Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

HEROES OF LEGEND - SUPER-HEAVY AND GARGANTUAN UNITS FOR AI
23 Comments
Devian  [author] 5 Jun @ 8:21am 
Big nerf for Drukhari update. They was too much pain to deal with ! :D
Devian  [author] 3 Jun @ 2:42am 
In my current game, the AI Tau seems to keep producing units at turn 90(and more) but i've "Worthy Tau" enabled.

Still searching/testing.
Devian  [author] 2 Jun @ 1:11am 
But no unit production ? That's strange. Maybe the loyalty buff hurt an hidden hardcoded feature.
Trazyn the Infinite 1 Jun @ 10:48pm 
I'm pretty sure they have enough resources, whether I'm in spectator mode or as a friendly AI, they clearly have an excess of resources.
Trazyn the Infinite 1 Jun @ 10:47pm 
@Mindrivet Thanks for your suggestion,Worthy Tau does make the AI ​​of titanium normal. But Worthy Tau will make many Tau lose a lot of mod units, so I don't use it often.
Devian  [author] 1 Jun @ 2:36pm 
I'll investigate.

It's a strange behaviour indeed, mostly because i only add two ability and not edited anything else on the faction.

When you remove the fog of war to check the Tau city, their unit buildings are off ? Did they have the ressources for create them ?
Mindrivet 1 Jun @ 2:35pm 
@Trazyn the Infinite the AI isn't directly modified. Try the mod "Worthy Tau" perhaps that will fix it? The only modifications this mod does is give a secret ability for the AI to use that gives them loyalty generating heavy/super-heavies. The loyalty is to ensure the AI actually uses it.
Trazyn the Infinite 1 Jun @ 1:20pm 
The AI ​​of the Tau tribe works normally in the early stages, but later on it only builds buildings.I'm not sure if it's due to other mods, but the AI ​​of the Tau tribe was working properly before this mod was added.
Trazyn the Infinite 1 Jun @ 1:17pm 
They do spawn every ten turns as the mod does, but the Tau no longer produce any other units, including infantry and heroes.
Devian  [author] 1 Jun @ 1:04pm 
So you only face Tigershark and Stormsurge ?

With the actual setting, they spawn them each 10 turns (with a first cooldown of 3 when a city is build).
Trazyn the Infinite 1 Jun @ 12:53pm 
I think this happens mostly with the Tau? Around turn 50, after their early infantry runs out, they stop making any more units and only rely on the units spawned by this mod.
Devian  [author] 28 May @ 2:55pm 
That's a curious behaviour indeed. I tweaked the mod lately to avoid enormous spam in mid game. But no, it should not affect regular units production.

To be followed.
Trazyn the Infinite 28 May @ 2:47pm 
This mod definitely makes some factions much more challenging to play against. But I'm not sure if it's related - in the late game, my AI teammates stop producing regular units (even when they've accumulated tons of resources), and only spawn the units provided by this mod. Have you encountered this before?
Mindrivet 24 May @ 2:45pm 
Well we did just die horribly to drukhari with their 24 cities lol so it is very punishing
Devian  [author] 25 Apr @ 3:57pm 
That was a long and tough fight, but very challenging. We nearly lose the game during the mid-game but another AI distract our opponent that gives us the time to recover and strikes back.
Mindrivet 25 Apr @ 3:53pm 
Devian and I just finished a max difficulty co-op game (+140 loyalty for AI) and 5 teams of 2. It took us 171 turns and 3000 units were created across all factions, 400 were heavy/super-heavy. It twas a long and gruesome fight. I highly recommend all his mods especially free heavy/super-heavy for AI factions.

Resources were all on medium, so our economy was based on the deploy-able resources from his item mod.

Using all the mods together is the true Gladius experience.

(copied comment to correct mod)
Hellbishop 20 Apr @ 1:46am 
Looking forward to it :LordCommissar:
Devian  [author] 20 Apr @ 12:56am 
You're welcome ! You'll discover a new way to play the game :D
Hellbishop 19 Apr @ 8:39pm 
Thank you for your unbelievable miraculous modding works. It truly is mind reeling wondrous the amount and quality of your mods. I downloaded all of them today and started playing Space Marines and was blown away how much it enriches their unit count and the additional great game mechanics. Its also fantastic to see compatibility patches for GLADIUS + and TOO MANY VOICES. Thank you for the outstanding work and for the gaming joy it brings :coffeeTLD::Gauntlet_Ham::cherrypie::admech:
Devian  [author] 14 Apr @ 2:58am 
Quick update to beef up the Space Marines. It appears, they're (again) outclasses by other factions.
Devian  [author] 11 Apr @ 1:56pm 
:D all cooldown can be tweaked if needed. Just warn me.
chunky fecal smoothie 11 Apr @ 10:52am 
I sat around twiddling my thumbs until the Eldar showed up with >5 Wraightknights and ran a train on me. 10/10 would watch guardsmen get slaughtered again.
Mindrivet 9 Apr @ 8:49am 
Before this mod, I was disabled and living with my older brother. This is still true but I am a little less bored.