Space Engineers

Space Engineers

[Dawese] Roleplay Missions
26 Comments
not4you403  [author] 11 Aug @ 10:44am 
Version 1.6.0 is released.
- Prefabs in space
- Improved performance
not4you403  [author] 5 Aug @ 9:11am 
Version 1.5.0 is released.
- Finally good spawn positions
- More prefabs
- Improved API for third party prefab integration
not4you403  [author] 3 Aug @ 3:03am 
Version 1.4.0 is released.
More prefabs.
General improvements.
not4you403  [author] 22 Jul @ 9:25am 
Update: Should work on dedicated servers now.
not4you403  [author] 21 Jul @ 10:54pm 
@longranger_15:
Very appreciating that!
longranger_15 21 Jul @ 4:10pm 
it crashed again ive sent you a message request on discord
longranger_15 21 Jul @ 3:52pm 
just got home form work do you still need the bug report, and i found out your mod works on modded planets just kinda weird
not4you403  [author] 21 Jul @ 10:33am 
Dedicated server bug is found and will be fixed soon.
not4you403  [author] 20 Jul @ 11:47pm 
@longranger_15:
Thank you for your feedback. Could you provide the error log of that situation somehow?
longranger_15 20 Jul @ 5:41pm 
well this doesnt work on servers could also be the world i have loaded on the server but i cant get three steps away from the mission control before it crashes
not4you403  [author] 20 Jul @ 9:18am 
Version 1.3.0 is released.
General loot in random inventory blocks.
Improved architecture
not4you403  [author] 20 Jul @ 8:10am 
Version 1.2.0 is released.
More items in the shop.
Different prices.
Improved UI texts.
Fixed inventory calculation bug.
not4you403  [author] 19 Jul @ 2:21am 
@S Boogy: I'm very open for a collaboration with you. Please add me on discord. You can find my contact data in the description.
S Boogy 18 Jul @ 7:13pm 
looking forward to using the shop. Inventory spawning is still bugged in survival.

"Wandering NPCs giving you access to sabotage mission, where you have to place a bomb and blow something up."
"Extra prefabs in space (because it's using the planet prefabs in space atm)."

I'm working on a mod that adds more vanilla encounters to the game, i'd be willing to build you some prefabs or it could be used along side your mod with stations/girds exclusive to space. could be a fun project trying to nail down wandering npcs with/without using MES. lmk if your interested.
not4you403  [author] 18 Jul @ 11:57am 
Version 1.1.0 is released.
Improved spawn position for prefabs.
Implemented a little shop for buying stuff.
not4you403  [author] 13 Jul @ 8:27am 
Version 1.0.1a is released.
Lootboxes are fixed.
not4you403  [author] 10 Jul @ 1:20pm 
Announcement: The mod is going to be updated soon because the community likes it more than I thought.

You can share your ideas of you want.

Kind regards
not4you403  [author] 10 Jul @ 1:12pm 
Btw, bug means: The freight is spawning, but it is too far away from the player, and SE thinks that it can be deleted for performance reason. :)
not4you403  [author] 10 Jul @ 12:59pm 
@S Boogy: The lockpickable container doesn't spawn because there is a Bug. Going to fix that soon.
not4you403  [author] 10 Jul @ 12:58pm 
Thank you guys. <3
Soulfood 7 Jul @ 8:30am 
At first reading, this looks like a big leap forward for engineer-kind. Must try! Keen, look into this!
Ryunoske 7 Jul @ 12:13am 
Why not put missions into vanilla contract block? This is too far from vanilla
S Boogy 5 Jul @ 8:24pm 
So I really like this mod, its does what it says it does and its engaging. Much more engaging than the vanilla contracts. There are some gripes/issues I've noticed though when playing on survival for a few hours. Namely after completing a mission I have to have more inventory space than what the mission asks for. For example: my inventory has 300/1200 li available, i cant finish the mission unless i have 150/1200 li available.

Also the lock-pickable containers never seemed to spawn?(I did look for them inside and outside of the control panel) I'm not shitting on the containers, i like the idea but sometimes it can be dissatisfying to see a bunch of empty cargo containers, barrels and freights just lying around so i opted to incorporate this mod along side yours after some testing. Maybe i'm missing something about the functionality of the containers tho, lmk.
Parker Posey's Mouth 5 Jul @ 4:23pm 
This sounds wild. And honestly, really cool.
ThrustMonkey 4 Jul @ 9:28pm 
Yes. I agree. About Time. Well done mate
Hybrid 4 Jul @ 9:35am 
we have been needing something like this mod for a long time