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If you have trouble doing that, please just create a Discussion here on this mod page and copy/paste your mod code so far.
I have no idea how to use Discord so can you please find me if you're still interested in helping me?
I wanted to make scavengers recognize tamed lizards.
I CAN'T EVEN GET IT TO MAKE SOME DEBUG MESSAGES
Once I finally get my first hook to work (It might work and just isn't doing anything, I wanted to make it do something ridiculous before I did anything real), I'll make a relatively simple mod I have planned (Tired of friendly scavengers impaling your pet lizards? Get Reputation+, as soon as I get to making it!), then perhaps I'll get to work on making the Envoy. I'll probably have the effects of your mod as an optional setting to make it more difficult.
Chimney Canopy (and the echo there) was literally what inspired this mod to be made. My controller was glitching out in Chimney, and it fit so well I thought it was intentional game design.
I'm actually relatively new to actually playing the game, and in my first Survivor run (I tried Monk once and found him harder despite being the "easy" mode) and I recently made it to Chimney Canopy. There's so many lizards now it's insane, I have a pretty good reputation with the scavengers yet they're still scared to death of me. One time I was just peacefully eating batflies, and an elite scav just walked up to me, panicked for a moment, calmed down, put an explosive spear in my chest, and ran away scared.
I've been trying to get to the echo and get out of here, but I keep either getting jumpscared by lizards or falling into unfair instant death pits.
I have since installed "Logical Pits."
With how I feel while Chimney Canopying I think this mod will be (other than the spasms) perfect.
I won't be able to keep Chimney Canopying with this. (I don't have watcher but I can use it for Surv)
I'd be surprised if it doesn't work.
The visual effect would be really cool, but it'd not be super easy to implement, and it would probably take a ton of tuning to feel right. I'll spend my time fixing my broken mods before I add something like this.
...man, why on earth does The Nightmare have to use such a horrible ID.
@RandomReshiram, The easiest option would be to have a single checkbox like "enable slugcat-specific modifiers" and simply have all the slugcat-specific fears be hard-coded. But that would be annoying. I'm actually concerned about scope creep even for a mod as tiny as this.
If it helps at all I have actually been brainstorming what these variations in fear would be for each slugcat based on speculation and lore, just for fun, which I could share!
Simple mods like these tend to make for the best mods imo!