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- Prefabs in space
- Improved performance
- Finally good spawn positions
- More prefabs
- Improved API for third party prefab integration
More prefabs.
General improvements.
Very appreciating that!
Thank you for your feedback. Could you provide the error log of that situation somehow?
General loot in random inventory blocks.
Improved architecture
More items in the shop.
Different prices.
Improved UI texts.
Fixed inventory calculation bug.
"Wandering NPCs giving you access to sabotage mission, where you have to place a bomb and blow something up."
"Extra prefabs in space (because it's using the planet prefabs in space atm)."
I'm working on a mod that adds more vanilla encounters to the game, i'd be willing to build you some prefabs or it could be used along side your mod with stations/girds exclusive to space. could be a fun project trying to nail down wandering npcs with/without using MES. lmk if your interested.
Improved spawn position for prefabs.
Implemented a little shop for buying stuff.
Lootboxes are fixed.
You can share your ideas of you want.
Kind regards
Also the lock-pickable containers never seemed to spawn?(I did look for them inside and outside of the control panel) I'm not shitting on the containers, i like the idea but sometimes it can be dissatisfying to see a bunch of empty cargo containers, barrels and freights just lying around so i opted to incorporate this mod along side yours after some testing. Maybe i'm missing something about the functionality of the containers tho, lmk.