure Worker Hive

Conjure Creeper

Summon Durapod

Summon Macrofly

Summon Hellbeetle

Summon Ironclad

Gestate Empress

Gestate Gigamite

Gestate Titantick

Manifest Empress

Manifest Patriarch

Manifest Queen

General change
"Bug self" can now be cast on other people.