Total War: ATTILA

Total War: ATTILA

Nova Attila
153 Comments
***** 24 Jul @ 6:11pm 
@Yenza

the mod is absolutely impressive! Tremendous effort and fantastic achievement!
What I wanted to be perfect is a small "Rebel" Roman faction (starting as horde perhaps? or as a single town/city) and taking over the "corrupt empire".

Such a challenge would make worthy of playing the game as Romans.
This is how I usually play games, I admit - starting as an underdog and fighting my way up to the top. Without such a challenge, there is little appeal to me to play the game. I'm pretty sure many would enjoy such an addition and it won't take more than 5-10h to do it properly.

For now, I must look somewhere else for such a challenge.

Thanks again, and congratulations!
Red Panda 21 Jul @ 11:10am 
Then can someone share information on disappearing units when you zoom out ?
Yenza  [author] 21 Jul @ 9:26am 
@bassiebas1973 : So I don't have a full overview, but there are new unit additions for major factions, extra foederati for WRE, full reskin of all units, increased garrisons & added recruitments from one faction to another :) There are more details in the changelog!
Yenza  [author] 21 Jul @ 9:23am 
@Le Geignard : It is both CAI tables, a few other tables as well as LUA scripts
Yenza  [author] 21 Jul @ 9:23am 
@Red Panda : Not yet. Currently waiting for information.
Yenza  [author] 21 Jul @ 9:22am 
@Doug : I think a seperate mod is needed to disable unit replacements. I've seen a few different approaches to achive this.
Yenza  [author] 21 Jul @ 9:21am 
@Kamikadzxe : Never tried! Nova Attila touches a lot of tables so could be conflicts! Do let me know tho!
Yenza  [author] 21 Jul @ 9:21am 
@Vykors : Def sounds like a conflict. Sounds like tables are overlapping imo.
Yenza  [author] 21 Jul @ 9:20am 
@Whisper Locs |LMC| Sweet!! :D Enjoy!!
Yenza  [author] 21 Jul @ 9:20am 
@sir Winston Compact : Garrisons has been increased :) It is already more than in vanilla!
bassiebas1973 21 Jul @ 5:27am 
Hi, where can I find the Expanded Units overview. Thank you for this overhaul. Sebastiaan
Le Geignard 19 Jul @ 11:34pm 
hi, the tables of your pack that allow this feature : "Improved AI - Aggressive, empire creators, huge and many armies with veteran units!" are the cai_*** tables only or it works with other tables ?
Red Panda 19 Jul @ 12:10pm 
Did you fixed invisible units ?
Doug 18 Jul @ 2:47pm 
How do i disable the unit replace, i am playing terminus and the mod is not letting me recruit any new units.

Been trying different things for hours plz help :(
Kamikadzxe 18 Jul @ 6:51am 
Hey, does it work with Europa Perdita?)
Vykors 18 Jul @ 1:37am 
@Yenza It seems to work but the character models overlap making two seperate models inside 1 unit, is this a conflict with a graphics mod inside Nova Attila perhaps?
Whisper Locs |LMC| 17 Jul @ 4:13pm 
@yenza we figured it out, we had venus not loading directlyt after nova so we changed it to follow the instructions and it worked. NP
sir Winston Compact 17 Jul @ 9:27am 
I ment bigger garrisons like in vanilla
Yenza  [author] 17 Jul @ 9:10am 
@Whisper Locs |LMC| : ah sorry, could be that a new campaign is required with the latest additions :/
Yenza  [author] 17 Jul @ 9:10am 
@Vykors : I believe so! Just put it above Nova Attila in the mod list and you should be good!
Yenza  [author] 17 Jul @ 9:09am 
@sir Winston Compact : I think the gov. building in ERE provides 1 garrison unit in level 3?
Yenza  [author] 17 Jul @ 9:09am 
@Red Panda : Not yet, I was working with different approaches but couldn't find a good solution.
Whisper Locs |LMC| 16 Jul @ 5:20pm 
update broke my game, differing versions now with multiplayer
Vykors 16 Jul @ 1:16pm 
Is this compatible with 2x unit mods?
sir Winston Compact 16 Jul @ 1:58am 
Hi Yenza, your mod is awensome! Can your pls bring back garrison that provided by governor's building chain in ERE?
Yenza  [author] 14 Jul @ 9:39am 
@Everyone : UPDATE IS OUT! NEW FEATURE INCLUDED! See changelog for full details :)
See your lands expand and your factions name change depending on how many regions you conquer!

NOVA INVICTA!
Yenza  [author] 13 Jul @ 12:03pm 
@Everyone : New update coming tomorrow! :) 3 neat things that I think you will love!
Yenza  [author] 12 Jul @ 12:01pm 
@Poni : Same as vanilla! Start year has not changed :)
Yenza  [author] 12 Jul @ 12:01pm 
@Red Panda : Been trying to solve this but we have to wait for a proper fix since it seems it can only be fixed model by model.
Poni 12 Jul @ 11:02am 
Hello!
What year does this play out in? :)
Red Panda 11 Jul @ 3:28pm 
It is more like entire unit body dissappear, like the archer units you send but more to the point of disappear.
Yenza  [author] 11 Jul @ 12:44pm 
@Woodman : Which mods and what do you mean by manually?
Woodman 11 Jul @ 11:26am 
Hey Yenza, awesome mod! Can i disable some of the mods manually?
Yenza  [author] 11 Jul @ 10:39am 
@Everyone : Latest update is out! Improvements to AI!

ROMA INVICTA!
Yenza  [author] 11 Jul @ 10:39am 
@Red Panda : Just to confirm, here's an image with ERE Legion and Limitanie - you mean the dark 'bodies' goes invisible? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3522921340
Red Panda 11 Jul @ 10:24am 
I do not remember exact units but check archer units, zoom out and you can see they disapper
Yenza  [author] 11 Jul @ 9:45am 
@sam_mooij : Yes, as a matter of fact, I've tested a quick campaign and it seems that the some of the changes affect the AI there as well, especially the Campaign AI.
I haven't worked with unit models there... yet ;)
Yenza  [author] 11 Jul @ 9:44am 
@bcedu : Both! Both battle and campaign! And no, AI is based on my own + updates similar to Nova Roma! I've only been focusing on playing as Rome (ERE) but I've seen the issue you mentions. There has been budget adjustments and I'm planning to implement a fix for factions like Alans but it require some tinkering.
Yenza  [author] 11 Jul @ 9:41am 
@LukeMonkeys & Millionerd : I've been lookin in to this but haven't been able to correct it just yet. Might need some more info from other devs.
Yenza  [author] 11 Jul @ 9:40am 
@Flavius Julius Mahomet Augustus : Haven't tried! Any specific on you refer to?
Yenza  [author] 11 Jul @ 9:40am 
@Feenrirr : Hm, I'll have a look at the units...haven't been able to see it myself yet tho! And I might add more units but not sure at the moment.
sam_mooij 9 Jul @ 10:24am 
Hey! Digging this mod, love the unit models. I have not gone around to try it yet but is there also a Charlemagne campaign option? Or does the AI work the same in Charlemagne? And if so, do you possibly also know of a mod that adds some units of the same graphic quality, and will the AI recruit those too on the campaign?
bcedu 7 Jul @ 11:46am 
Hi again! Did you increase unkeep for some units? When I start a new fresh campaig with Alans, I'm getting an income of -1320 but in vanilla i get a positive income.
bcedu 7 Jul @ 11:20am 
Hi! in the description you said that it has "Improved AI". Do you refer to Campaig AI, Battle AI or both? Did you use some of the avaiable mods like brand AI mods?

thanks!
Millionerd 6 Jul @ 11:42am 
Can u include the mod that fixes the settlement slots?
Red Panda 4 Jul @ 10:19am 
some unit's models disapper
LukeMonkeys 1 Jul @ 3:09pm 
Quick question, are building slots fixed in this mod?
is it compatible with justinian and 634 mods?
Feenrirr 25 Jun @ 7:47am 
Like hans said, some unit's models disapper as you zoom out not every unit but for example wester roman cohors do disappear and the tier 1 skirmisher, i couldnt remember the name of the unit. Other than that amazing mod!
Feenrirr 25 Jun @ 6:18am 
more units pleaseeee danke :3