Garry's Mod

Garry's Mod

Armored Core For Answer- Old King
32 Comments
wan handred meelion
Moon.  [author] 30 May @ 3:18pm 
UPDATE:

Added models for various projectiles such as missiles, grenades and bombs. Since I do not know exactly which one Old King's missile launcher is supposed to use, I included all of them.

Added Vanguard Overboost model as a standalone prop.
Guardsman 11 May @ 8:05am 
@Moon.

I already saw it, I was only expressing my opinion,

That, I wasn't refering to Vehicles and whatnot, Playermodels and PAC3, All I'm saying.
Moon.  [author] 11 May @ 7:49am 
You can check a comment I made earlier explaining the problems with that. Unless someone codes a system to allow the assembly, it's just not feasible to do.
Guardsman 11 May @ 6:24am 
@RedFlytrap

Someone DID make Armored Core 2 Models on L4D2, It was Ported to GMOD recently by another person too from that L4D2 Addon,

Honestly, I'd KILL for a Model of a Customizable Raven in GMOD, seriously, GIVE ME MY LOADER 4 DAM*IT!
TGT-Terrorizor 1 May @ 8:31am 
"Heh, lapdog."
Morbidly A Beast 13 Apr @ 7:56pm 
In revolution, blood must be spilled
Moon.  [author] 12 Apr @ 6:12am 
@RedFlytrap We would have to make our own I'm afraid.
A loving skeleton 11 Apr @ 6:49pm 
I have wished for this for a very long time.
RedFlytrap 11 Apr @ 5:28pm 
I wasn't opposed to doing that either, I've got animations, models, textures, sounds, etc. from AC6, as well as some of the older series. Just wish there was a map more representative of AC that was "to scale" in a way that would allow scaled down assets to look proper
Moon.  [author] 11 Apr @ 2:10pm 
That's partly why I included the "human-scale" version.
RedFlytrap 11 Apr @ 10:25am 
I would've loved to make AC npcs or vehicles in gmod. Too bad AC is fucking gargantuan, making anything from that game 'to-scale' wouldn't navigate on any map lol
ChuckSeedFusterBuster 10 Apr @ 7:35pm 
first map is dm_enzo
GhostRamirez 10 Apr @ 5:40pm 
Moon, Oh, I get it, great job anyway!
Moon.  [author] 10 Apr @ 10:45am 
@GhostRamirez I actually started working on AC stuff back in 2018, but couldn't get far for a variety of reasons. I resumed work last year but again had to pause it for another project, so this is long overdue.
john neotokyo 10 Apr @ 8:43am 
Its peak
Magnet 10 Apr @ 2:21am 
Armored Core content on the workshop, we're finally back
GhostRamirez 9 Apr @ 1:25pm 
Finally, the AC community has woken up, great job, Raven!
Moon.  [author] 9 Apr @ 4:45am 
I am aware, but not only do I not have models from either for scaling purposes, they are also different engines.
Liquid 8 Apr @ 9:02pm 
I believe that there're videos circulating around revolving AC6's scale where they ported stuff from that to Elden Ring and it seems to be 1:1, not quite sure however, may need to verify that yourself. Good upload regardless
Moon.  [author] 8 Apr @ 7:38am 
I plan on doing Joshua O'Brien next. As for the "generic" AC's, my original plan was to make a addon for each company with their AC parts and vehicles. The alternative would be to just release an addon with each company's AC parts and keep the enemies/NPC's separate.

For each company I want to include every "official" blueprint and part in both default(uncolored) and company colors. I will probably have to include links to the raw textures for deeper customization though.
That makes a lot of sense, I suppose something like that isn't exactly possible, fair enough I suppose but that being said, any plans for an 03-Aaliyah Biped Next and 04-Alicia Reverse Joint Next (The Alicia is just a Reverse Joint Aaliyah), also curious if you could also add multiple types of weapons to give the two some customisation in some way.
Moon.  [author] 8 Apr @ 5:28am 
I once considered a similar system to have a ragdoll consisting only of a core where parts could be bonemerged, but it's impossible, for a variety of reasons:

For starters, every core has different attachment points and every limb has different proportions even within classes.
There are no bones specifying those attachment points either; it's handled with game code. For this model, I had to manually assemble it by eyeballing where the parts connect in the actual game.
Furthermore, not only would such a model likely exceed the total maximum amount of vertices Source can handle, it would probably also exceed the 128 material limit of Nekomdl, which is currently the most powerful compiler when it comes to texture limits.
Finally, coloring of parts in source only allows one channel. Depending on the type, AC4 parts have four, five or even six color channels.

It's just not feasible to do without an entire system around to support it.
Do you think it would be possible to have an AC Model/Ragdoll to be fully dressed with a variety of all the parts and weapons from the game like for example ACFA? if that is possible, I'd recommend separating Bipeds, Reverse Joints, Tetrapods and Tanks from each other as to not cause conflicts if it was one big ragdoll due to the physics and such. Just a suggestion is all
Moon.  [author] 8 Apr @ 3:48am 
@dragonsshield

They should work on SFM as is. Just dump the addon there.
Moon.  [author] 8 Apr @ 3:47am 
@OneThousandCheseds

Read the description, I already talked about that.
Taberone 8 Apr @ 12:03am 
the Captain Torres of Armored Core has finally arrived
very nice work
dragonsshield 7 Apr @ 7:06pm 
Any plans on porting them to SFM
Gebura 7 Apr @ 5:32pm 
are you planning to do white glint?
Cheesebuster 7 Apr @ 3:42pm 
thxsm
Moon.  [author] 7 Apr @ 3:29pm 
Second and third are gm_boreas and gm_fcc_apartment respectively. I don't remember what the first one is called right now, but it's a HL2DM map.
Cheesebuster 7 Apr @ 3:03pm 
maps?